v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.34:Flying"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (+catbox)
m
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{catbox}}<onlyinclude>
+
{{av}}{{catbox}}<onlyinclude>
 
'''Flying''' creatures (those with the FLIER creature tag) are capable of moving (and remaining) in [[open space]] tiles, either horizontally, vertically, or diagonally. Flying creatures can prove [[fun|challenging]] since they may be able to bypass some of your fortress's [[trap]]s and defenses, and render others (such as pit traps) completely ineffective.
 
'''Flying''' creatures (those with the FLIER creature tag) are capable of moving (and remaining) in [[open space]] tiles, either horizontally, vertically, or diagonally. Flying creatures can prove [[fun|challenging]] since they may be able to bypass some of your fortress's [[trap]]s and defenses, and render others (such as pit traps) completely ineffective.
  
Due to an apparent bug, flying creatures must be able to path to their target '''without''' flying, however when actually moving to the target they will take the most direct route (flying).
+
Flying creatures '''can''' spawn on air tiles at the edge of the map - unlike ground creatures, they do not need a floor to spawn on. This renders raised drawbridges at ground level useless against the spawning of fliers at an embark zone.
 +
 
 +
However, it is possible to block off every edge tile at ''every'' Z-level by [[bridge#Improvised walls|using these raised drawbridges]]. This prevents fliers from spawning altogether (although it also prevents existing fliers from leaving the map).
 +
 
 +
==Bugs==
 +
*Due to an apparent bug, flying creatures must be able to path to their target '''without''' flying. However when actually moving to the target they will take the most direct route (flying).
 +
*Flying creatures can "exchange tiles" with non-flying creatures, leaving the non-flier stranded somewhere normally unreachable. Flying [[pet]]s, particularly, should be [[pasture]]d somewhere safe to prevent such problems.
 
</onlyinclude>
 
</onlyinclude>
 
{{Category|Creature attributes}}
 
{{Category|Creature attributes}}

Latest revision as of 23:32, 25 June 2019

This article is about an older version of DF.

Flying creatures (those with the FLIER creature tag) are capable of moving (and remaining) in open space tiles, either horizontally, vertically, or diagonally. Flying creatures can prove challenging since they may be able to bypass some of your fortress's traps and defenses, and render others (such as pit traps) completely ineffective.

Flying creatures can spawn on air tiles at the edge of the map - unlike ground creatures, they do not need a floor to spawn on. This renders raised drawbridges at ground level useless against the spawning of fliers at an embark zone.

However, it is possible to block off every edge tile at every Z-level by using these raised drawbridges. This prevents fliers from spawning altogether (although it also prevents existing fliers from leaving the map).

Bugs[edit]

  • Due to an apparent bug, flying creatures must be able to path to their target without flying. However when actually moving to the target they will take the most direct route (flying).
  • Flying creatures can "exchange tiles" with non-flying creatures, leaving the non-flier stranded somewhere normally unreachable. Flying pets, particularly, should be pastured somewhere safe to prevent such problems.