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  • ...building material ([[wood]], [[stone]], or [[block]]) and a dwarf who has the [[animal training]] and/or [[trapping]] labors enabled. ...ed ({{K|v}}-select dwarf-{{K|p}}-{{K|e}}) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal
    2 KB (362 words) - 15:47, 8 December 2011
  • There are quite a bit of contenders for the title. ...e ridiculously aggressive, and ''will'' attack you if you find yourself in the same river. Since they are natural swimmers and you are not, they have a cl
    2 KB (250 words) - 01:07, 18 August 2012
  • ...arves, while a {{Cgr|Y}} under the 'Likes fighting?' column indicates that the creature will aggressively defend itself and will be less inclined to flee ==Land Animals==
    23 KB (3,076 words) - 09:54, 15 July 2013
  • This section is sufficiently complete, although the following groups could use more representatives: tanaids, hooded shrimp, kr ...ttp://en.wikipedia.org/wiki/Romaleon_antennarium <!--Is this really called the fan crab?-->
    6 KB (843 words) - 23:07, 7 May 2010
  • ...ng]] biome should fear them as well – [[zombie]] orcas may crawl up on dry land. ..._orca_preview.jpg|thumb|300px|center|Once accidentally flopped itself onto land and took out three fortresses... in three different biomes... kilometers ap
    1 KB (218 words) - 03:29, 20 December 2022
  • ...ng]] biome should fear them as well – [[zombie]] orcas may crawl up on dry land. ..._orca_preview.jpg|thumb|300px|center|Once accidentally flopped itself onto land and took out three fortresses... in three different biomes... kilometers ap
    1 KB (221 words) - 16:07, 23 May 2024
  • ...te]]s are those that are perennial warm. [[Murky pool|Bodies of water]] on the surface may evaporate during dry [[Calendar|seasons]] (usually summer). But === Land biomes ===
    1 KB (129 words) - 17:34, 8 December 2011
  • ...te]]s are those that are perennial warm. [[Murky pool|Bodies of water]] on the surface may evaporate during dry [[Calendar|seasons]] (usually summer). But === Land biomes ===
    1 KB (129 words) - 12:30, 6 June 2013
  • === The Missing Guard<sup>DF</sup> === ...ohort of peasants under him, were given the job. This miner had dealt with the scum before, and set to with his pick, mining so much flesh like he had min
    34 KB (6,108 words) - 13:04, 23 April 2010
  • :''See [[World token]] to more easily find information by the names used in the world_gen.txt file, [[World rejection]] for information on solving problems ...- the very high amount of extra options for a generated world can provide the player with a much more customized experience.)
    82 KB (13,016 words) - 08:47, 21 January 2023
  • ...''See [[World token]] to more easily find information by the names used in the world_gen.txt file, [[World rejection]] for information on solving problems ...options of customization than standard, basic world generation. This gives the player much more control over how their world is generated. To better under
    82 KB (12,872 words) - 12:17, 3 April 2024
  • :''See [[World token]] to more easily find information by the names used in the world_gen.txt file.'' Once you select {{DFtext|Design New World With Advanced Parameters}} from the main menu, a screen that looks something like this will appear:
    71 KB (11,322 words) - 02:54, 7 March 2022
  • :''See [[World token]] to more easily find information by the names used in the world_gen.txt file.'' Once you select {{DFtext|Design New World With Advanced Parameters}} from the main menu, a screen that looks something like this will appear:
    63 KB (9,936 words) - 15:59, 13 July 2017
  • ...ves that inhabited the fortress. The tunnels were dug deep. All the way to the magma river. ...terrorizing the dwarves near by and the Lizardmen came in a wave of 4 from the river stalking my farms.
    24 KB (4,302 words) - 20:25, 23 June 2017
  • ...you're a more experienced player (perhaps directed here in error) look up the [[Tutorial:Powerplay Guide]] for instruction, instead. ...t no significant knowledge of how to play adventure mode is required - see the full [[adventure mode]] documentation for additional details.
    43 KB (7,415 words) - 07:36, 17 May 2023
  • ...you're a more experienced player (perhaps directed here in error) look up the [[Tutorial:Powerplay Guide]] for instruction, instead. ...t no significant knowledge of how to play adventure mode is required - see the full [[adventure mode]] documentation for additional details.
    43 KB (7,414 words) - 02:51, 20 December 2022
  • | Creature needs alcohol to get through the working day. | Sets if the creature is active in day, night, and twilight. Seems to be a separate valu
    40 KB (5,917 words) - 22:41, 3 September 2021
  • ALSO, be sure to include the following format: ...bly both. Breaching the [[caverns]] or [[hidden fun stuff]] should ensure the fortress is occupied.
    41 KB (6,700 words) - 12:31, 21 March 2022
  • ...e game in which said creature was introduced. The version number refers to the '''save''' version, with 1107 corresponding to 0.21.93.19a and 1169 corresp All creatures in the stock raws were added before version 1107, so this generally has no effect.
    42 KB (6,298 words) - 20:38, 25 July 2021
  • ...able (many by default!) It also introduces a slew of new mega-beasts (Like the Steel Colossus), new metals (such as Mithril), new stones (woadstone), civi ...of steel and impure mithril, which many of your enemies have access to. On the other hand, a military outfitted with Keen goes through goblins, orcs (Note
    26 KB (4,423 words) - 20:49, 23 June 2017

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