v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Jump to navigation Jump to search
|This article is about an older version of DF.|
- Now you will know why you fear the night.
A night creature is a member of a class of hostile creatures. Many of them are generated procedurally, whether as a full creature, through an interaction changing a normal creature, or a mixture of both. Night trolls, which are themselves only a type of night creature, are sometimes also referred to as night creatures.
Each type of night creature is depicted in the game as either a ñ or Ñ of a different color. Some night creatures flash between the Ñ and a basic creature tile, especially undead. The currently existing night creatures are the following:
ÑNight trolls, which abduct certain civilized creatures of the opposite gender, transform them into a spouse, and mate with them.
ñBogeymen, which ambush lone travelers at night, chasing them relentlessly until the victim can retreat indoors or manages to survive until daylight. Unlike other night creatures, bogeymen do not have individual histories — rather, they are generated when needed in adventure mode.
ÑGhosts, the restless spirits of the dead that weren't properly memorialized. Depending on circumstances, they can interact with the living in various ways.
ÑAnimated dead are the walking corpses and corpse parts that arise in evil regions or under the thrall of a necromancer or mummy. Particularly evil regions may also transform living creatures into thralls or husks via their unusual weather. They flash between their night creature tile and their basic creature tile.
ÑNecromancers are historical figures that have found secrets of life and death, becoming immortal and gaining the ability to animate the dead.
ÑDisturbed dead are the dead rulers of civilizations, interred in tombs. They will arise if disturbed and lay curses on the trespasser.
ÑWerebeasts are people cursed by the gods for profaning their temple, or those to whom they transferred that curse. At the full moon, they will transform into a ravenous monster based off a random creature, for example, a werelizard or a werebadger.
ÑVampires are undead blood drinkers that can pass for living, moving on when suspicion on them grows too much. Occasionally they might start immortality cults instead, and might make a bid to seize power over a whole civilization.
Future night creatures
In addition to the existing night creatures, and plans to expand them, Dwarf Fortress Talk #14 reveals future plans for other types of night creatures, which are as follows:
ÑStalkers, undead that arose from brutal killings and executions, taking on aspects related to their death.
ÑIntelligent undead - undead creatures that do not fit into the other categories of undead.
ÑConstructed creatures. These are creatures like Frankenstein's monster, with mismatched limbs, sutures, and grafted weapons.
ÑAnimated furniture, to be found in certain haunted houses, making sounds, moving about, and attacking the unwitting soul entering them. They will flash between their night creature tile and their basic item tile.
ÑVarious sorts of evil beasts, such as evil rotten cabybaras or evil animated trees.
ÑMonsters of the sea, including aquatic hags and trolls such as Grendel.
ÑCursed people of the sea, such as undead pirates or seafarers.