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Difference between revisions of "Fire snake"
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With a body temperature of 14,000, a fire snake is hotter than magma and hotter than the melting point of nearly all [[magma-safe]] materials. It can melt or burn its way out of nearly any [[animal trap]], with the exceptions of [[nether-cap]] and [[adamantine]]. | With a body temperature of 14,000, a fire snake is hotter than magma and hotter than the melting point of nearly all [[magma-safe]] materials. It can melt or burn its way out of nearly any [[animal trap]], with the exceptions of [[nether-cap]] and [[adamantine]]. | ||
− | Although fire snakes spawn near magma, a dwarf on trapping duty can unwittingly transport a fire snake to an animal stockpile elsewhere in your fortress. Once set down by the trapper, a fire snake's high temperature can destroy the animal trap that holds it. Once free, a fire snake | + | Although fire snakes spawn near magma, a dwarf on trapping duty can unwittingly transport a fire snake to an animal stockpile elsewhere in your fortress. Once set down by the trapper, a fire snake's high temperature can destroy the animal trap that holds it. Once free, a fire snake can cause all sorts of [[fun]] with your loose objects. It can destroy masterworks, which cause unhappy thoughts and can lead to [[tantrum spiral]]s. And it can destroy [[cage]]s, releasing any creatures held therein. |
[[Liquid fire]] is a valuable [[extracts|extract]] derived from captured fire snakes. | [[Liquid fire]] is a valuable [[extracts|extract]] derived from captured fire snakes. |
Revision as of 14:40, 16 January 2015
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Urist likes fire snakes for their mystery. | |||||
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v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A serpent made of pure fire which can inject liquid fire as venom.
Fire snakes are fire-proof vermin. They spawn only around magma sites, which are defined as the original biomes, and don't include any channels that carry magma away from magma pipes or magma pools. They may start fires, so locating fuel or graphite stockpiles near magma (or passages leading to magma) is risky. They will also inspire an unhappy thought if a dwarf that hates them encounters one.
With a body temperature of 14,000, a fire snake is hotter than magma and hotter than the melting point of nearly all magma-safe materials. It can melt or burn its way out of nearly any animal trap, with the exceptions of nether-cap and adamantine.
Although fire snakes spawn near magma, a dwarf on trapping duty can unwittingly transport a fire snake to an animal stockpile elsewhere in your fortress. Once set down by the trapper, a fire snake's high temperature can destroy the animal trap that holds it. Once free, a fire snake can cause all sorts of fun with your loose objects. It can destroy masterworks, which cause unhappy thoughts and can lead to tantrum spirals. And it can destroy cages, releasing any creatures held therein.
Liquid fire is a valuable extract derived from captured fire snakes.
[CREATURE:SNAKE_FIRE]
[DESCRIPTION:A serpent made of pure fire which can inject liquid fire as venom.]
[NAME:fire snake:fire snakes:fire snake]
[CASTE_NAME:fire snake:fire snakes:fire snake]
[CREATURE_TILE:249][COLOR:6:0:1]
[PETVALUE:10]
[PET_EXOTIC]
[NATURAL]
[VERMIN_GROUNDER][FREQUENCY:100][VERMIN_HATEABLE]
[FIREIMMUNE][WEBIMMUNE][IMMOLATE][MAGMA_VISION]
[SMALL_REMAINS]
[NOT_BUTCHERABLE]
[NO_DRINK][NO_EAT][NO_SLEEP]
[BIOME:SUBTERRANEAN_LAVA]
[UNDERGROUND_DEPTH:2:4]
[POPULATION_NUMBER:250:500]
[PREFSTRING:mystery]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION][NOTHOUGHT]
[NOBONES]
[BODY:BASIC_1PARTBODY:BASIC_HEAD:TAIL:2EYES:NOSE:MOUTH:FORKED_TONGUE:GENERIC_TEETH_WITH_FANGS]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[USE_MATERIAL_TEMPLATE:FLAME:FLAME_TEMPLATE]
[USE_TISSUE_TEMPLATE:FLAME:FLAME_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:ALL:FLAME]
[USE_MATERIAL_TEMPLATE:VENOM:FLAME_TEMPLATE]
[STATE_NAME:ALL:liquid fire]
[STATE_ADJ:ALL:liquid fire]
[PREFIX:NONE]
[EXTRACT:LOCAL_CREATURE_MAT:VENOM]
[VERMIN_BITE:10:bitten:LOCAL_CREATURE_MAT:VENOM:LIQUID]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[APPLY_CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS:3512:2634:1756:878:4900:6900] 10 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:3512:2634:1756:878:4900:6900] 10 kph
[BODY_SIZE:0:0:1000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[ALL_ACTIVE]
[NO_DIZZINESS]
[NO_FEVERS]
[FIXED_TEMP:14000]
[SWIMS_INNATE]
[CANNOT_JUMP]
[ODOR_STRING:smoke]
[ODOR_LEVEL:50]
[SMELL_TRIGGER:10000] |