v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31 Talk:Losing"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 27: Line 27:
 
I then spawned two creatures on opposing teams, one a fire-dwelling creature and the other a land creature.  The fire creature will not go through the fortification at all.  The setup is such that there is no way for it to go above or around the fortification, it must travel directly through it.  I used an elf and a Fire Man and a fluffy wambler and a Fire Imp in two different tests with the same results.  I then repeated the two combinations with differing magma heights with the same results.  It should be noted however that due to the fact that it's not possible to spawn "small creatures" in arena mode, this test certainly doesn't rule out the possibility that the magma critters with the small creature or vermin tags could breach your fortification, but at least the big are effectively exclude.
 
I then spawned two creatures on opposing teams, one a fire-dwelling creature and the other a land creature.  The fire creature will not go through the fortification at all.  The setup is such that there is no way for it to go above or around the fortification, it must travel directly through it.  I used an elf and a Fire Man and a fluffy wambler and a Fire Imp in two different tests with the same results.  I then repeated the two combinations with differing magma heights with the same results.  It should be noted however that due to the fact that it's not possible to spawn "small creatures" in arena mode, this test certainly doesn't rule out the possibility that the magma critters with the small creature or vermin tags could breach your fortification, but at least the big are effectively exclude.
  
Also interesting is that I believe I've proven that the opposite is true for water creatures.  Alligators, Amphibian Men, and Giant Toads all walked right through the fortification, also regardless of water level.
+
Also interesting is that I believe I've proven that the opposite is true for water creatures.  Alligators, Amphibian Men, and Giant Toads all walked right through the fortification, also regardless of water level. -Stupergenius

Revision as of 02:17, 17 February 2011

I moved some data from the 40d page, please update and move any data once the required linked pages are made. --Tarran

Altered the "flooding" section to account for the lack of stationing and the new "burrow" system. Crash2455 00:16, 5 April 2010 (UTC)

Are carps still deadly? I've heard they were nerfed. 201.19.99.84 03:29, 27 April 2010 (UTC)

Diggor Mortis + Flooding

After a particularly silly event involving a river, a berserk dwarf, a floodgate and several flights of stairs I ended up with a dead miner and an entirely flooded stockpile - unfortunately, this meant my reserve picks were now useless, awarding me a double fate of both Diggor Mortis and Flooding. :( --DrMelon 14:30, 29 May 2010 (UTC)


Verify Use of Fortifications as Creature Barriers

I believe that, to my mind, I've proven that fortifications will stop magma creatures as of 31.19. Done using a customized portion of the arena.

Level 0
  WWCWW    W=Wall   F=Fortification
  WWFWW    C=Magma-safe creature of your choice
  WW.WW    .=Floor
  WWUWW    U=Up Ramp   
           
Level 1
  .....  B=Bait, I recommend a Fluffy Wambler
  ..B..  D=Down Ramp
  .....
  ..D..

I then spawned two creatures on opposing teams, one a fire-dwelling creature and the other a land creature. The fire creature will not go through the fortification at all. The setup is such that there is no way for it to go above or around the fortification, it must travel directly through it. I used an elf and a Fire Man and a fluffy wambler and a Fire Imp in two different tests with the same results. I then repeated the two combinations with differing magma heights with the same results. It should be noted however that due to the fact that it's not possible to spawn "small creatures" in arena mode, this test certainly doesn't rule out the possibility that the magma critters with the small creature or vermin tags could breach your fortification, but at least the big are effectively exclude.

Also interesting is that I believe I've proven that the opposite is true for water creatures. Alligators, Amphibian Men, and Giant Toads all walked right through the fortification, also regardless of water level. -Stupergenius