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23a:Cloth

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Revision as of 15:42, 24 May 2010 by Quietust (talk | contribs)
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This article is about an older version of DF.

'Cloth is formed from thread which is woven at a Template:L. Cloth can in turn be turned into Template:L, Template:Ls, and Template:L at a Template:L or crafts at a Template:L. There are two main types of cloth: plant fiber and Template:L.

Producing thread

A Template:L with the Template:L Template:L enabled can process plants (either Template:Ls or Template:Ls) into thread at a Template:L with the "Process Plants" job order. With a Template:L, any dwarf with the Template:L Template:L enabled will automatically collect any spider* Template:L Template:Ls that are on the ground, turning them into thread. These 4 sub-types of thread, both the plant threads and silk, remain distinct and can be stockpiled separately.

(* Template:Ls and Template:Ls. Note that collecting giant cave spider silk can be very dangerous - read up on them if you see their webs, and consider turning the auto-collect off until you are ready for that particular level of Template:L.

Auto-collection of webs can be toggled off/on via the orders menu, under Workshops, auto-collect webs.

Thread has no Template:L modifier, but a higher Template:L in will result in faster production of plant threads.

Producing cloth

Silk or plant thread can be woven into cloth with the "Weave Thread" task, which also requires the Template:L Template:L. By default this task is generated automatically whenever silk or plant thread is available*. Note that dwarves in Template:Ls sometimes want either silk or plant thread specifically, rather than cloth, so keeping some unwoven thread in reserve is a good idea.[Verify]

(* This can be toggled off/on via the orders menu, under Workshops, auto-loom on/off.)

Cloth is also commonly offered by visiting Template:Lrs, especially Template:L, who usually carry a lot of rope reed cloth.

Using cloth

Both cloth and thread may be Template:Ld at a Template:L, but finished goods and Template:L cannot be dyed.

Unlike most intermediate materials, Template:L has Template:L values. Higher Template:L in the Template:L skill increases value of the cloth produced, and also any items produced from that cloth.

The "sew cloth image" command at a clothier's shop can be used to Template:L a clothing object with thread.

See also