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Duke
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This article was migrated from DF2014:Duke and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
Room requirements | ||
---|---|---|
Office | Opulent Throne Room | |
Quarters | Grand Bedroom | |
Dining room | Grand Dining Room | |
Tomb | Grand Mausoleum | |
Furniture requirements | ||
Chests | 5 | |
Cabinets | 3 | |
Weapon racks | 3 | |
Armor stands | 3 | |
Other | ||
Mandates | 3 | |
Demands | 5 | |
Arrival conditions | ||
| ||
Function | ||
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
The Duke (or Duchess) is the next step up from a Count. Your county becomes a duchy after reaching certain criteria and meeting with the liaison; once the liaison leaves the map, your Count will be promoted. In other words, your lands must be a county before it can be a duchy. As with the upgrade to a County, this is automatic and cannot be rejected.
Appointed |
Bookkeeper • Broker • Champion • Chief medical dwarf • Dungeon master • Hammerer • Manager • Messenger |
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Military Ranks | |
Elected | |
Aristocrats | |
Other | |
Unused | |
Elven |