v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "v0.34:Water depth"
Jump to navigation
Jump to search
(+details) |
|||
(8 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Quality|Superior|15:24, 4 May 2013 (UTC)}} | ||
{{av}} | {{av}} | ||
− | {{ | + | {{Material properties}} |
+ | {{Merge|Water|date=October 2013}} | ||
+ | [[Water]] (or [[magma]]) can be one of eight different depths. You can find out how deep water is by examining it with the loo{{k|k}} command, or by editing your [[d_init.txt]] file to display water as coloured numbers by changing the SHOW_FLOW_AMOUNTS value to YES. | ||
− | Water | + | Water depth ranges from 0-7, where 0 is no water and 7 is maximum depth. Note that water depth is ''per [[z-level]]'' (or z-index); that is, if a tile is at depth 7/7, it means that the water ''on that level'' is at maximum depth, not that the water extends down 7 z-levels. Three tiles vertically adjacent to one another that were all at 7/7 depth could therefore be seen as having 21 levels of depth. |
− | + | The following is a qualitative description of how deep the water is relative to a dwarf: | |
{| class="wikitable" | {| class="wikitable" | ||
Line 15: | Line 18: | ||
|- | |- | ||
| 1 | | 1 | ||
− | | A puddle. This is the maximum depth dwarves will build on. | + | | A puddle. This is the maximum depth dwarves will build on. Liquids will eventually evaporate. |
|- | |- | ||
| 2 | | 2 | ||
Line 21: | Line 24: | ||
|- | |- | ||
| 3 | | 3 | ||
− | | Waist deep. | + | | Waist deep. [[Aquatic]] creatures will air-drown in water at this depth or below. |
|- | |- | ||
| 4 | | 4 | ||
− | | Dangerous terrain. Movement trains [[swimming]]. | + | | Dangerous terrain. Movement trains [[swimming]]. Dwarves will not willingly path through water at this depth. |
|- | |- | ||
| 5 | | 5 | ||
Line 33: | Line 36: | ||
|- | |- | ||
| 7 | | 7 | ||
− | | Risk of drowning. Can have water on floorless tile above. | + | | Risk of drowning. Can have water on floorless tile above. Creatures can freely swim through [[fortification]]s. |
|} | |} |
Latest revision as of 19:58, 30 October 2013
This article is about an older version of DF. |
Material properties |
Defined: Value • Color • Density • Strain at yield • Temperature values |
Derived: Magma safety • Fire safety |
Fluids: Depth • Flow • Pressure |
It has been suggested that this page be merged with Water. (Discuss) Proposed since October 2013. |
Water (or magma) can be one of eight different depths. You can find out how deep water is by examining it with the look command, or by editing your d_init.txt file to display water as coloured numbers by changing the SHOW_FLOW_AMOUNTS value to YES.
Water depth ranges from 0-7, where 0 is no water and 7 is maximum depth. Note that water depth is per z-level (or z-index); that is, if a tile is at depth 7/7, it means that the water on that level is at maximum depth, not that the water extends down 7 z-levels. Three tiles vertically adjacent to one another that were all at 7/7 depth could therefore be seen as having 21 levels of depth.
The following is a qualitative description of how deep the water is relative to a dwarf:
Depth | Description |
---|---|
0 | Not a true value (that is, you will never see it displayed) - there is no water on this tile. |
1 | A puddle. This is the maximum depth dwarves will build on. Liquids will eventually evaporate. |
2 | Knee deep. |
3 | Waist deep. Aquatic creatures will air-drown in water at this depth or below. |
4 | Dangerous terrain. Movement trains swimming. Dwarves will not willingly path through water at this depth. |
5 | Head height. Dwarves are now swimming (or drowning, as the case may be). |
6 | Over a dwarf's head. |
7 | Risk of drowning. Can have water on floorless tile above. Creatures can freely swim through fortifications. |