- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.34:Mummy"
(clean up) |
|||
(13 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
− | A mummy is the preserved body of a deceased ruler, placed in a tomb as a guardian of its contents. | + | {{Quality|Superior|01:53, 28 April 2013 (UTC)}} |
+ | {{av}} | ||
+ | |||
+ | A '''mummy''' {{Tile|Ñ|6:1}} is the preserved body of a deceased ruler, placed in a tomb as a guardian of its contents. These [[night creature]]s arise to attack interlopers who have disturbed their long slumber, afflicting intruders with horrible curses for their crime. Mummies rest in every [[tomb]] and may be in catacombs beneath [[town]] fortresses and [[temple]]s. Their [[coffin]] and [[slab]] will always be in a room together, surrounded by corpses they can command. | ||
+ | |||
+ | In tombs, mummies may be disturbed by bashing the door, taking items, or triggering traps. Approaching them without sneaking may alert them, and entering any tile adjacent their coffin always will. Once awoken, they will unerringly home in on the intruder, even if unable to detect him or her. It should be noted that tombs are structured in such a way that the mummy's room is almost always in a location between the treasure rooms and the exit, almost inevitably leading to the player being intercepted by the mummy while trying to escape after looting. This could result in moderate to extreme amounts of [[fun]], depending on if the corpses in the passageways have been cleared, ranging from the player getting away with a curse to death. | ||
+ | |||
+ | Mummies are capable of raising the remains of others, much like [[necromancer]]s, and calling these minions against their foes. Therefore, it is strongly recommended that any skeletons or bodies near the room containing the mummy are cleared out to the best possible extent prior to an encounter. Mummies can only be killed by decapitation or bisection. | ||
+ | |||
+ | Because rulers lose their title upon death, the mummies will be identified by their other profession (such as a beekeeper mummy). | ||
+ | |||
+ | A safe way to approach mummies, talk to them, and even potentially recruit them as allies is to become a night creature that undead are friendly with, such as a vampire or necromancer. If you do manage to get a mummy companion, use caution when passing through towns or forts. The mummy will begin to curse everyone in sight and even attack if it has weapons. | ||
+ | |||
+ | Due to a bug, mummies in close proximity to the player become invisible walls that can't be interacted with if the game is saved while the player is close to them. {{bug|5347}} | ||
+ | |||
+ | {{category|humanoids}} |
Latest revision as of 21:09, 3 July 2014
This article is about an older version of DF. |
A mummy Ñ
is the preserved body of a deceased ruler, placed in a tomb as a guardian of its contents. These night creatures arise to attack interlopers who have disturbed their long slumber, afflicting intruders with horrible curses for their crime. Mummies rest in every tomb and may be in catacombs beneath town fortresses and temples. Their coffin and slab will always be in a room together, surrounded by corpses they can command.
In tombs, mummies may be disturbed by bashing the door, taking items, or triggering traps. Approaching them without sneaking may alert them, and entering any tile adjacent their coffin always will. Once awoken, they will unerringly home in on the intruder, even if unable to detect him or her. It should be noted that tombs are structured in such a way that the mummy's room is almost always in a location between the treasure rooms and the exit, almost inevitably leading to the player being intercepted by the mummy while trying to escape after looting. This could result in moderate to extreme amounts of fun, depending on if the corpses in the passageways have been cleared, ranging from the player getting away with a curse to death.
Mummies are capable of raising the remains of others, much like necromancers, and calling these minions against their foes. Therefore, it is strongly recommended that any skeletons or bodies near the room containing the mummy are cleared out to the best possible extent prior to an encounter. Mummies can only be killed by decapitation or bisection.
Because rulers lose their title upon death, the mummies will be identified by their other profession (such as a beekeeper mummy).
A safe way to approach mummies, talk to them, and even potentially recruit them as allies is to become a night creature that undead are friendly with, such as a vampire or necromancer. If you do manage to get a mummy companion, use caution when passing through towns or forts. The mummy will begin to curse everyone in sight and even attack if it has weapons.
Due to a bug, mummies in close proximity to the player become invisible walls that can't be interacted with if the game is saved while the player is close to them. Bug:5347