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Difference between revisions of "v0.34:Bone"
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{{quality|Fine|11:51, 26 December 2010 (UTC)}}{{av}} | {{quality|Fine|11:51, 26 December 2010 (UTC)}}{{av}} | ||
− | + | {{buggy}} | |
'''Bones''' are obtained when butchering [[animals]] or taking apart skeletons. Some severed body parts also decay into usable bones, the same way a corpse rots into a skeleton. | '''Bones''' are obtained when butchering [[animals]] or taking apart skeletons. Some severed body parts also decay into usable bones, the same way a corpse rots into a skeleton. | ||
− | Skeletons are the last step of the [[wear|rotting]] procedure. After a [[corpse]] begins to rot, no [[food]] can be created from it, and it will eventually rot into a skeleton. The skeleton has to be taken to the [[butcher's shop]] and "butchered" to be torn apart into [[skull]]s and bones afterwards. Bone does not rot further or produce [[miasma]]. Note that many civilizations (like dwarves) consider it unethical to butcher certain | + | Skeletons are the last step of the [[wear|rotting]] procedure. After a [[corpse]] begins to rot, no [[food]] can be created from it, and it will eventually rot into a skeleton. The skeleton has to be taken to the [[butcher's shop]] and "butchered" to be torn apart into [[skull]]s and bones afterwards. Bone does not rot further or produce [[miasma]]. Note that many civilizations (like dwarves) consider it unethical to butcher certain skeletons {{bug|1180}}. An exception is the stack of bone that can form after a severed part decays. This appears to happen when the part in question has bone as its only non-rotting material. |
While bones are counted as "[[body parts]]" in the [[stocks]] menu, they have their own subcategory in the [[stockpile|refuse stockpile]] menu. It is a good idea to create an internal refuse stockpile to handle bones near one's [[craftsdwarf's workshop]] for easy access. Dwarves in a [[strange mood]] may require bone as an ingredient, also making it important to stockpile bone in a safe place. | While bones are counted as "[[body parts]]" in the [[stocks]] menu, they have their own subcategory in the [[stockpile|refuse stockpile]] menu. It is a good idea to create an internal refuse stockpile to handle bones near one's [[craftsdwarf's workshop]] for easy access. Dwarves in a [[strange mood]] may require bone as an ingredient, also making it important to stockpile bone in a safe place. | ||
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== Bugs == | == Bugs == | ||
− | * | + | * Dwarves refuse to take usable bones from skeletons of sentient creatures {{bug|1180}} |
+ | * Decorating with bones uses an entire stack {{bug|2011}} | ||
+ | * Stacks consisting of a single bone cannot be used by craftsdwarves {{Bug|5816}} | ||
+ | |||
{{Category|Materials}} | {{Category|Materials}} |
Revision as of 14:26, 29 March 2013
This article is about an older version of DF. |
This feature has one or more outstanding bugs. Please view the Bugs section for details. |
Bones are obtained when butchering animals or taking apart skeletons. Some severed body parts also decay into usable bones, the same way a corpse rots into a skeleton.
Skeletons are the last step of the rotting procedure. After a corpse begins to rot, no food can be created from it, and it will eventually rot into a skeleton. The skeleton has to be taken to the butcher's shop and "butchered" to be torn apart into skulls and bones afterwards. Bone does not rot further or produce miasma. Note that many civilizations (like dwarves) consider it unethical to butcher certain skeletons Bug:1180. An exception is the stack of bone that can form after a severed part decays. This appears to happen when the part in question has bone as its only non-rotting material.
While bones are counted as "body parts" in the stocks menu, they have their own subcategory in the refuse stockpile menu. It is a good idea to create an internal refuse stockpile to handle bones near one's craftsdwarf's workshop for easy access. Dwarves in a strange mood may require bone as an ingredient, also making it important to stockpile bone in a safe place.
Be aware, stockpiled bones may disappear due to vermin such as rats.
Uses for Bone
Bones are processed as follows:
At the Craftsdwarf's workshop, using the bone carving labour:
- Bone crafts, for sale to visiting merchants.
- Bone armor, namely leggings, greaves, gauntlets, and helm. Note that armor made out of bone can be used by dwarves assigned a uniform of metal armor.
- Bone decorations. Any decoratable item can be decorated with bone, which adds to the items' value. Decorating with bone/horn uses whole stack Bug:2011.
- Bone bolts. These bolts are fired from crossbows. Each bone will produce 5 bolts. Each bone must be crafted individually (a stack of Yak Cow bone [7] becomes a stack of Yak Cow bone [6] plus a stack of yak bone bolts [5]). This renders the process for carving bone bolts very slow.
At the bowyer's workshop, using the crossbow-making labour:
- Bone crossbows. They are one of the few weapons available without access to wood or metal. Making a crossbow from bone takes only one bone off a stack.