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Difference between revisions of "v0.31:Attribute"

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m (fixed error and removed the "known levels" messages, since it's probably safe to say these are it.)
(we don't need these - the "skills by associated attributes" table covers everything)
 
(59 intermediate revisions by 27 users not shown)
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{{av}}
 
{{av}}
 +
{{Quality|Fine|04:17, 24 May 2010 (UTC)}}
  
 
A creature has numerous attributes which impact its performance at various tasks.  These attributes are split into physical factors associated with the body and mental factors associated with a creature's soul.
 
A creature has numerous attributes which impact its performance at various tasks.  These attributes are split into physical factors associated with the body and mental factors associated with a creature's soul.
  
 
Attributes are located in the Thoughts and Preferences screen.  Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter.  Positive attributes are dark green and negative attributes are red.
 
Attributes are located in the Thoughts and Preferences screen.  Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter.  Positive attributes are dark green and negative attributes are red.
 +
 +
Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory.  Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as a [[Creature token]].
 +
 +
Attributes can be viewed for individual dwarves by selecting {{k|v}}iew dwarves, {{k|z}}, {{k|enter}} or by going to the {{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}.
  
 
==Body Attributes==
 
==Body Attributes==
 +
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.
 +
 +
{|
 +
|-
 +
|width=50%|
 +
 
===Strength===
 
===Strength===
* unbelievably strong
+
Alters the damage done in melee (increases velocity of weapon swings), increases muscle mass (thicker muscle layer also resists damage more), and increases how much a creature can carry. Higher strength also increases the speed with which a creature, even a naked creature, may move.
* mighty
+
 
* very strong
+
{| {{prettytable}}
* strong
+
|- style="background:#ddd"
 +
! style="width:8em" | Value (+)
 +
! Description
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
| 2250 - 5000 || unbelievably strong
 +
|-
 +
| 2000 - 2249 || mighty
 +
|-
 +
| 1750 - 1999 || very strong
 +
|-
 +
| 1500 - 1749 || strong
 +
|-
 +
| 751 - 1000 || weak
 +
|-
 +
| 501 - 750 || very weak
 +
|-
 +
| 251 - 500 || unquestionably weak
 +
|-
 +
| 0 - 250 || unfathomably weak
 +
|}
  
* weak
+
|width=50%|
* very weak
 
* unquestionably weak
 
* unfathomably weak
 
  
 
===Agility===
 
===Agility===
* amazingly agile
+
This attribute increases the [[speed]] at which a creature works in the same way as strength -- a creature with maximum agility and strength can move around three times faster than a creature with minimum agility and strength.
* extremely agile
+
 
* very agile
+
{| {{prettytable}}
* agile
+
|- style="background:#ddd"
 +
! style="width:8em" | Value (-)
 +
! Description
  
* clumsy
+
|- style="border-top: 3px solid #aaa"
* quite clumsy
+
| 1900 - 5000 || amazingly agile
* totally clumsy
+
|-
* abysmally clumsy
+
| 1650 - 1899 || extremely agile
 +
|-
 +
| 1400 - 1649 || very agile
 +
|-
 +
| 1150 - 1399 || agile
 +
|-
 +
| 401 - 650 || clumsy
 +
|-
 +
| 151 - 400 || quite clumsy
 +
|-
 +
| 0 - 150 || totally clumsy
 +
|-
 +
| NULL || abysmally clumsy
 +
|}
 +
 
 +
|-
 +
|
  
 
===Toughness===
 
===Toughness===
* basically unbreakable
+
Reduces physical damage.
* incredibly tough
+
 
* quite durable
+
{| {{prettytable}}
* tough
+
|- style="background:#ddd"
 +
! style="width:8em" | Value (+)
 +
! Description
  
* flimsy
+
|- style="border-top: 3px solid #aaa"
* very flimsy
+
| 2250 - 5000 || basically unbreakable
* remarkably flimsy
+
|-
* shockingly fragile
+
| 2000 - 2249 || incredibly tough
 +
|-
 +
| 1750 - 1999 || quite durable
 +
|-
 +
| 1500 - 1749 || tough
 +
|-
 +
| 751 - 1000 || flimsy
 +
|-
 +
| 501 - 750 || very flimsy
 +
|-
 +
| 251 - 500 || remarkably flimsy
 +
|-
 +
| 0 - 250 || shockingly fragile
 +
|}
  
 +
|
 
===Endurance===
 
===Endurance===
* absolutely inexhaustible
+
Reduces the rate at which dwarves become exhausted.
* indefatigable
+
 
* very slow to tire
+
{| {{prettytable}}
* slow to tire
+
|- style="background:#ddd"
 +
! style="width:8em" | Value (AVG)
 +
! Description
  
* quick to tire
+
|- style="border-top: 3px solid #aaa"
* very quick to tire
+
| 2000 - 5000 || absolutely inexhaustible
* extremely quick to tire
+
|-
* truly quick to tire
+
| 1750 - 1999 || indefatigable
 +
|-
 +
| 1500 - 1749 || very slow to tire
 +
|-
 +
| 1250 - 1499 || slow to tire
 +
|-
 +
| 501 - 750 || quick to tire
 +
|-
 +
| 251 - 500 || very quick to tire
 +
|-
 +
| 1 - 250 || extremely quick to tire
 +
|-
 +
| 0 || truly quick to tire
 +
|}
  
===Disease Resistance===
+
|-
* virtually never sick
+
|
* almost never sick
+
===Recuperation===
* very rarely sick
+
Increases the rate of wound healing.
* rarely sick
 
  
* susceptible to disease
+
{| {{prettytable}}
* quite susceptible to disease
+
|- style="background:#ddd"
* really susceptible to disease
+
! style="width:8em" | Value (AVG)
* stunningly susceptible to disease
+
! Description
  
===Recuperation===
+
|- style="border-top: 3px solid #aaa"
* possessed of amazing recuperative powers
+
| 2000 - 5000 || possessed of amazing recuperative powers
* incredibly quick to heal
+
|-
* quite quick to heal
+
| 1750 - 1999 || incredibly quick to heal
* quick to heal
+
|-
 +
| 1500 - 1749 || quite quick to heal
 +
|-
 +
| 1250 - 1499 || quick to heal
 +
|-
 +
| 501 - 750 || slow to heal
 +
|-
 +
| 251 - 500 || very slow to heal
 +
|-
 +
| 1 - 250 || really slow to heal
 +
|-
 +
| 0 || shockingly slow to heal
 +
|}
  
* slow to heal
+
|
* very slow to heal
+
===Disease Resistance===
* really slow to heal
+
Reduces the risk of disease.
* shockingly slow to heal
 
  
==Soul Attributes==
+
{| {{prettytable}}
===Analytical Ability===
+
|- style="background:#ddd"
*awesome intellectual powers
+
! style="width:8em" | Value (AVG)
*great analytical abilities
+
! Description
*a sharp intellect
 
*a good intellect
 
  
*poor analytical abilities
+
|- style="border-top: 3px solid #aaa"
*very bad analytical abilities
+
| 2000 - 5000 || virtually never sick
*a lousy intellect
+
|-
*a stunning lack of analytical ability
+
| 1750 - 1999 || almost never sick
 +
|-
 +
| 1500 - 1749 || very rarely sick
 +
|-
 +
| 1250 - 1499 || rarely sick
 +
|-
 +
| 501 - 750 || susceptible to disease
 +
|-
 +
| 251 - 500 || quite susceptible to disease
 +
|-
 +
| 1 - 250 || really susceptible to disease
 +
|-
 +
| 0 || stunningly susceptible to disease
 +
|}
 +
|}
  
===Memory===
+
==Soul Attributes==
*an astonishing memory
+
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.
*an amazing memory
 
*a great memory
 
*a good memory
 
  
*an iffy memory
+
From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One]
*a poor memory
 
*a really bad memory
 
*little memory to speak of
 
  
===Creativity===
+
With respect to skills: most of these attributes only affect duration, when that is the only available skill effect to begin with, but they are factored into outcomes when it applies.
*a boundless creative imagination
 
*great creativity
 
*very good creativity
 
*good creativity
 
  
*meager creativity
+
At the [[#Skills By Soul Attribute|bottom]] is a list of which attributes affect which skills. [[:Image:DFmental.PNG|This]] pair of charts provides an easier to read summary of the soul attributes that are useful for doctors and soldiers.
*poor creativity
 
*lousy creativity
 
*next to no creative talent
 
  
===Intuition===
+
{|
*uncanny intuition
+
|-
*great intuition
+
|width=50%|
*very good intuition
+
===Analytical Ability===
*good intuition
+
{| {{prettytable}}
 +
|- style="background:#ddd"
 +
! style="width:8em" | Value (+)
 +
! Description
  
*bad intuition
+
|- style="border-top: 3px solid #aaa"
*very bad intuition
+
| 2250 - 5000 || awesome intellectual powers
*lousy intuition
+
|-
*horrible intuition
+
| 2000 - 2249 || great analytical abilities
 +
|-
 +
| 1750 - 1999 || a sharp intellect
 +
|-
 +
| 1500 - 1749 || a good intellect
 +
|-
 +
| 751 - 1000 || poor analytical abilities
 +
|-
 +
| 501 - 750 || very bad analytical abilities
 +
|-
 +
| 251 - 500 || a lousy intellect
 +
|-
 +
| 0 - 250 || a stunning lack of analytical ability
 +
|}
  
 +
|width=50%|
 
===Focus===
 
===Focus===
*unbreakable focus
+
{| {{prettytable}}
*a great ability to focus
+
|- style="background:#ddd"
*very good focus
+
! style="width:8em" | Value (++)
*the ability to focus
+
! Description
  
*poor focus
+
|- style="border-top: 3px solid #aaa"
*quite poor focus
+
| 2542 - 5000 || unbreakable focus
*really poor focus
+
|-
*the absolute inability to focus
+
| 2292 - 2541 || a great ability to focus
 +
|-
 +
| 2042 - 2291 || very good focus
 +
|-
 +
| 1792 - 2041 || the ability to focus
 +
|-
 +
| 1043 - 1292 || poor focus
 +
|-
 +
| 793 - 1042 || quite poor focus
 +
|-
 +
| 543 - 792 || really poor focus
 +
|-
 +
| 0 - 542 || the absolute inability to focus
 +
|}
  
 +
|-
 +
|
 
===Willpower===
 
===Willpower===
*an unbreakable will
+
Willpower directly reduces exertion and pain effects.
*an iron will
+
 
*a lot of willpower
+
{| {{prettytable}}
*willpower
+
|- style="background:#ddd"
 +
! style="width:8em" | Value (AVG)
 +
! Description
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
| 2000 - 5000 || an unbreakable will
 +
|-
 +
| 1750 - 1999 || an iron will
 +
|-
 +
| 1500 - 1749 || a lot of willpower
 +
|-
 +
| 1250 - 1499 || willpower
 +
|-
 +
| 501 - 750 || little willpower
 +
|-
 +
| 251 - 500 || a large deficit of willpower
 +
|-
 +
| 1 - 250 || next to no willpower
 +
|-
 +
| 0 || absolutely no willpower
 +
|}
 +
 
 +
|
 +
===Creativity===
 +
{| {{prettytable}}
 +
|- style="background:#ddd"
 +
! style="width:8em" | Value (+)
 +
! Description
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
| 2250 - 5000 || a boundless creative imagination
 +
|-
 +
| 2000 - 2249 || great creativity
 +
|-
 +
| 1750 - 1999 || very good creativity
 +
|-
 +
| 1500 - 1749 || good creativity
 +
|-
 +
| 751 - 1000 || meager creativity
 +
|-
 +
| 501 - 750 || poor creativity
 +
|-
 +
| 251 - 500 || lousy creativity
 +
|-
 +
| 0 - 250 || next to no creative talent
 +
|}
 +
 
 +
|-
 +
|
 +
===Intuition===
 +
{| {{prettytable}}
 +
|- style="background:#ddd"
 +
! style="width:8em" | Value (AVG)
 +
! Description
  
*little willpower
+
|- style="border-top: 3px solid #aaa"
*a large deficit of willpower
+
| 2000 - 5000 || uncanny intuition
*next to no willpower
+
|-
*absolutely no willpower
+
| 1750 - 1999 || great intuition
 +
|-
 +
| 1500 - 1749 || very good intuition
 +
|-
 +
| 1250 - 1499 || good intuition
 +
|-
 +
| 501 - 750 || bad intuition
 +
|-
 +
| 251 - 500 || very bad intuition
 +
|-
 +
| 1 - 250 || lousy intuition
 +
|-
 +
| 0 || horrible intuition
 +
|}
  
 +
|
 
===Patience===
 
===Patience===
*absolutely boundless patience
+
Some non-skill tasks are affected by Patience.
*a deep well of patience
+
{| {{prettytable}}
*a great deal of patience
+
|- style="background:#ddd"
*a sum of patience
+
! style="width:8em" | Value (+)
 +
! Description
  
*a shortage of patience
+
|- style="border-top: 3px solid #aaa"
*little patience
+
| 2250 - 5000 || absolutely boundless patience
*very little patience
+
|-
*no patience at all
+
| 2000 - 2249 || a deep well of patience
 +
|-
 +
| 1750 - 1999 || a great deal of patience
 +
|-
 +
| 1500 - 1749 || a sum of patience
 +
|-
 +
| 751 - 1000 || a shortage of patience
 +
|-
 +
| 501 - 750 || little patience
 +
|-
 +
| 251 - 500 || very little patience
 +
|-
 +
| 0 - 250 || no patience at all
 +
|}
  
===Spatial Sense===
+
|-
*a stunning feel for spatial relationships
+
|
*an amazing spatial sense
+
===Memory===
*a great feel for the surrounding space
 
*a good spatial sense
 
  
*a questionable spatial sense
+
{| {{prettytable}}
*poor spatial senses
+
|- style="background:#ddd"
*an atrocious spatial sense
+
! style="width:8em" | Value (+)
*no sense for spatial relationships
+
! Description
  
===Kinesthetic Sense===
+
|- style="border-top: 3px solid #aaa"
*an astounding feel for the position of own body
+
| 2250 - 5000 || an astonishing memory
*a great kinesthetic sense
+
|-
*a very good sense of the position of own body
+
| 2000 - 2249 || an amazing memory
*a good kinesthetic sense
+
|-
 +
| 1750 - 1999 || a great memory
 +
|-
 +
| 1500 - 1749 || a good memory
 +
|-
 +
| 751 - 1000 || an iffy memory
 +
|-
 +
| 501 - 750 || a poor memory
 +
|-
 +
| 251 - 500 || a really bad memory
 +
|-
 +
| 0 - 250 || little memory to speak of
 +
|}
  
*a meager kinesthetic sense
+
|
*a poor kinesthetic sense
 
*a very clumsy kinesthetic sense
 
*an unbelievably atrocious sense of the position of own body
 
  
 
===Linguistic Ability===
 
===Linguistic Ability===
*an astonishing ability with languages and words
+
{| {{prettytable}}
*a great affinity for language
+
|- style="background:#ddd"
*a natural inclination toward language
+
! style="width:8em" | Value (AVG)
*a way with words
+
! Description
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
| 2000 - 5000 || an astonishing ability with languages and words
 +
|-
 +
| 1750 - 1999 || a great affinity for language
 +
|-
 +
| 1500 - 1749 || a natural inclination toward language
 +
|-
 +
| 1250 - 1499 || a way with words
 +
|-
 +
| 501 - 750 || a little difficulty with words
 +
|-
 +
| 251 - 500 || little linguistic ability
 +
|-
 +
| 1 - 250 || very little linguistic ability
 +
|-
 +
| 0 || difficulty with words and language
 +
|}
 +
 
 +
|-
 +
|
 +
===Spatial Sense===
 +
{| {{prettytable}}
 +
|- style="background:#ddd"
 +
! style="width:8em" | Value (++)
 +
! Description
  
*a little difficulty with words
+
|- style="border-top: 3px solid #aaa"
*little linguistic ability
+
| 2542 - 5000 || a stunning feel for spatial relationships
*very little linguistic ability
+
|-
*difficulty with words and language
+
| 2292 - 2541 || an amazing spatial sense
 +
|-
 +
| 2042 - 2291 || a great feel for the surrounding space
 +
|-
 +
| 1792 - 2041 || a good spatial sense
 +
|-
 +
| 1043 - 1292 || a questionable spatial sense
 +
|-
 +
| 793 - 1042 || poor spatial senses
 +
|-
 +
| 543 - 792 || an atrocious spatial sense
 +
|-
 +
| 0 - 542 || no sense for spatial relationships
 +
|}
  
 +
|
 
===Musicality===
 
===Musicality===
*an astonishing knack for music
+
This attribute doesn't affect any skills as of version .31.25.
*a great musical sense
+
{| {{prettytable}}
*a natural ability with music
+
|- style="background:#ddd"
*a feel for music
+
! style="width:8em" | Value (AVG)
 +
! Description
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
| 2000 - 5000 || an astonishing knack for music
 +
|-
 +
| 1750 - 1999 || a great musical sense
 +
|-
 +
| 1500 - 1749 || a natural ability with music
 +
|-
 +
| 1250 - 1499 || a feel for music
 +
|-
 +
| 501 - 750 || an iffy sense for music
 +
|-
 +
| 251 - 500 || little natural inclination toward music
 +
|-
 +
| 1 - 250 || next to no natural musical ability
 +
|-
 +
| 0 || absolutely no feel for music at all
 +
|}
 +
 
 +
|-
 +
|
 +
===Kinesthetic Sense===
 +
Most skills involving any movement at all (lots of them), and many non-skilled tasks as well are affected by Kinesthetic Sense.
  
*an iffy sense for music
+
{| {{prettytable}}
*little natural inclination toward music
+
|- style="background:#ddd"
*next to no natural musical ability
+
! style="width:8em" | Value (AVG)
*absolutely no feel for music at all
+
! Description
  
 +
|- style="border-top: 3px solid #aaa"
 +
| 2000 - 5000 || an astounding feel for the position of own body
 +
|-
 +
| 1750 - 1999 || a great kinesthetic sense
 +
|-
 +
| 1500 - 1749 || a very good sense of the position of own body
 +
|-
 +
| 1250 - 1499 || a good kinesthetic sense
 +
|-
 +
| 501 - 750 || a meager kinesthetic sense
 +
|-
 +
| 251 - 500 || a poor kinesthetic sense
 +
|-
 +
| 1 - 250 || a very clumsy kinesthetic sense
 +
|-
 +
| 0 || an unbelievably atrocious sense of the position of own body
 +
|}
 +
 +
|
 
===Empathy===
 
===Empathy===
*an absolutely remarkable sense of others' emotions
+
{| {{prettytable}}
*a great sense of empathy
+
|- style="background:#ddd"
*a very good sense of empathy
+
! style="width:8em" | Value (AVG)
*an ability to read emotions fairly well
+
! Description
  
*poor empathy
+
|- style="border-top: 3px solid #aaa"
*a very bad sense of empathy
+
| 2000 - 5000 || an absolutely remarkable sense of others' emotions
*next to no empathy
+
|-
*the utter inability to judge others' emotions
+
| 1750 - 1999 || a great sense of empathy
 +
|-
 +
| 1500 - 1749 || a very good sense of empathy
 +
|-
 +
| 1250 - 1499 || an ability to read emotions fairly well
 +
|-
 +
| 501 - 750 || poor empathy
 +
|-
 +
| 251 - 500 || a very bad sense of empathy
 +
|-
 +
| 1 - 250 || next to no empathy
 +
|-
 +
| 0 || the utter inability to judge others' emotions
 +
|}
  
 +
|-
 +
|
 
===Social Awareness===
 
===Social Awareness===
*a shockingly profound feel for social relationships
+
{| {{prettytable}}
*a great feel for social relationships
+
|- style="background:#ddd"
*a very good feel for social relationships
+
! style="width:8em" | Value (AVG)
*a good feel for social relationships
+
! Description
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
| 2000 - 5000 || a shockingly profound feel for social relationships
 +
|-
 +
| 1750 - 1999 || a great feel for social relationships
 +
|-
 +
| 1500 - 1749 || a very good feel for social relationships
 +
|-
 +
| 1250 - 1499 || a good feel for social relationships
 +
|-
 +
| 501 - 750 || a meager ability with social relationships
 +
|-
 +
| 251 - 500 || a poor ability to manage or understand social relationships
 +
|-
 +
| 1 - 250 || a lack of understanding of social relationships
 +
|-
 +
| 0 || an absolute inability to understand social relationships
 +
|}
 +
|}
 +
 
 +
== Skills by Associated Attributes ==
 +
{| border="1" cellpadding="2" style="border-spacing: 0; border-width: 1px; border-style: solid; text-align:center;"
 +
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 +
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 +
{{Rotated-heading|[[#Strength|Strength]]}}
 +
{{Rotated-heading|[[#Agility|Agility]]}}
 +
{{Rotated-heading|[[#Toughness|Toughness]]}}
 +
{{Rotated-heading|[[#Endurance|Endurance]]}}
 +
!rowspan="144"|
 +
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 +
{{Rotated-heading|[[#Focus|Focus]]}}
 +
{{Rotated-heading|[[#Willpower|Willpower]]}}
 +
{{Rotated-heading|[[#Creativity|Creativity]]}}
 +
{{Rotated-heading|[[#Intuition|Intuition]]}}
 +
{{Rotated-heading|[[#Patience|Patience]]}}
 +
{{Rotated-heading|[[#Memory|Memory]]}}
 +
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 +
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 +
{{Rotated-heading|[[#Musicality|Musicality]]}}
 +
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 +
{{Rotated-heading|[[#Empathy|Empathy]]}}
 +
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 +
|-style="background:#f5f5f5;"
 +
| [[Miner]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Wood cutter]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Carpenter]] || {{X|A}} || {{X|B}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Engraver]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Mason]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Animal trainer]] || || {{X|A}} || {{X|B}} || {{X|C}} || || || || || {{X|C}} || {{X|B}} || || || || || || {{X|A}} ||
 +
|-style="background:#f5f5f5;"
 +
| [[Animal caretaker]] || || {{X|A}} || || || {{X|A}} || || || || || || {{X|B}} || || || || || {{X|C}} ||
 +
|-
 +
| [[Fish dissector]] || || {{X|A}} || || || || || || || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Animal dissector]] || || {{X|A}} || || || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Fish cleaner]] || || {{X|A}} || || {{X|B}} || || || || || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Butcher]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Trapper]] || || {{X|A}} || || || {{X|A}} || || || {{X|B}} || || || || || {{X|C}} || || || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Tanner]] || || {{X|A}} || || || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Weaver]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Brewer]] || {{X|A}} || {{X|B}} || || || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Alchemist]] || || {{X|A}} || || || {{X|A}} || || || {{X|B}} || {{X|C}} || || || || || || || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Clothier]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Miller]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Thresher]] || {{X|B}} || {{X|A}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Cheese maker]] || {{X|B}} || {{X|A}} || || {{X|C}} || {{X|B}} || || || {{X|C}} || || || || || || || {{X|A}} || ||
 +
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 +
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 +
{{Rotated-heading|[[#Strength|Strength]]}}
 +
{{Rotated-heading|[[#Agility|Agility]]}}
 +
{{Rotated-heading|[[#Toughness|Toughness]]}}
 +
{{Rotated-heading|[[#Endurance|Endurance]]}}
 +
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 +
{{Rotated-heading|[[#Focus|Focus]]}}
 +
{{Rotated-heading|[[#Willpower|Willpower]]}}
 +
{{Rotated-heading|[[#Creativity|Creativity]]}}
 +
{{Rotated-heading|[[#Intuition|Intuition]]}}
 +
{{Rotated-heading|[[#Patience|Patience]]}}
 +
{{Rotated-heading|[[#Memory|Memory]]}}
 +
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 +
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 +
{{Rotated-heading|[[#Musicality|Musicality]]}}
 +
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 +
{{Rotated-heading|[[#Empathy|Empathy]]}}
 +
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 +
|-style="background:#f5f5f5;"
 +
| [[Milker]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Cook]] || || {{X|A}} || || || {{X|B}} || || || {{X|C}} || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Grower]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Herbalist]] || || {{X|A}} || || || || || || || || || {{X|B}} || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Fisherdwarf]] || {{X|B}} || {{X|A}} || || || || {{X|A}} || || || || {{X|B}} || || || || || {{X|C}} || ||
 +
|-
 +
| [[Furnace operator]] || {{X|A}} || || {{X|B}} || {{X|C}} || {{X|B}} || || || || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Strand extractor]] || {{X|B}} || {{X|A}} || || {{X|C}} || {{X|B}} || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Weaponsmith]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Armorsmith]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Metalsmith]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Gem cutter]] || || {{X|A}} || || || {{X|C}} || || || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Gem setter]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Wood crafter]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Stone crafter]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Metal crafter]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Glassmaker]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Leatherworker]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Bone carver]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Axeman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 +
|-
 +
| [[Swordsman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 +
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 +
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 +
{{Rotated-heading|[[#Strength|Strength]]}}
 +
{{Rotated-heading|[[#Agility|Agility]]}}
 +
{{Rotated-heading|[[#Toughness|Toughness]]}}
 +
{{Rotated-heading|[[#Endurance|Endurance]]}}
 +
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 +
{{Rotated-heading|[[#Focus|Focus]]}}
 +
{{Rotated-heading|[[#Willpower|Willpower]]}}
 +
{{Rotated-heading|[[#Creativity|Creativity]]}}
 +
{{Rotated-heading|[[#Intuition|Intuition]]}}
 +
{{Rotated-heading|[[#Patience|Patience]]}}
 +
{{Rotated-heading|[[#Memory|Memory]]}}
 +
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 +
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 +
{{Rotated-heading|[[#Musicality|Musicality]]}}
 +
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 +
{{Rotated-heading|[[#Empathy|Empathy]]}}
 +
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 +
|-style="background:#f5f5f5;"
 +
| [[Knife user]] || {{X|B}} || {{X|A}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 +
|-
 +
| [[Maceman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Hammerman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 +
|-
 +
| [[Spearman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Crossbowman]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|A}} || || {{X|B}} || ||
 +
|-
 +
| [[Shield user]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Armor user]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || {{X|B}} || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Siege engineer]] || {{X|A}} || {{X|B}} || || {{X|C}} || {{X|A}} || || || {{X|B}} || || || || || {{X|C}} || || || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Siege operator]] || {{X|A}} || || {{X|B}} || {{X|C}} || {{X|B}} || {{X|C}} || || || || || || || {{X|A}} || || || ||
 +
|-
 +
| [[Bowyer]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Pikeman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 +
|-
 +
| [[Lasher]] || {{X|B}} || {{X|A}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Bowman]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|A}} || || {{X|B}} || ||
 +
|-
 +
| [[Blowgunner]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|A}} || || {{X|B}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Thrower]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|C}} || || || || || || {{X|A}} || || {{X|B}} || ||
 +
|-
 +
| [[Mechanic]] || {{X|B}} || {{X|A}} || || {{X|C}} || {{X|A}} || || || {{X|B}} || || || || || {{X|C}} || || || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Druid]] || || {{X|B}} || {{X|C}} || {{X|A}} || || {{X|C}} || {{X|B}} || || || || || || || || || {{X|A}} ||
 +
|-
 +
| [[Ambusher]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|A}} || || {{X|B}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Building designer]] || || || || || {{X|A}} || || || {{X|B}} || || || || || {{X|C}} || || || ||
 +
|-
 +
| [[Wound dresser]] || || {{X|A}} || || || || || || || || || || || {{X|B}} || || {{X|A}} || {{X|C}} ||
 +
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 +
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 +
{{Rotated-heading|[[#Strength|Strength]]}}
 +
{{Rotated-heading|[[#Agility|Agility]]}}
 +
{{Rotated-heading|[[#Toughness|Toughness]]}}
 +
{{Rotated-heading|[[#Endurance|Endurance]]}}
 +
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 +
{{Rotated-heading|[[#Focus|Focus]]}}
 +
{{Rotated-heading|[[#Willpower|Willpower]]}}
 +
{{Rotated-heading|[[#Creativity|Creativity]]}}
 +
{{Rotated-heading|[[#Intuition|Intuition]]}}
 +
{{Rotated-heading|[[#Patience|Patience]]}}
 +
{{Rotated-heading|[[#Memory|Memory]]}}
 +
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 +
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 +
{{Rotated-heading|[[#Musicality|Musicality]]}}
 +
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 +
{{Rotated-heading|[[#Empathy|Empathy]]}}
 +
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 +
|-style="background:#f5f5f5;"
 +
| [[Diagnostician]] || || || || || {{X|A}} || || || || {{X|C}} || || {{X|B}} || || || || || ||
 +
|-
 +
| [[Surgeon]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Bone doctor]] || {{X|B}} || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Suturer]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Crutch-walker]] || || {{X|A}} || || {{X|B}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Wood burner]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Lye maker]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Soaper]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Potash maker]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Dyer]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Pump operator]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || {{X|B}} || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Swimmer]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Persuader]] || || || || || || || || || || || || {{X|A}} || || || || {{X|C}} || {{X|B}}
 +
|-
 +
| [[Negotiator]] || || || || || || || || || || || || {{X|A}} || || || || {{X|C}} || {{X|B}}
 +
|-style="background:#f5f5f5;"
 +
| [[Judge of intent]] || || || || || || || || || {{X|C}} || || || || || || || {{X|A}} || {{X|B}}
 +
|-
 +
| [[Appraiser]] || || || || || {{X|A}} || || || || {{X|C}} || || {{X|B}} || || || || || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Organizer]] || || || || || {{X|A}} || || || {{X|C}} || || || || || || || || || {{X|B}}
 +
|-
 +
| [[Record keeper]] || || || || || {{X|A}} || {{X|C}} || || || || || {{X|B}} || || || || || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Liar]] || || || || || || || || {{X|C}} || || || || {{X|A}} || || || || || {{X|B}}
 +
|-
 +
| [[Intimidator]] || || {{X|A}} || || || || || || || || || || {{X|A}} || || || {{X|B}} || ||
 +
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 +
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 +
{{Rotated-heading|[[#Strength|Strength]]}}
 +
{{Rotated-heading|[[#Agility|Agility]]}}
 +
{{Rotated-heading|[[#Toughness|Toughness]]}}
 +
{{Rotated-heading|[[#Endurance|Endurance]]}}
 +
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 +
{{Rotated-heading|[[#Focus|Focus]]}}
 +
{{Rotated-heading|[[#Willpower|Willpower]]}}
 +
{{Rotated-heading|[[#Creativity|Creativity]]}}
 +
{{Rotated-heading|[[#Intuition|Intuition]]}}
 +
{{Rotated-heading|[[#Patience|Patience]]}}
 +
{{Rotated-heading|[[#Memory|Memory]]}}
 +
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 +
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 +
{{Rotated-heading|[[#Musicality|Musicality]]}}
 +
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 +
{{Rotated-heading|[[#Empathy|Empathy]]}}
 +
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 +
|-style="background:#f5f5f5;"
 +
| [[Conversationalist]] || || || || || || || || || || || || {{X|A}} || || || || {{X|C}} || {{X|B}}
 +
|-
 +
| [[Comedian]] || || {{X|A}} || || || || || || {{X|B}} || || || || {{X|A}} || || || {{X|C}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Flatterer]] || || || || || || || || || || || || {{X|A}} || || || || {{X|C}} || {{X|B}}
 +
|-
 +
| [[Consoler]] || || || || || || || || || || || || {{X|B}} || || || || {{X|A}} || {{X|C}}
 +
|-style="background:#f5f5f5;"
 +
| [[Pacifier]] || || || || || || || || || || || || {{X|A}} || || || || {{X|C}} || {{X|B}}
 +
|-
 +
| [[Tracker]] || || || || || {{X|A}} || {{X|B}} || || || || || || || {{X|C}} || || || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Student]] || || || || || {{X|B}} || {{X|C}} || || || || || {{X|A}} || || || || || ||
 +
|-
 +
| [[Concentration]] || || || || || || {{X|A}} || {{X|C}} || || || {{X|B}} || || || || || || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Discipline]] || || || || || || {{X|B}} || {{X|A}} || || || || || || || || || ||
 +
|-
 +
| [[Observer]] || || || || || || {{X|B}} || || || {{X|C}} || || || || {{X|A}} || || || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Wordsmith]] || || || || || || || || {{X|B}} || {{X|C}} || || || {{X|A}} || || || || ||
 +
|-
 +
| [[Writer]] || || || || || || || || {{X|B}} || {{X|C}} || || || {{X|A}} || || || || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Poet]] || || || || || || || || {{X|B}} || {{X|C}} || || || {{X|A}} || || || || ||
 +
|-
 +
| [[Reader]] || || || || || || {{X|B}} || || || || || {{X|C}} || {{X|A}} || || || || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Speaker]] || || || || || || || || || || || || {{X|A}} || || || || ||
 +
|-
 +
| [[Coordination]] || || {{X|A}} || || || || || || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Balance]] || {{X|B}} || {{X|A}} || || || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Leader]] || || || || || || || || || || || || {{X|C}} || || || || {{X|A}} || {{X|B}}
 +
|-style="background:#f5f5f5;"
 +
| [[Teacher]] || || || || || || || || || || || || {{X|C}} || || || || {{X|A}} || {{X|B}}
 +
|-
 +
| [[Fighter]] || {{X|B}} || {{X|A}} || {{X|C}} || || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 +
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 +
{{Rotated-heading|[[#Strength|Strength]]}}
 +
{{Rotated-heading|[[#Agility|Agility]]}}
 +
{{Rotated-heading|[[#Toughness|Toughness]]}}
 +
{{Rotated-heading|[[#Endurance|Endurance]]}}
 +
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 +
{{Rotated-heading|[[#Focus|Focus]]}}
 +
{{Rotated-heading|[[#Willpower|Willpower]]}}
 +
{{Rotated-heading|[[#Creativity|Creativity]]}}
 +
{{Rotated-heading|[[#Intuition|Intuition]]}}
 +
{{Rotated-heading|[[#Patience|Patience]]}}
 +
{{Rotated-heading|[[#Memory|Memory]]}}
 +
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 +
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 +
{{Rotated-heading|[[#Musicality|Musicality]]}}
 +
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 +
{{Rotated-heading|[[#Empathy|Empathy]]}}
 +
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 +
|-style="background:#f5f5f5;"
 +
| [[Archer]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|A}} || || {{X|B}} || ||
 +
|-
 +
| [[Wrestler]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Biter]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Striker]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Kicker]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Dodger]] || || {{X|A}} || {{X|B}} || {{X|C}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Misc. object user]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Knapper]] || {{X|B}} || {{X|A}} || || || {{X|B}} || || || || || || || || {{X|A}} || || {{X|C}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Tactician]] || || || || || {{X|A}} || || || {{X|B}} || {{X|C}} || || || || || || || ||
 +
|-
 +
| [[Shearer]] || {{X|B}} || {{X|A}} || || {{X|C}} || || || || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Spinner]] || {{X|B}} || {{X|A}} || || {{X|C}} || || || || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Potter]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Glazer]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Presser]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Beekeeper]] || {{X|B}} || {{X|A}} || || {{X|C}} || {{X|A}} || || || || || || || || {{X|B}} || || {{X|C}} || ||
 +
|-
 +
| [[Wax worker]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|}
 +
 
 +
Notes:
 +
*Skills have both Primary attributes (labeled "A") and Secondary attributes (labeled "B" and "C"). Primary attributes give a bonus for every 100 points, while secondary attributes give a bonus for every 250 points.
 +
*Spatial Sense and Kinesthetic Sense are almost everywhere
 +
*Nothing trains Disease Resistance, Recuperation, or Musicality
 +
*Intimidator and Comedian, both social skills, raise Agility. Dwarven comedy is slapstick/clowning, not stand-up.
 +
*Student skill doesn't boost skill gain except for teacher-student relations in a barracks, and demonstrations in a barracks
 +
*Choose high-volume labors that train useful attributes for militia day-jobs/bootcamp
 +
*Fishing, Siege Operating, and Record Keeping are useful for marksdwarves as they train the Focus attribute
 +
*Hunting (ambusher/sneak) has identical attribute gain to Crossbow and Archer skills
 +
 
 +
== How Your Dwarf Gets Attributes ==
 +
 
 +
Each attribute is a number between 0 and 5000, but in dwarven terms anything above 2500 is extraordinary. In the default raws (/raw/objects/creature_standard.txt), dwarven attributes come in four levels.
 +
 
 +
Focus and Spatial Sense are referred to as "++", or two steps above default. Their range is defined as [700:1200:1400:1500:1600:1800:2500], which sets out six ranges: 700-1200, 1200-1400, etc. Dwarves have an equal chance of dropping into any of these ranges, and an equal probability again of getting any number in that range. So the bottom one-sixth of your dwarves will be really low, the top one-sixth really high, and the two-thirds in the middle huddled around average. This also means that the median and the mean are slightly different: the mean for ++ is 1516.66... while median is 1500.
 +
 
 +
Strength, Toughness, Analytical Ability, Creativity, Patience, and Memory are +, or one step above default. Their ranges are [450:950:1150:1250:1350:1550:2250], and their mean is 1266.66...
 +
 
 +
Endurance, Disease Resistance, Recuperation, Intuition, Willpower, Kinesthetic Sense, Linguistic Ability, Musicality, Empathy, and Social Awareness are AVG, or the default. Their ranges are not specified in the raws, but they are [200:700:900:1000:1100:1300:2000] for Physical and [200:800:900:1000:1100:1300:2000] for Mental.
 +
 
 +
Agility is "-", the only attribute to be below default. Its ranges are [150:600:800:900:1000:1100:1500], mean 862.5, median 900.
 +
 
 +
==Special Attributes==
 +
Though they are not classified with the above attributes, creatures can have the following attribute(s):
  
*a meager ability with social relationships
+
{| {{prettytable}}
*a poor ability to manage or understand social relationships
+
|- style="background:#ddd"
*a lack of understanding of social relationships
+
! Attribute
*an absolute inability to understand social relationships
+
! Value Range
 +
! Value Points
 +
! Effect
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=4 | Psychological Trauma
 +
| 100
 +
| Doesn't really care about anything anymore.
 +
| rowspan=3 | This trait increases as dwarves witness death and suffer tragedy.  The higher it gets, the harder it is for the dwarf to be affected by negative thoughts, so in several ways, this is a useful, if tragic, side effect of running a bloody fort.  This trait often finds its way into experienced [[military|soldiers]], who might watch [[friend|friends]] and comrades die as often as they kill [[goblin|goblins]].
 +
|-
 +
| 67 - 99
 +
| Is a hardened individual.
 +
|-
 +
| 33 - 66
 +
| Is getting used to tragedy.
 +
|-
 +
| 0 - 32
 +
|
 +
| Nothing displayed.  Dwarf is not yet traumatized.
 +
|}

Latest revision as of 23:03, 5 July 2025

This article is about an older version of DF.

A creature has numerous attributes which impact its performance at various tasks. These attributes are split into physical factors associated with the body and mental factors associated with a creature's soul.

Attributes are located in the Thoughts and Preferences screen. Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter. Positive attributes are dark green and negative attributes are red.

Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as a Creature token.

Attributes can be viewed for individual dwarves by selecting view dwarves, z, enter or by going to the units menu, view, then enter.

Body Attributes[edit]

The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to personality traits where one may prefer higher or lower depending on the situation.

Strength[edit]

Alters the damage done in melee (increases velocity of weapon swings), increases muscle mass (thicker muscle layer also resists damage more), and increases how much a creature can carry. Higher strength also increases the speed with which a creature, even a naked creature, may move.

Value (+) Description
2250 - 5000 unbelievably strong
2000 - 2249 mighty
1750 - 1999 very strong
1500 - 1749 strong
751 - 1000 weak
501 - 750 very weak
251 - 500 unquestionably weak
0 - 250 unfathomably weak

Agility[edit]

This attribute increases the speed at which a creature works in the same way as strength -- a creature with maximum agility and strength can move around three times faster than a creature with minimum agility and strength.

Value (-) Description
1900 - 5000 amazingly agile
1650 - 1899 extremely agile
1400 - 1649 very agile
1150 - 1399 agile
401 - 650 clumsy
151 - 400 quite clumsy
0 - 150 totally clumsy
NULL abysmally clumsy

Toughness[edit]

Reduces physical damage.

Value (+) Description
2250 - 5000 basically unbreakable
2000 - 2249 incredibly tough
1750 - 1999 quite durable
1500 - 1749 tough
751 - 1000 flimsy
501 - 750 very flimsy
251 - 500 remarkably flimsy
0 - 250 shockingly fragile

Endurance[edit]

Reduces the rate at which dwarves become exhausted.

Value (AVG) Description
2000 - 5000 absolutely inexhaustible
1750 - 1999 indefatigable
1500 - 1749 very slow to tire
1250 - 1499 slow to tire
501 - 750 quick to tire
251 - 500 very quick to tire
1 - 250 extremely quick to tire
0 truly quick to tire

Recuperation[edit]

Increases the rate of wound healing.

Value (AVG) Description
2000 - 5000 possessed of amazing recuperative powers
1750 - 1999 incredibly quick to heal
1500 - 1749 quite quick to heal
1250 - 1499 quick to heal
501 - 750 slow to heal
251 - 500 very slow to heal
1 - 250 really slow to heal
0 shockingly slow to heal

Disease Resistance[edit]

Reduces the risk of disease.

Value (AVG) Description
2000 - 5000 virtually never sick
1750 - 1999 almost never sick
1500 - 1749 very rarely sick
1250 - 1499 rarely sick
501 - 750 susceptible to disease
251 - 500 quite susceptible to disease
1 - 250 really susceptible to disease
0 stunningly susceptible to disease

Soul Attributes[edit]

The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to personality traits where one may prefer higher or lower depending on the situation.

From this post by Toady One

With respect to skills: most of these attributes only affect duration, when that is the only available skill effect to begin with, but they are factored into outcomes when it applies.

At the bottom is a list of which attributes affect which skills. This pair of charts provides an easier to read summary of the soul attributes that are useful for doctors and soldiers.

Analytical Ability[edit]

Value (+) Description
2250 - 5000 awesome intellectual powers
2000 - 2249 great analytical abilities
1750 - 1999 a sharp intellect
1500 - 1749 a good intellect
751 - 1000 poor analytical abilities
501 - 750 very bad analytical abilities
251 - 500 a lousy intellect
0 - 250 a stunning lack of analytical ability

Focus[edit]

Value (++) Description
2542 - 5000 unbreakable focus
2292 - 2541 a great ability to focus
2042 - 2291 very good focus
1792 - 2041 the ability to focus
1043 - 1292 poor focus
793 - 1042 quite poor focus
543 - 792 really poor focus
0 - 542 the absolute inability to focus

Willpower[edit]

Willpower directly reduces exertion and pain effects.

Value (AVG) Description
2000 - 5000 an unbreakable will
1750 - 1999 an iron will
1500 - 1749 a lot of willpower
1250 - 1499 willpower
501 - 750 little willpower
251 - 500 a large deficit of willpower
1 - 250 next to no willpower
0 absolutely no willpower

Creativity[edit]

Value (+) Description
2250 - 5000 a boundless creative imagination
2000 - 2249 great creativity
1750 - 1999 very good creativity
1500 - 1749 good creativity
751 - 1000 meager creativity
501 - 750 poor creativity
251 - 500 lousy creativity
0 - 250 next to no creative talent

Intuition[edit]

Value (AVG) Description
2000 - 5000 uncanny intuition
1750 - 1999 great intuition
1500 - 1749 very good intuition
1250 - 1499 good intuition
501 - 750 bad intuition
251 - 500 very bad intuition
1 - 250 lousy intuition
0 horrible intuition

Patience[edit]

Some non-skill tasks are affected by Patience.

Value (+) Description
2250 - 5000 absolutely boundless patience
2000 - 2249 a deep well of patience
1750 - 1999 a great deal of patience
1500 - 1749 a sum of patience
751 - 1000 a shortage of patience
501 - 750 little patience
251 - 500 very little patience
0 - 250 no patience at all

Memory[edit]

Value (+) Description
2250 - 5000 an astonishing memory
2000 - 2249 an amazing memory
1750 - 1999 a great memory
1500 - 1749 a good memory
751 - 1000 an iffy memory
501 - 750 a poor memory
251 - 500 a really bad memory
0 - 250 little memory to speak of

Linguistic Ability[edit]

Value (AVG) Description
2000 - 5000 an astonishing ability with languages and words
1750 - 1999 a great affinity for language
1500 - 1749 a natural inclination toward language
1250 - 1499 a way with words
501 - 750 a little difficulty with words
251 - 500 little linguistic ability
1 - 250 very little linguistic ability
0 difficulty with words and language

Spatial Sense[edit]

Value (++) Description
2542 - 5000 a stunning feel for spatial relationships
2292 - 2541 an amazing spatial sense
2042 - 2291 a great feel for the surrounding space
1792 - 2041 a good spatial sense
1043 - 1292 a questionable spatial sense
793 - 1042 poor spatial senses
543 - 792 an atrocious spatial sense
0 - 542 no sense for spatial relationships

Musicality[edit]

This attribute doesn't affect any skills as of version .31.25.

Value (AVG) Description
2000 - 5000 an astonishing knack for music
1750 - 1999 a great musical sense
1500 - 1749 a natural ability with music
1250 - 1499 a feel for music
501 - 750 an iffy sense for music
251 - 500 little natural inclination toward music
1 - 250 next to no natural musical ability
0 absolutely no feel for music at all

Kinesthetic Sense[edit]

Most skills involving any movement at all (lots of them), and many non-skilled tasks as well are affected by Kinesthetic Sense.

Value (AVG) Description
2000 - 5000 an astounding feel for the position of own body
1750 - 1999 a great kinesthetic sense
1500 - 1749 a very good sense of the position of own body
1250 - 1499 a good kinesthetic sense
501 - 750 a meager kinesthetic sense
251 - 500 a poor kinesthetic sense
1 - 250 a very clumsy kinesthetic sense
0 an unbelievably atrocious sense of the position of own body

Empathy[edit]

Value (AVG) Description
2000 - 5000 an absolutely remarkable sense of others' emotions
1750 - 1999 a great sense of empathy
1500 - 1749 a very good sense of empathy
1250 - 1499 an ability to read emotions fairly well
501 - 750 poor empathy
251 - 500 a very bad sense of empathy
1 - 250 next to no empathy
0 the utter inability to judge others' emotions

Social Awareness[edit]

Value (AVG) Description
2000 - 5000 a shockingly profound feel for social relationships
1750 - 1999 a great feel for social relationships
1500 - 1749 a very good feel for social relationships
1250 - 1499 a good feel for social relationships
501 - 750 a meager ability with social relationships
251 - 500 a poor ability to manage or understand social relationships
1 - 250 a lack of understanding of social relationships
0 an absolute inability to understand social relationships

Skills by Associated Attributes[edit]







Skill
Strength Agility Toughness Endurance Analytical Ability Focus Willpower Creativity Intuition Patience Memory Linguistic Ability Spatial Sense Musicality Kinesthetic Sense Empathy Social Awareness
Miner A B C C B A
Wood cutter A B C C B A
Carpenter A B C B A
Engraver A C B A
Mason A B C C B A
Animal trainer A B C C B A
Animal caretaker A A B C
Fish dissector A A
Animal dissector A A
Fish cleaner A B A
Butcher A B C A
Trapper A A B C
Tanner A A
Weaver A C B A
Brewer A B A
Alchemist A A B C
Clothier A C B A
Miller A B C A
Thresher B A C A
Cheese maker B A C B C A






Skill
Strength Agility Toughness Endurance Analytical Ability Focus Willpower Creativity Intuition Patience Memory Linguistic Ability Spatial Sense Musicality Kinesthetic Sense Empathy Social Awareness
Milker A B C A
Cook A B C A
Grower A B C A
Herbalist A B A
Fisherdwarf B A A B C
Furnace operator A B C B A
Strand extractor B A C B A
Weaponsmith A B C C B A
Armorsmith A B C C B A
Metalsmith A B C C B A
Gem cutter A C B A
Gem setter A C B A
Wood crafter A C B A
Stone crafter A C B A
Metal crafter A B C C B A
Glassmaker A B C C B A
Leatherworker A B C C B A
Bone carver A C B A
Axeman A B C B C A
Swordsman A B C B C A






Skill
Strength Agility Toughness Endurance Analytical Ability Focus Willpower Creativity Intuition Patience Memory Linguistic Ability Spatial Sense Musicality Kinesthetic Sense Empathy Social Awareness
Knife user B A C B C A
Maceman A B C B C A
Hammerman A B C B C A
Spearman A B C B C A
Crossbowman A C A B
Shield user A B C B C A
Armor user A B C B A
Siege engineer A B C A B C
Siege operator A B C B C A
Bowyer A C B A
Pikeman A B C B C A
Lasher B A C B C A
Bowman A C A B
Blowgunner A C A B
Thrower A B C C A B
Mechanic B A C A B C
Druid B C A C B A
Ambusher A C A B
Building designer A B C
Wound dresser A B A C






Skill
Strength Agility Toughness Endurance Analytical Ability Focus Willpower Creativity Intuition Patience Memory Linguistic Ability Spatial Sense Musicality Kinesthetic Sense Empathy Social Awareness
Diagnostician A C B
Surgeon A C B A
Bone doctor B A C B A
Suturer A C B A
Crutch-walker A B C B A
Wood burner A B C A
Lye maker A B C A
Soaper A B C A
Potash maker A B C A
Dyer A B C A
Pump operator A B C B A
Swimmer A B C C B A
Persuader A C B
Negotiator A C B
Judge of intent C A B
Appraiser A C B
Organizer A C B
Record keeper A C B
Liar C A B
Intimidator A A B






Skill
Strength Agility Toughness Endurance Analytical Ability Focus Willpower Creativity Intuition Patience Memory Linguistic Ability Spatial Sense Musicality Kinesthetic Sense Empathy Social Awareness
Conversationalist A C B
Comedian A B A C
Flatterer A C B
Consoler B A C
Pacifier A C B
Tracker A B C
Student B C A
Concentration A C B
Discipline B A
Observer B C A
Wordsmith B C A
Writer B C A
Poet B C A
Reader B C A
Speaker A
Coordination A B A
Balance B A A
Leader C A B
Teacher C A B
Fighter B A C C B A






Skill
Strength Agility Toughness Endurance Analytical Ability Focus Willpower Creativity Intuition Patience Memory Linguistic Ability Spatial Sense Musicality Kinesthetic Sense Empathy Social Awareness
Archer A C A B
Wrestler A B C C B A
Biter A B C C B A
Striker A B C C B A
Kicker A B C C B A
Dodger A B C C B A
Misc. object user A B C C B A
Knapper B A B A C
Tactician A B C
Shearer B A C B A
Spinner B A C B A
Potter A C B A
Glazer A C B A
Presser A B C A
Beekeeper B A C A B C
Wax worker A C B A

Notes:

  • Skills have both Primary attributes (labeled "A") and Secondary attributes (labeled "B" and "C"). Primary attributes give a bonus for every 100 points, while secondary attributes give a bonus for every 250 points.
  • Spatial Sense and Kinesthetic Sense are almost everywhere
  • Nothing trains Disease Resistance, Recuperation, or Musicality
  • Intimidator and Comedian, both social skills, raise Agility. Dwarven comedy is slapstick/clowning, not stand-up.
  • Student skill doesn't boost skill gain except for teacher-student relations in a barracks, and demonstrations in a barracks
  • Choose high-volume labors that train useful attributes for militia day-jobs/bootcamp
  • Fishing, Siege Operating, and Record Keeping are useful for marksdwarves as they train the Focus attribute
  • Hunting (ambusher/sneak) has identical attribute gain to Crossbow and Archer skills

How Your Dwarf Gets Attributes[edit]

Each attribute is a number between 0 and 5000, but in dwarven terms anything above 2500 is extraordinary. In the default raws (/raw/objects/creature_standard.txt), dwarven attributes come in four levels.

Focus and Spatial Sense are referred to as "++", or two steps above default. Their range is defined as [700:1200:1400:1500:1600:1800:2500], which sets out six ranges: 700-1200, 1200-1400, etc. Dwarves have an equal chance of dropping into any of these ranges, and an equal probability again of getting any number in that range. So the bottom one-sixth of your dwarves will be really low, the top one-sixth really high, and the two-thirds in the middle huddled around average. This also means that the median and the mean are slightly different: the mean for ++ is 1516.66... while median is 1500.

Strength, Toughness, Analytical Ability, Creativity, Patience, and Memory are +, or one step above default. Their ranges are [450:950:1150:1250:1350:1550:2250], and their mean is 1266.66...

Endurance, Disease Resistance, Recuperation, Intuition, Willpower, Kinesthetic Sense, Linguistic Ability, Musicality, Empathy, and Social Awareness are AVG, or the default. Their ranges are not specified in the raws, but they are [200:700:900:1000:1100:1300:2000] for Physical and [200:800:900:1000:1100:1300:2000] for Mental.

Agility is "-", the only attribute to be below default. Its ranges are [150:600:800:900:1000:1100:1500], mean 862.5, median 900.

Special Attributes[edit]

Though they are not classified with the above attributes, creatures can have the following attribute(s):

Attribute Value Range Value Points Effect
Psychological Trauma 100 Doesn't really care about anything anymore. This trait increases as dwarves witness death and suffer tragedy. The higher it gets, the harder it is for the dwarf to be affected by negative thoughts, so in several ways, this is a useful, if tragic, side effect of running a bloody fort. This trait often finds its way into experienced soldiers, who might watch friends and comrades die as often as they kill goblins.
67 - 99 Is a hardened individual.
33 - 66 Is getting used to tragedy.
0 - 32 Nothing displayed. Dwarf is not yet traumatized.