- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Coffin"
(update) |
m (→Usage: reword (unwieldiness)) |
||
Line 35: | Line 35: | ||
To bury a specific citizen in a particular coffin, the easiest option is to define the chosen coffin as a [[tomb]] and assign it to the citizen in question. Tombs can be retroactively assigned to dead citizens and residents, allowing the assignee to skip the auto-burial queue. Unfortunately, non-residents cannot be assigned tombs. To get a non-resident into a particular coffin, make sure that no other coffins are available for burial and that the selected creature is next in line for burial. If said creature has already been buried, simply deconstruct the old coffin and that creature will be first in line for a new one. (Deconstructing a coffin will not destroy the remains inside.) | To bury a specific citizen in a particular coffin, the easiest option is to define the chosen coffin as a [[tomb]] and assign it to the citizen in question. Tombs can be retroactively assigned to dead citizens and residents, allowing the assignee to skip the auto-burial queue. Unfortunately, non-residents cannot be assigned tombs. To get a non-resident into a particular coffin, make sure that no other coffins are available for burial and that the selected creature is next in line for burial. If said creature has already been buried, simply deconstruct the old coffin and that creature will be first in line for a new one. (Deconstructing a coffin will not destroy the remains inside.) | ||
− | Coffins do not prevent [[reanimation]], though permanent burial may still be possible if the deceased was thoughtful enough to provide one or more | + | Coffins do not prevent [[reanimation]], though permanent burial may still be possible, if the deceased was thoughtful enough to provide one or more non-reanimatable body parts (e.g. teeth). |
==Advantages== | ==Advantages== |
Revision as of 09:08, 23 February 2019
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
| ||||||
Construction | ||||||
---|---|---|---|---|---|---|
Materials | Workshops | Labors | ||||
Rooms | ||||||
Burial receptacles are containers for deceased dwarves and pets that are used to store their corpses and other remains. Somewhat confusingly, they have different names depending on the material used to build them, but thankfully they all function identically and all are produced with the Burial Receptacle (n) option via the build menu. This article uses the term "coffin" to describe any burial receptacle for brevity.
Name | Materials used |
---|---|
Coffin | Stone, Glass |
Casket | Wood |
Sarcophagus | Metal |
Usage
After a coffin is created by the appropriate crafter, it must be built (as furniture) for use. This is done with the b-n keys. Once this is done, the player can access the coffin's building menu (q) to enable automatic burial (it defaults to No), configure it for citizens and/or pets (the default for the latter can be changed in d_init.txt), or make a tomb (room). A coffin has been assigned when the message, "This is the resting place of __________", is displayed; viewing the contents of the coffin using t will show if the assignee has been successfully interred.
Enabling the "Use for Burial" option will cause the coffin to be automatically assigned to the next creature/pet in the burial queue. Creatures are added to the burial queue when the game notifies you that the creature is dead. (An announcement that they are missing is not sufficient. If the body is in an out-of-the-way place, station a squad in your military next to the corpse and wait for the announcement that the body has been found before expecting the corpse to be buried.) The burial queue is the only way to bury pets, caravan guards, and other visitors.
To bury a specific citizen in a particular coffin, the easiest option is to define the chosen coffin as a tomb and assign it to the citizen in question. Tombs can be retroactively assigned to dead citizens and residents, allowing the assignee to skip the auto-burial queue. Unfortunately, non-residents cannot be assigned tombs. To get a non-resident into a particular coffin, make sure that no other coffins are available for burial and that the selected creature is next in line for burial. If said creature has already been buried, simply deconstruct the old coffin and that creature will be first in line for a new one. (Deconstructing a coffin will not destroy the remains inside.)
Coffins do not prevent reanimation, though permanent burial may still be possible, if the deceased was thoughtful enough to provide one or more non-reanimatable body parts (e.g. teeth).
Advantages
It is not required to bury the dead; the player may instead engrave slabs and build memorials. One can even simply haul dwarven remains to a corpse stockpile, throw them into magma, or leave them to rot where they fell, though this has several serious consequences - a dwarf viewing the unburied body of any sentient species will receive a horrified thought. Friends and relatives of the deceased will receive unhappy thoughts if their loved ones remain unburied, especially if they decay (or burn) away, and miasma will be generated if corpses rot inside the fortress. Particularly troubled souls may decide to come back for revenge.
Bugs
- Dwarves insist on assigning a coffin, even when there are no remains left to bury. This can prevent you from burying the recently deceased until all the long lost caravanners have empty coffins of their own.
Furniture | |
---|---|
Tools | |
Access | |
Constructions | |
Machine and trap parts |
Axle • Gear assembly • Lever • Mechanism • Millstone • Pipe section • Pressure plate • Roller • Screw pump • Support • Trap • Water wheel • Windmill |
Other buildings | |
Related articles |