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Difference between revisions of "v0.31:Native gold"
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(Undo revision 111562 by 80.193.99.226 (Talk) - as far as the game is concerned, it's an ore - you have to smelt it to get metal bars) |
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− | {{stonelookup/0}}{{av}}{{Quality| | + | {{stonelookup/0}}{{av}}{{Quality|Exceptional|22:42, 8 June 2010 (UTC)}} |
'''Native gold''' is an "ore" of {{L|gold}}, a precious {{L|metal}}. Native gold veins may be good sites for a {{L|room}}, since mining the vein still leaves a valuable gold floor. | '''Native gold''' is an "ore" of {{L|gold}}, a precious {{L|metal}}. Native gold veins may be good sites for a {{L|room}}, since mining the vein still leaves a valuable gold floor. |
Revision as of 22:42, 8 June 2010
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This article is about an older version of DF. |
Native gold is an "ore" of Template:L, a precious Template:L. Native gold veins may be good sites for a Template:L, since mining the vein still leaves a valuable gold floor.
When mined, hunks of native gold are called gold nuggets.
[INORGANIC:NATIVE_GOLD]
[ENVIRONMENT:IGNEOUS_ALL:VEIN:100]
[ENVIRONMENT:ALLUVIAL:CLUSTER_SMALL:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:GOLD:100]
[STONE_NAME:gold nuggets]
[STATE_NAME:SOLID:native gold]
[STATE_NAME:SOLID_POWDER:native gold dust]
[STATE_ADJ:ALL_SOLID:native gold]
[STATE_NAME_ADJ:LIQUID:molten native gold]
[STATE_NAME_ADJ:GAS:boiling native gold]
[DISPLAY_COLOR:6:7:1]
[TILE:156]
[MATERIAL_VALUE:30]
[SPEC_HEAT:129]
[MELTING_POINT:11915]
[BOILING_POINT:15141]
[SOLID_DENSITY:19320]
[LIQUID_DENSITY:17310]
[MOLAR_MASS:196967]
[IMPACT_YIELD:175000]
[IMPACT_FRACTURE:350000]
[IMPACT_STRAIN_AT_YIELD:97]
[COMPRESSIVE_YIELD:175000]
[COMPRESSIVE_FRACTURE:350000]
[COMPRESSIVE_STRAIN_AT_YIELD:97] bulk modulus 180 GPa
[TENSILE_YIELD:50000]
[TENSILE_FRACTURE:100000]
[TENSILE_STRAIN_AT_YIELD:64] young's modulus 78 GPa
[TORSION_YIELD:50000]
[TORSION_FRACTURE:100000]
[TORSION_STRAIN_AT_YIELD:185]
[SHEAR_YIELD:50000]
[SHEAR_FRACTURE:100000]
[SHEAR_STRAIN_AT_YIELD:185] shear modulus 27 GPa
[BENDING_YIELD:50000]
[BENDING_FRACTURE:100000]
[BENDING_STRAIN_AT_YIELD:64]
[MAX_EDGE:1000] no swords until you can pick mats
[ITEMS_HARD]
[IS_STONE] |