v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "23a:Glass"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 9: Line 9:
 
The raw material components of glass (depending on the sub-type of glass item you are making) are {{L|sand}}, {{L|pearlash}} and/or rough {{L|rock crystal}}s mined from the mountain.
 
The raw material components of glass (depending on the sub-type of glass item you are making) are {{L|sand}}, {{L|pearlash}} and/or rough {{L|rock crystal}}s mined from the mountain.
  
:*'''Green glass''' goods are manufactured from one {{L|bag}} of any {{L|sand}}.
+
:*'''Green glass''' goods are manufactured from one {{L|bag}} of {{L|sand}}.
 
:*'''Clear glass''' uses both a bag of sand and one {{L|pearlash}}.
 
:*'''Clear glass''' uses both a bag of sand and one {{L|pearlash}}.
 
:*'''Crystal glass''' is manufactured from one rough {{L|rock crystal}} and one {{L|bar}} of {{L|pearlash}} - it uses no sand.   
 
:*'''Crystal glass''' is manufactured from one rough {{L|rock crystal}} and one {{L|bar}} of {{L|pearlash}} - it uses no sand.   

Revision as of 13:04, 14 July 2010

This article is about an older version of DF.

Template:L is a Template:L that items can be made of, like Template:L or Template:L. But although a material, "glass" as such does not appear in a pre-processed form like other materials can, such as wood logs or mined stones - the game only knows finished products made of glass, and also "raw glass", which functions like an uncut Template:L.

All glass items are manufactured at a Template:L or Template:L by a Template:L. There are three sub-types of glass: Green, Clear and Crystal, each with different colour and value, but all with the same uses.

Green glass can be churned out in massive amounts if produced at a magma furnace, because there are no ingredients other than Template:L used and sand sources cannot be depleted. This makes it a valuable resource for construction; it is as valuable as dark and light Template:L (excluding Template:L), but can create a Template:L of final products, and some unique, such as Template:Ls and Template:Ls.

Making glass items

The raw material components of glass (depending on the sub-type of glass item you are making) are Template:L, Template:L and/or rough Template:Ls mined from the mountain.

In order to produce glass, sand must first be gathered in bags using the Collect Sand task at any glass furnace. Sand will be gathered from the side of the Template:L or the outdoor river (if your biome has one). Collecting sand requires the "item Template:Ling" labor, whilst moving sand bags to stockpiles requires furniture hauling. You will need spare bags in order to collect sand. Note that although Collect Sand does not utilize the furnace itself, or the skills of a glassmaking dwarf, it will block any subsequent tasks at that furnace until it is finished. Therefore, when entering mass production, it is more efficient to have extra glass furnaces strictly set to Collect Sand while the main furnaces run true glassmaking jobs - since collecting sand is generally slower than producing a glass item, a ratio of at least 3:1 is recommended. The "Collect Sand" task consumes no Template:L.

See also Template:L.

Products

Glass can be manufactured into a wide variety of products:

Glass items often have unique names:

Material value

  • Green glass has a value of 2.
  • Clear glass has a value of 5.
  • Crystal glass has a value of 10.

See also