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Difference between revisions of "v0.34:Hatch cover"

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(from personal [fun] experience)
(building destroyers seem to act strangely, if that page is up to date)
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{{quality|Fine|19:15, 16 April 2011 (UTC)}}{{av}}  
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{{quality|Fine|21:36, 4 April 2012 (UTC)}}{{av}}  
  
Hatch covers act like [[door]]s, but between Z-levels instead of X/Y passageways. They can be placed over stairs or open space, as long as they are supported by an adjacent floor tile.
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Hatch covers act like [[door]]s, but between Z-levels instead of X/Y passageways. They can be placed over stairs or open space, as long as they are supported by an adjacent floor tile.
  
Like doors, they can be linked with mechanisms, locked, and kept tightly closed to keep out water, pets and foes alike. They can be set as internal, but as [[room]]s cannot occupy multiple Z-levels, this has no effect at this time.
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Like doors, they can be linked with mechanisms, locked, and kept tightly closed to keep out water, pets and foes alike. They can be set as internal, but as [[room]]s cannot occupy multiple Z-levels, this has no effect at this time.
  
When closed, hatches appear as a {{Raw Tile|¢|0:7:1}} and are not visible when open. Their colour will vary depending on the material it has been made from.
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When closed, hatches appear as {{Raw Tile|¢|0:7:1}} and are not visible when open. A Hatch cover's color is determined by the [[material]] it is made from.
  
As of version {{current/version}} building destroyers can now destroy a building directly above their heads{{verify}}, so floor hatches will not protect you from forgotten beasts.
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As [[building destroyer]]s can only destroy buildings on other z-levels under [[Building destroyer#Destroying from underneath|certain conditions]], Hatch covers can be quite effective at keeping out enemies if used properly.
In older versions building destroyers could not destroy buildings on other z-levels and floor hatches were quite effective at keeping out enemies.
 
  
They can be constructed from a [[Mason's workshop]], [[Metalsmith's forge]], [[Carpenter's workshop]], or [[Glass furnace]] from [[stone]], [[metal]], [[wood]], or [[glass]] respectively. Once {{K|b}}uilt, they may be placed with {{K|H}}.
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They can be constructed from a [[Mason's workshop]], [[Metalsmith's forge]], [[Carpenter's workshop]], or [[Glass furnace]] from [[stone]], [[metal]], [[wood]], or [[glass]] respectively. Once {{k|b}}uilt, they may be placed with {{k|H}}.
  
 
A dwarf falling down stairs will be stopped by a closed floor hatch.
 
A dwarf falling down stairs will be stopped by a closed floor hatch.

Revision as of 21:36, 4 April 2012

This article is about an older version of DF.

Hatch covers act like doors, but between Z-levels instead of X/Y passageways. They can be placed over stairs or open space, as long as they are supported by an adjacent floor tile.

Like doors, they can be linked with mechanisms, locked, and kept tightly closed to keep out water, pets and foes alike. They can be set as internal, but as rooms cannot occupy multiple Z-levels, this has no effect at this time.

When closed, hatches appear as ¢ and are not visible when open. A Hatch cover's color is determined by the material it is made from.

As building destroyers can only destroy buildings on other z-levels under certain conditions, Hatch covers can be quite effective at keeping out enemies if used properly.

They can be constructed from a Mason's workshop, Metalsmith's forge, Carpenter's workshop, or Glass furnace from stone, metal, wood, or glass respectively. Once built, they may be placed with H.

A dwarf falling down stairs will be stopped by a closed floor hatch.