|This article is about an older version of DF.|
A floor is a map tile that creatures can walk on. A floor is formed:
- naturally, as the ground (typically grass or a type of soil or stone),
- by constructing walls (thus creating a floor on the level above), or
- by constructing floors.
Floors enclose spaces making the tiles below them inside.
Floors can be constructed on top of existing natural floors; this distinction is subtle but allows for 'paving' (not to be confused with building a road!). Note that designated constructions, such as stairs dug out of natural soil, can be floored over. Beware the possibility of sealing in your fort when paving your entry hall.
- count as constructions and cannot have walls built upon them.
- can have other types of buildings built upon them, such as workshops.
- can be muddied and subsequently farmed.
- cave-in when unsupported, punching through any floor tile in their way.
- cannot be smoothed or engraved.
Risk of clogging
This can be prevented by either constructing floors or building a paved road. This can be a good use for all that extra stone.
|Workshops • Furnaces|
|Rooms||Barracks • Bedroom • Dining room • Jail • Meeting hall • Office • Sculpture garden • Tomb • Zoo|
|Furniture||Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack|
|Access||Door • Floodgate • Bars • Grate • Floor hatch • Bridge • Road • Window|
|Constructions||Fortification • Floor • Stairs • Ramp • Wall|
|Machine & Trap parts||Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever|
Pressure plate • Trap • Support
|Other Buildings||Archery target • Kennel • Shop • Siege engine • Trade depot • Wagon • Well|
|Related Articles||Design strategies • Bedroom design • Cave-in • Computing • Furniture industry|