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- 13:04, 3 September 2009 diff hist -4 m 40d:Liaison →Arrival and Departure: liaisons can be female, you know
- 13:01, 3 September 2009 diff hist +36 40d:One-way →Video Example: the reason for the restricted traffic zone is just to illustrate that there's no other path, since they end up going through it anyways
- 23:10, 2 September 2009 diff hist +214 m 40d Talk:Mud →Safe Removal
- 22:04, 2 September 2009 diff hist +229 40d Talk:Mud
- 21:34, 2 September 2009 diff hist +120 40d Talk:Olmman
- 16:30, 2 September 2009 diff hist +251 40d Talk:Construction →Material construction cost
- 16:26, 2 September 2009 diff hist -402 m 40d:Mud forgot to remove this part
- 16:24, 2 September 2009 diff hist +719 40d:Mud built a statue on a muddy engraving, and the mud disappeared - was even able to unmuddy a brook tile!
- 15:21, 2 September 2009 diff hist +29 m 40d Talk:Mist →AncientEnemy's mist generator
- 15:20, 2 September 2009 diff hist +990 40d Talk:Mist →AncientEnemy's mist generator: a useful enhancement
- 15:02, 2 September 2009 diff hist +7 m 40d:How do I increase the value of a room →Trap
- 15:02, 2 September 2009 diff hist +422 40d:How do I increase the value of a room →Weapon Trap: not only weapon traps, but spike traps too
- 14:51, 2 September 2009 diff hist -172 40d:How do I increase the value of a room →Lever: simplify
- 14:47, 2 September 2009 diff hist +13 m 40d:How do I increase the value of a room →Material
- 13:59, 2 September 2009 diff hist +861 40d:How do I increase the value of a room reorganize, add a few other methods
- 13:34, 2 September 2009 diff hist +67 m 40d:Room →Saving on noble's rooms
- 13:32, 2 September 2009 diff hist +143 40d:Room →The room: this is quite outdated - build a floor over an engraving and you'll DESTROY the engraving, which counts as art defacement
- 05:20, 2 September 2009 diff hist +237 40d:Tile attributes →Light Above Ground vs Dark Subterranean
- 20:50, 1 September 2009 diff hist -1,123 40d:Lake the staircase water multiplication bug was fixed long ago
- 20:29, 1 September 2009 diff hist +134 40d:Herbalist minor cleanup - also, there's one nice advantage to having herbalists
- 19:15, 1 September 2009 diff hist +42 40d:Road dirt roads don't "disappear after a year" - they just remove all grass, shrubs, and saplings, at which point they start regrowing
- 19:11, 1 September 2009 diff hist -18 40d:Irrigation →De-Irrigation: simplify; also, this doesn't really seem like a bug
- 15:07, 1 September 2009 diff hist +456 40d Talk:Fire imp →verify?
- 14:55, 1 September 2009 diff hist +36 40d:Kiln if you build a kiln using metal bars (and you can), it'll be finished by a metalsmith, not a mason
- 14:52, 1 September 2009 diff hist +49 40d:Furnace operator reword a bit
- 14:50, 1 September 2009 diff hist +66 40d:Magma smelter screw pump == channel filled to 7/7 in days rather than months
- 22:16, 31 August 2009 diff hist -8 40d:Advisor doesn't do a damn thing
- 22:15, 31 August 2009 diff hist +226 40d Talk:Advisor
- 22:14, 31 August 2009 diff hist +41 40d:King →Non-dwarven Rulers
- 22:09, 31 August 2009 diff hist +551 40d Talk:Office
- 20:07, 31 August 2009 diff hist -5 40d:Grimeling less considerably less?
- 15:53, 30 August 2009 diff hist -1 40d:Volcano →Living on a volcano: "the aquifer" makes it sound like ALL volcanoes have them, which is complete nonsense
- 15:52, 30 August 2009 diff hist +25 m 40d:Volcano →Living on a volcano
- 05:15, 30 August 2009 diff hist -3 m 40d:Mega construction →Construction Techniques
- 20:17, 29 August 2009 diff hist 0 40d:Sliver barb sliver barbs are gray, not brown
- 20:58, 28 August 2009 diff hist +237 40d Talk:Strange mood →Material Preferences
- 20:14, 28 August 2009 diff hist +15 m 40d:Trap design →Land Mines
- 20:08, 28 August 2009 diff hist +200 40d:Trap design →Land Mines: reorganize, expand
- 20:02, 28 August 2009 diff hist +271 m 40d:Trap design →Land Mines: cavern, not fortress; also, expand a bit
- 17:53, 28 August 2009 diff hist +2 m 40d:Obsidian grammar
- 17:50, 28 August 2009 diff hist -16 40d:Cross-training →Training: building and deconstructing levers doesn't give ANY experience, only the actual linking (though building cage traps works, since they have to load it)
- 17:45, 28 August 2009 diff hist -177 40d:Cross-training →Dwarf Powered Mill (grower,cook,miller): you will never have more than 200 seeds for a single plant - beyond that point, eating/brewing/processing/milling produces no seeds
- 16:40, 28 August 2009 diff hist +522 40d Talk:Tree →"Greenhouse" Trees
- 13:48, 28 August 2009 diff hist +59 m 40d:Pregenerated worlds/0.28.181.40d ran a test year, and it keeps looking better and better
- 05:26, 28 August 2009 diff hist +8 m 40d Talk:Lye →Storage: I stand corrected
- 02:36, 28 August 2009 diff hist +90 m 40d Talk:Animal caretaker →Other responsibilities
- 02:36, 28 August 2009 diff hist +86 40d Talk:Animal trainer →Other responsibilities
- 02:36, 28 August 2009 diff hist +110 40d:Animal trainer tested with my Dungeon Master (using Dwarf Manager)
- 23:15, 27 August 2009 diff hist +430 40d:Stack Some stacks don't work quite right.
- 21:31, 27 August 2009 diff hist -42 m 40d:Color scheme →True CGA Scheme: actually, these colors ARE accurate, being 6-bit colors expanded to 24-bit