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v0.31:Material token
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This article is about an older version of DF. |
- You may be looking for Template:L.
Material tokens are used to refer to various types of materials, mainly in reactions. They can take the following forms:
- BUILTIN:NONE specifies one of the hardcoded materials listed below (COAL takes a subtype in place of NONE)
- INORGANIC:NAME specifies a custom inorganic material, such as stone or metal.
- CREATURE_MAT:CREATURE_ID:NAME specifies a material associated with a specific creature.
- LOCAL_CREATURE_MAT:NAME can be used within a creature definition to refer to another material belonging to the same creature.
- PLANT_MAT:PLANT_ID:NAME specifies a material associated with a specific plant.
- LOCAL_PLANT_MAT:NAME can be used within a plant definition to refer to another material belonging to the same plant.
- GET_MATERIAL_FROM_REAGENT:REAGENT_ID:REACTION_PRODUCT_ID specifies a material related to a reagent's material within a Template:L specified by a [MATERIAL_REACTION_PRODUCT] token elsewhere (or the reagent's material itself, if REACTION_PRODUCT_ID is NONE).
# | Token | Information |
---|---|---|
0 | INORGANIC | Placeholder for rock, used in arena mode. |
1 | AMBER | |
2 | CORAL | |
3 | GLASS_GREEN | |
4 | GLASS_CLEAR | |
5 | GLASS_CRYSTAL | |
6 | WATER | |
7 | COAL | Subtype is either COKE or CHARCOAL |
8 | POTASH | |
9 | ASH | |
10 | PEARLASH | |
11 | LYE | |
12 | MUD | |
13 | VOMIT | |
14 | SALT | |
15 | FILTH_B | |
16 | FILTH_Y | |
17 | UNKNOWN_SUBSTANCE | |
18 | GRIME |