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Difference between revisions of "v0.31:Slade"
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'''Slade''' is the stone that makes up the surrounding layers of {{L|eerie cavern}}s. After dwarves dig deep enough down into {{L|adamantine}} veins, large, demonic caverns made of slade will open up and spew forth demons. {{L|Curious structure}}s are also made entirely of slade. | '''Slade''' is the stone that makes up the surrounding layers of {{L|eerie cavern}}s. After dwarves dig deep enough down into {{L|adamantine}} veins, large, demonic caverns made of slade will open up and spew forth demons. {{L|Curious structure}}s are also made entirely of slade. | ||
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Arena tests show that weapons and armor made out of this superdense rock are at least comparitive if not stronger than even Adamantine. | Arena tests show that weapons and armor made out of this superdense rock are at least comparitive if not stronger than even Adamantine. | ||
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Revision as of 18:45, 13 May 2010
This article is about an older version of DF. |
This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down! |
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Properties | ||||||||||||||||||||||||||||||||||||
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Slade is the stone that makes up the surrounding layers of Template:Ls. After dwarves dig deep enough down into Template:L veins, large, demonic caverns made of slade will open up and spew forth demons. Template:Ls are also made entirely of slade.
Slade walls cannot be dug into. However, slade floors can. Slade is also very, very heavy - ~9.456 times as dense as platinum. It is possible to use weapons made out of this extremely dense material in Arena mode only.
In Fortress Mode, it is not possible to mine through slade walls (although, due to a bug, it is possible to channel slade floors), and it cannot be imported, therefore the material is completely unusable in the game itself.
Arena tests show that weapons and armor made out of this superdense rock are at least comparitive if not stronger than even Adamantine.
[INORGANIC:SLADE]
[STATE_NAME_ADJ:ALL_SOLID:slade][DISPLAY_COLOR:0:0:1][TILE:176]
[ITEM_SYMBOL:'*']
[DEEP_SURFACE]
[DISPLAY_COLOR:0:0:1]
[SOLID_DENSITY:200000]
[IMPACT_YIELD:4000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:4000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:4000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:4000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:4000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:4000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:1000] no swords until you can pick mats
[ITEMS_HARD]
[IS_STONE]
[UNDIGGABLE] |