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Difference between revisions of "v0.31:Item token"

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(→‎Limited/Special Use Item Tokens: simplify table, also confirm that CRAFTS does produce up to 3 items)
m (Added the METAL_ORE token (which has qualities of both an item token and a material token) from the (use ore) versions of the smelter reactions to the list of limited/special use tokens.)
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| {{L|Reaction}} [PRODUCT]
 
| {{L|Reaction}} [PRODUCT]
 
| Produces 1-3 items of type FIGURINE, AMULET, SCEPTER, CROWN, RING, EARRING, or BRACELET.
 
| Produces 1-3 items of type FIGURINE, AMULET, SCEPTER, CROWN, RING, EARRING, or BRACELET.
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|-
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| METAL_ORE
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| Metal
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| {{L|Reaction}} [REAGENT]
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| This functions a bit differently from the other tokens. It Seems to call for a stone/boulder (only????) of a material with a [METAL_ORE:<Metal>:<percentage>] for the metal specified. This token is therefore more specific and seems to fill the role of both the item token and the material token in a reaction reagent. Found in the "(use ore)" versions of smelter reactions.
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|}
 
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{{Category|Tokens}}
 
{{Category|Tokens}}
 
{{Category|Modding}}
 
{{Category|Modding}}

Revision as of 21:11, 19 March 2011

This article is about an older version of DF.

Item tokens are the first part in defining the target item in reactions, containing the ITEM_TOKEN and ITEM_SUBTYPE. They determine the most basic form of item, and made more specific by Template:Ls. Most item tokens use NO_SUBTYPE or NONE for subtype.

Standard Item Tokens

# Token Description
0 BAR Template:Ls, such as metal, fuel, or soap.
1 SMALLGEM Cut Template:Lstones usable in jeweler's workshop
2 BLOCKS Template:Ls of any kind.
3 ROUGH Rough Template:Lstones.
4 BOULDER / STONE Raw mined Template:L.
5 WOOD Wooden Template:Ls.
6 DOOR Template:Ls.
7 FLOODGATE Template:Ls.
8 BED Template:Ls.
9 CHAIR Template:Ls and thrones.
10 CHAIN Template:Ls.
11 FLASK Template:Ls.
12 GOBLET Template:Ls.
13 INSTRUMENT Musical Template:Ls. Subtypes come from item_instrument.
14 TOY Template:Ls. Subtypes come from item_toy.
15 WINDOW Template:Ls.
16 CAGE Template:Ls.
17 BARREL Template:Ls.
18 BUCKET Template:Ls.
19 ANIMALTRAP Template:Ls.
20 TABLE Template:Ls.
21 COFFIN Template:Ls.
22 STATUE Template:Ls.
23 CORPSE Template:Ls.
24 WEAPON Template:Ls. Subtypes come from item_weapon.
25 ARMOR Template:L and clothing worn on the upper body. Subtypes come from item_armor.
26 SHOES Armor and clothing worn on the feet. Subtypes come from item_shoes.
27 SHIELD Template:Ls and bucklers. Subtypes come from item_shield.
28 HELM Armor and clothing worn on the head. Subtypes come from item_helm.
29 GLOVES Armor and clothing worn on the hands. Subtypes come from item_gloves.
30 BOX Template:Ls (wood), coffers (stone), boxes (glass), and bags (cloth or leather).
31 BIN Template:Ls.
32 ARMORSTAND Template:Ls.
33 WEAPONRACK Template:Ls.
34 CABINET Template:Ls.
35 FIGURINE Template:Ls.
36 AMULET Template:Ls.
37 SCEPTER Template:Ls.
38 AMMO Template:L for hand-held weapons. Subtypes come from item_ammo.
39 CROWN Template:Ls.
40 RING Template:Ls.
41 EARRING Template:Ls.
42 BRACELET Template:Ls.
43 GEM Large Template:Ls.
44 ANVIL Template:Ls.
45 CORPSEPIECE Template:Ls.
46 REMAINS Dead Template:L bodies.
47 MEAT Butchered Template:L.
48 FISH Prepared Template:L.
49 FISH_RAW Unprepared fish.
50 VERMIN Live Template:L.
51 PET Tame vermin.
52 SEEDS Template:Ls from plants.
53 PLANT Template:Ls.
54 SKIN_TANNED Template:L.
55 LEAVES Leaves from certain plants after processing.
56 THREAD Template:L gathered from webs or made at the Template:L.
57 CLOTH Template:L made at the Template:L.
58 TOTEM Skull Template:Ls.
59 PANTS Armor and clothing worn on the legs. Subtypes come from item_pants.
60 BACKPACK Template:Ls.
61 QUIVER Template:Ls.
62 CATAPULTPARTS Template:L parts.
63 BALLISTAPARTS Template:L parts.
64 SIEGEAMMO Siege engine ammunition. Subtypes come from item_siegeammo.
65 BALLISTAARROWHEAD Arrow heads for ballista bolts.
66 TRAPPARTS Template:L.
67 TRAPCOMP Template:Ls. Subtypes come from item_trapcomp.
68 DRINK Template:Lic drinks, generally brewed from plants.
69 POWDER_MISC Powders such as Template:L, Template:L, Template:L, or Template:L
70 CHEESE Pieces of Template:L.
71 FOOD Template:Ls.
72 LIQUID_MISC Liquids such as Template:L, Template:L, and extracts.
73 COIN Template:Ls.
74 GLOB Template:L, Template:L, pastes/pressed objects, and small bits of molten rock/metal.
75 ROCK Small rocks (more useful in Template:L)
76 PIPE_SECTION Template:Ls.
77 HATCH_COVER Template:Ls.
78 GRATE Template:Ls.
79 QUERN Template:Ls.
80 MILLSTONE Template:Ls.
81 SPLINT Template:Ls.
82 CRUTCH Template:Les.
83 TRACTION_BENCH Template:Les.
84 ORTHOPEDIC_CAST Template:Ls.
85 TOOL Template:Ls. Subtypes come from item_tool.
86 SLAB Template:Ls.
87 EGG Template:Ls.


Limited/Special Use Item Tokens

Several locations which accept item tokens will also accept special values not permitted anywhere else.

Token Subtypes Valid Uses Description
ANY_CRAFT NONE Template:L [REAGENT] Matches FIGURINE, AMULET, SCEPTER, CROWN, RING, EARRING, or BRACELET.
ANY_RAW_MATERIAL NONE Template:L [REAGENT] Matches POWDER_MISC, BAR, BOULDER, or GLOB.
CRAFTS NONE Template:L [PRODUCT] Produces 1-3 items of type FIGURINE, AMULET, SCEPTER, CROWN, RING, EARRING, or BRACELET.
METAL_ORE Metal Template:L [REAGENT] This functions a bit differently from the other tokens. It Seems to call for a stone/boulder (only????) of a material with a [METAL_ORE:<Metal>:<percentage>] for the metal specified. This token is therefore more specific and seems to fill the role of both the item token and the material token in a reaction reagent. Found in the "(use ore)" versions of smelter reactions.