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  • ...is divided into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) h ...(don't try to be helpful and copy it to the other one either, that's what the modding help pages are for.)
    311 KB (47,240 words) - 11:27, 4 October 2011
  • ...s you can interact with. They come in all shapes and sizes, and range from the civilized races like [[dwarf|Dwarves]] to evil monsters like [[giant cave s ==Reading the Table==
    40 KB (5,653 words) - 13:54, 26 February 2021
  • :''This is a detailed reference guide for Adventurer Mode. For a tutorial see the [[Adventure mode quick start|Adventure Mode Quickstart Guide]]. ...andoned [[fortress]]es and find whatever riches were left to be guarded by the [[creature]]s that sealed their fate.
    84 KB (14,686 words) - 13:21, 3 December 2023
  • the the
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ...eeds. Note that while they are not all plants from a lore perspective, for the purposes of game mechanics they are all "plants" and are grown at standard ...rce of tea, a special drink that provides a stimulating effect rather than the usual intoxicating effect of alcohol.
    9 KB (1,280 words) - 05:05, 29 March 2023
  • ...leaping goblin commando. The villain held a dagger to Kogan's throat and the dwarven leader dropped his weapon. “Shut up, dwarf scum,” said the goblin.
    87 KB (15,188 words) - 02:06, 14 December 2022
  • The sign hung haphazardly across the tavern door. Samser took another puff on his pipe and spit. As a goblin, there wasn’t much in the way
    73 KB (12,832 words) - 19:31, 5 December 2022
  • ...en, and the creature's exact properties and behavior are then specified by the use of further creature tokens. All known creature tokens are listed below ...creature or cast respectively, or 'CASTE' which can be applied to both. In the table bellow, creature type distinguish tokens that can be applied to creat
    111 KB (17,075 words) - 19:22, 25 September 2024
  • ...eatures]]; <!-- The exact nature of this creatures is further specified by the ... tokens.--> this is a full list of all known creature tokens: ...s in the vanilla game. When {{k|v}}iewing a tame creature with this token, the message "This animal isn't interested in your wishes" will appear instead o
    102 KB (15,573 words) - 19:22, 25 September 2024
  • :''This is a detailed reference guide for Adventurer Mode. For a tutorial see the [[Adventure mode quick start|Adventure Mode Quickstart Guide]]. ...andoned [[fortress]]es and find whatever riches were left to be guarded by the [[creature]]s that sealed their fate.
    68 KB (11,828 words) - 13:20, 3 December 2023
  • ...opic of defending your fortress and your dwarves. This page will focus on the theory and design of complex traps, mechanical systems and other automation ...enses rely on complex traps as a central component, that are, essentially, the defense themselves. For designs that could be adapted to use any complex t
    24 KB (4,016 words) - 02:01, 7 January 2023
  • ...cts of many [[material]] properties on combat are somewhat understood (see the [[Material science]] page. : For a "How to", [[Military]] is the main article, or see [[Attack]] for the quick "right now!" version.)''
    28 KB (4,740 words) - 05:27, 14 May 2024
  • ...cts of many [[material]] properties on combat are somewhat understood (see the [[Material science]] page. : For a "How to", [[Military]] is the main article, or see [[Attack]] for the quick "right now!" version.)''
    28 KB (4,610 words) - 03:16, 20 December 2022
  • ...des all long-and short-term arcs, core-items, Reqs, Bloats and Powergoals. The page itself may be found [http://www.bay12games.com/dwarves/dev_single.html ...ew of the original thought-process behind Dwarf Fortress' development, and the broader arcs are still frequently referred to in reference to current devel
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...d ore]]. Tracks may be carved into stone, or [[Construction|constructed]]; the latter allows above-ground routes, but these are more difficult to set up d ...|value]] when made from the same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can steal
    95 KB (15,566 words) - 23:43, 5 August 2024
  • ...d ore]]. Tracks may be carved into stone, or [[Construction|constructed]]; the latter allows above-ground routes, but these are more difficult to set up d ...|value]] when made from the same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can steal
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ===The Legend of the Cursed River<sup>DF</sup>=== ...ll the fish. This was true for many years as the fortress prospered, until the hunters stopped hunting.
    40 KB (7,328 words) - 19:32, 6 December 2010
  • ...appears that the basic requirements for adoption are intact; for example, the creature is more likely to adopt an owner which likes creatures of that spe | Creature needs alcohol to get through the working day, choosing to drink booze instead of water if possible. Going so
    67 KB (10,038 words) - 19:22, 25 September 2024
  • ...our fortress and things to consider when preparing a standard defense, see the '''[[defense guide]]'''. For tips on laying out your architecture to protec :''For a basic overview of how the different machine parts work and work together, see [[machine component]].'
    43 KB (6,759 words) - 05:58, 13 July 2014
  • ...our fortress and things to consider when preparing a standard defense, see the '''[[defense guide]]'''. For tips on laying out your architecture to protec :''For a basic overview of how the different machine parts work and work together, see [[machine component]].'
    44 KB (6,866 words) - 12:21, 9 July 2024

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