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Difference between revisions of "Angel"
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Archangel ({{Raw Tile|Ä|4:0:1}}) is a huge bestial guardian of the final chamber. Only a single one of these powerful foes can be found in a vault. They are the size of [[forgotten beast]]s and possess Grand Master combat skills, making them often the most powerful single creature in Dwarf Fortress. | Archangel ({{Raw Tile|Ä|4:0:1}}) is a huge bestial guardian of the final chamber. Only a single one of these powerful foes can be found in a vault. They are the size of [[forgotten beast]]s and possess Grand Master combat skills, making them often the most powerful single creature in Dwarf Fortress. | ||
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+ | ==Divine language== | ||
+ | Angel names are generated using a divine language. The divine language works just like any of the four major languages in the respect that it has its own translation of a set of English words. Unlike the other languages, however, it is generated individually for each world. Each world has only one divine language, meaning that all angels in all vaults in a given world will use the same language. | ||
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+ | In the world raws, the divine language is referred to as GEN_DIVINE. By changing an entity's TRANSLATION token to GEN_DIVINE, it's possible to make them use the same names as the angels. | ||
Revision as of 13:08, 12 August 2016
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down! |
Angels
Angels and the vaults they inhabit are created by a Deity after bringing a Demon to the world. They are randomly generated at worldgen like their demonic counterparts, with appearances, arms, and armor determined by the spheres of their creator. The term "angel" is used loosely -- after all, they are sent by deities that knowingly released demons into the world. As such, they are disproportionately associated with "dark" or "violent" spheres like deformity and war, with fittingly vile appearances, but even those associated to neutral or supposedly positive spheres tend to be utterly bizarre in appearance. They come in three categories.
Soldier
Soldiers (Ä or ä) are sentient humanoid foes, with armor and weapons of divine metal and clothes of divine fabric. They are guaranteed to have "Talented" level combat skills. Their size is highly randomized, and they can be larger as well as smaller than an average human. In some cases, their size difference from the player will be so marginal that he becomes able to use their divine clothing. A vault always contains exactly 25. In some, but not all, vaults, these soldiers have names similar to those of civilized creatures, albeit in a language foreign to the five civilized races.
Assistant
Assistants (Ä or ä) are highly randomized bestial angels; though more than a match for most adventurers, they're the least dangerous angels, with low combat skills and no weapons or armor. A vault always contains exactly 50. These have been seen opening doors, although it is not known if this ability is universal or randomly generated.
Archangel
Archangel (Ä) is a huge bestial guardian of the final chamber. Only a single one of these powerful foes can be found in a vault. They are the size of forgotten beasts and possess Grand Master combat skills, making them often the most powerful single creature in Dwarf Fortress.
Divine language
Angel names are generated using a divine language. The divine language works just like any of the four major languages in the respect that it has its own translation of a set of English words. Unlike the other languages, however, it is generated individually for each world. Each world has only one divine language, meaning that all angels in all vaults in a given world will use the same language.
In the world raws, the divine language is referred to as GEN_DIVINE. By changing an entity's TRANSLATION token to GEN_DIVINE, it's possible to make them use the same names as the angels.
Even if you kill all the angels inside a Vault, they will eventually respawn (No confirmation yet about how long it takes. A cleared vault has been witnessed having its population back in under a month.) which makes Vaults pretty good high-level training grounds. Try to kill at least one Soldier and pick up his gear. Your adventure will instantly become much easier.
"Angel" in other Languages
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