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Difference between revisions of "40d:Titan"
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{{CreatureInfo|name=Titan|symbol=T|color=rgb(0, 127, 127) | {{CreatureInfo|name=Titan|symbol=T|color=rgb(0, 127, 127) | ||
|butcher=no|bones=20|chunks=N/A|meat=N/A|fat=N/A|skulls=1|skin=N/A | |butcher=no|bones=20|chunks=N/A|meat=N/A|fat=N/A|skulls=1|skin=N/A |
Revision as of 11:33, 13 April 2010
This article is about an older version of DF. |
Template:Human Template:CreatureInfo
A Titan is a megabeast that arrives at fortresses without any warning. Titans are large, intelligent, humanoids that attack any Template:L it may see at the time. Unlike a Template:L, Titans feel pain and can become overexerted or even knocked unconscious. This makes them much easier opponents to take down, especially if your Template:L consists of wrestlers, since they can force the titan to overexert itself and become an easy target.
Titans can not be butchered, but leaving the corpse to rot gives 20 bones and a skull. However, unlike those of Template:Ls and Template:Ls, titan skull and bones are no more Template:L than those of regular creatures. This means that making a stack of 100 Template:Ls is the best use for titan bones.