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v0.34:Megabeast

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Revision as of 04:59, 31 May 2012 by VineFynn (talk | contribs) (Fixed broken edit by myself)
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This article is about an older version of DF.

Mighty creatures that attack your fortress. When one enters your area, the game will announce its presence and its name.

The type of megabeast appears to be random, but the timing may not be. A minimum wealth created of 100,000 or a population of 80 may trigger one. Force-quitting and loading a fortress from a few days before a megabeast attack may result in a different one arriving on the same day, depending on what has survived world generation.

In worldgen, all megabeasts claim and live in a lair, sometimes raiding civilized settlements. A megabeast sharing it's lair with another megabeast of the other gender may produce children.

Included in this category are the Bronze colossus, Dragon, Hydra, Roc, and various Titans.

After an attack on a settlement on worldgen, megabeasts tend to be worshipped by dwarves, most likely out of fear and the hope that worshipping the megabeast may persuade it to not eat it's worshippers (Protip : this does not work at all). The megabeast is listed as object of worship on the dwarf's relations list. This does not change (yet?) your dwarves's behavior when confronted with an object of worship, and does not change the object of worship's behavior as well.

Titans (and forgotten beasts) are randomly generated. In addition, in legends there may appear randomly generated demons, who may look similar to Megabeasts.

See also

Military and defense
F.A.Q.
Guides
Managing soldiers
Design tips
Invaders