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  • for their war machines. She dodged out of the way as a human invader The herald jumped away like a whipped dog. The king motioned the
    156 KB (27,608 words) - 08:54, 15 November 2022
  • WAR war
    311 KB (47,240 words) - 11:27, 4 October 2011
  • '''Dogs''' are trainable into war/hunting dogs. See [[Kennel]] for how this is done, and for a list of other ...el|trained]] to assist your dwarves in [[combat]] or [[hunting]] as either war dogs or hunting dogs. Like all tame animals they can serve as an [[butcheri
    3 KB (551 words) - 04:51, 17 February 2012
  • ...chain animals near possible entrances to detect kobold infiltrators. [[War dog]]s (and probably other animals) will detect a kobold up to 2 tiles away, an ...an ambush than they are against a siege. Trying to cover large areas with war dogs is liable to do little more than get them killed and an ambush out in
    9 KB (1,530 words) - 17:13, 17 September 2021
  • ...chain animals near possible entrances to detect kobold infiltrators. [[War dog]]s (and probably other animals) will detect a kobold up to 2 tiles away, an ...an ambush than they are against a siege. Trying to cover large areas with war dogs is liable to do little more than get them killed and an ambush out in
    10 KB (1,793 words) - 14:26, 8 December 2011
  • * Train War dogs ====Train a Hunting Dog====
    2 KB (362 words) - 15:47, 8 December 2011
  • ...el|trained]] to assist your [[dwarves]] in [[combat]] or hunting as either war dogs or hunting dogs. Like all tame [[animal]]s they can serve as an [[butc * You can [[Assign animal|assign]] a war dog or hunting dog to a dwarf via his dogs menu ({{K|v}}, {{K|p}}, {{K|e}}) to help him in com
    3 KB (533 words) - 13:38, 11 March 2014
  • Always make room for at least two [[dog]]s. Always. Dogs are a critical part of any fortress and bringing a breed ...as possible; war dogs are far more effective in combat than regular dogs. War dogs will follow their trainers around, so have dwarves with high-risk jobs
    32 KB (5,458 words) - 20:14, 23 June 2017
  • ...r your fort reaches 80 dwarves. [[Trap]]ped entrances, [[Dog#War_Dogs|war dog]]s, and eventually a [[military]] will be needed to repel them. Just be su ...an be trained into [[Dog#Hunting_Dogs|hunting dog]]s or [[Dog#War_Dogs|war dog]]s, require no food or maintenance, and make good pets for your dwarves. A
    57 KB (10,148 words) - 21:12, 5 January 2023
  • WAR war
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ...ve multiple sieges at the same time. If the attacking civilizations are at war with each other, they will start to fight with each other as well. ...er the map in a single tile, somewhat akin to arriving [[migrants]]. These war creatures usually possess random civilian classes, and show little of the o
    15 KB (2,568 words) - 14:36, 30 April 2024
  • ...ve multiple sieges at the same time. If the attacking civilizations are at war with each other, they will start to fight with each other as well. ...er the map in a single tile, somewhat akin to arriving [[migrants]]. These war creatures usually possess random civilian classes, and show little of the o
    15 KB (2,541 words) - 03:56, 20 December 2022
  • You can '''assign''' a [[Dog#War dog|war dog]] or [[Dog#Hunting dog|hunting dog]] to help a [[dwarf]] out with fighting or [[hunting]], respectively. To assign a [[dog]] {{k|v}}iew a dwarf and check his {{k|p}}references. Then select "Work Dog
    1 KB (230 words) - 13:39, 11 March 2014
  • ...an be trained into [[Dog#Hunting_Dogs|hunting dog]]s or [[Dog#War_Dogs|war dog]]s, require no food or maintenance, and make good pets for your dwarves. A ...they will also send [[siege]]s. [[Trap]]ped entrances, [[Dog#War_Dogs|war dog]]s, and eventually a [[military]] will be needed to repel them.
    41 KB (7,264 words) - 22:15, 28 July 2021
  • ...dwarves can only access by capturing in the wild or as [[Mission|spoils of war]]. Meanwhile, [[kobold]]s and subterranean [[animal people]] have no 'domes |style="padding:0.2em;"|[[Beak dog]]
    19 KB (2,580 words) - 02:05, 20 February 2024
  • You can '''assign''' a [[Dog#War dog|war dog]] or [[Dog#Hunting dog|hunting dog]] to help a [[dwarf]] out with fighting or [[hunting]], respectively. To assign a [[dog]] {{k|v}}iew a dwarf and check their {{k|p}}references. Then select "Work D
    1 KB (230 words) - 02:05, 15 August 2018
  • ...individual patrol members as you would in adventure mode. Entities should war with each other from bandit and monster raids to full fledged wars. Upset e | CIVILIZATIONS AT WAR
    286 KB (44,767 words) - 10:59, 17 January 2022
  • line in a war to end the age. ...ard to his feet, spinning to face the remaining eight opponents. The beak dog he had jumped on was still shaking its head, wincing. Behind them stood a
    118 KB (20,738 words) - 15:56, 13 December 2022
  • ...his fate while his comrades fled, he realized the pointlessness to all the war he had waged on the dwarves, accepted his fate, and let the magma engulf hi ...e. Nepema Omiceledo Relemeraca erupted into a furious rage. He smashed one dog into the ground, and severely wounded the other.
    24 KB (4,302 words) - 20:25, 23 June 2017
  • ...can be renamed "Chained War Dog" and will be listed as "Stray Chained War Dog"(Game automatically puts the Stray if the animal does not have a name). The ...a 1-tile large [[building]], a chain or rope which is used to restrain a [[dog]], [[dwarf]] or other [[creature]] to a certain very limited area of moveme
    5 KB (813 words) - 15:19, 10 March 2024

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