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Difference between revisions of "Duke"

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Revision as of 00:26, 21 December 2022

Duke
Room requirements  
Office Opulent Throne Room
Quarters Grand Bedroom
Dining room Grand Dining Room
Tomb Grand Mausoleum
Furniture requirements
Chests 5
Cabinets 3
Weapon racks 3
Armor stands 3
Other
Mandates 3
Demands 5
Arrival conditions
Function
This article is about the current version of DF.
Note that some content may still need to be updated.

The Duke (or Duchess) is the next step up from a Count. Your county becomes a duchy after satisfying certain requirements and meeting with the liaison; once the liaison leaves the map, your Count will be promoted. As with the upgrade to a County, this is automatic and cannot be rejected.

Requirements (v0.44.11+)

Nobility status is entirely based on the number of off-site holdings now. Currently 1 (Baron), 4 (Count), 9 (Duke), (and 9+n*2 for modded higher ranks). The land holder trigger numbers now influence the rate at which your civilization will send out settlers to found new sites near your fortress. If you fortress is inaccessible or your civ's population is really low, they won't be able to do it.[1]

Requirements (v0.44.10-)

  • Have a caravan leave when your population is 20 or more
  • Exported 30k wealth
  • Created 300k wealth (imported wealth does not count)


D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Dukes are aggressive military commanders, but not fond of taking casualties; if a goblin siege or a megabeast shows up, they'll be happiest if you skip dwarf-to-dwarf combat and nuke 'em. Keep them well supplied with chewing gum, and far away from your fort's donkeys.

Appointed
Military Ranks
Elected
Aristocrats
BaronCountDukeMonarch
Other
Unused
Elven