|This article is about an older version of DF.|
A Kennel is a large 5x5 workshop for an animal trainer. To build a kennel you need one building material (wood, stone, or block) and a dwarf who has the animal training and/or trapping labors enabled.
Training dogs and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame.
 Kennel Tasks
 Train a Hunting Dog
Hunting animals can be assigned (-select dwarf- - ) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned.
 Train a War Dog
A war animal is a powerful fighter. War dogs make excellent companions when starting a fortress, when you can't spare many dwarves for fighting.
 Capture a Live Land Animal
Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on, generally near a food stockpile if they don't see any vermin in the immediate vicinity; once caught, the trap will be hauled to an animal stockpile. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now.
 Tame a Small Animal
Requires: An Animal trainer and trapped vermin.
This is used to tame vermin for adoption as pets.
 Tame a Large Animal
|Workshops • Furnaces|
|Rooms||Barracks • Bedroom • Dining room • Jail • Meeting hall • Office • Sculpture garden • Tomb • Zoo|
|Furniture||Animal trap • Anvil • Armor stand • Bag • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack|
|Access||Door • Floodgate • Aqueduct • Bridge • Road • Window|
|Trap parts||Lever • Pressure plate • Trap • Support|
|Other Buildings||Archery target • Kennel • Shop • Siege engine • Trade depot • Wagon • Well|
|Related Articles||Design strategies • Bedroom design • Cave-in • Furniture industry|