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Difference between revisions of "40d:Cave-in"
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Turgid Bolk (talk | contribs) (rewrite - generalized to all materials (e.g. undermining human buildings)) |
Turgid Bolk (talk | contribs) (added a couple results) |
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A '''cave-in''' can occur if an area is detached from all supporting tiles. A room can be as large as you want to make it, as long as it is supported by at least one tile from below. The system is a bit buggy right now, since it is only a placeholder.{{version|0.27.169.33a}} Toady has stated he intends to implement more realistic cave-ins in future versions. | A '''cave-in''' can occur if an area is detached from all supporting tiles. A room can be as large as you want to make it, as long as it is supported by at least one tile from below. The system is a bit buggy right now, since it is only a placeholder.{{version|0.27.169.33a}} Toady has stated he intends to implement more realistic cave-ins in future versions. | ||
− | Cave-ins can be disabled through the [[init]] file, by changing [CAVEINS:YES] to [CAVEINS:NO]. | + | Cave-ins can be disabled through the [[Technical tricks|init]] file, by changing [CAVEINS:YES] to [CAVEINS:NO]. |
== Results of a cave-in == | == Results of a cave-in == | ||
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* All [[building]]s and [[construction]]s under and above the falling area are destroyed | * All [[building]]s and [[construction]]s under and above the falling area are destroyed | ||
* [[Rock]] remains mostly intact, while [[wood]] constructions become logs | * [[Rock]] remains mostly intact, while [[wood]] constructions become logs | ||
+ | * Rock crashes through multiple [[floor]]s, and stops only upon reaching solid ground | ||
+ | * Anything falling into a [[flow]] (like [[water]]) sinks to the bottom{{ver|0.27.169.33a}} | ||
== Avoiding cave-ins == | == Avoiding cave-ins == |
Revision as of 00:13, 4 November 2007
A cave-in can occur if an area is detached from all supporting tiles. A room can be as large as you want to make it, as long as it is supported by at least one tile from below. The system is a bit buggy right now, since it is only a placeholder.v0.27.169.33a Toady has stated he intends to implement more realistic cave-ins in future versions.
Cave-ins can be disabled through the init file, by changing [CAVEINS:YES] to [CAVEINS:NO].
Results of a cave-in
- Any creature caught under the falling material is crushed and killed.
- Any creature caught by the dust from the collapse is knocked unconscious, and may recieve injuries
- All buildings and constructions under and above the falling area are destroyed
- Rock remains mostly intact, while wood constructions become logs
- Rock crashes through multiple floors, and stops only upon reaching solid ground
- Anything falling into a flow (like water) sinks to the bottomv0.27.169.33a