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  • ...ting animals]] have better observation (sight range) than their regular or war counterparts. *War animals are convenient for catching thieves. They also serve as bait. Don
    31 KB (4,730 words) - 03:55, 20 December 2022
  • ...one of the few ways to obtain evil animals tamed by goblins such as [[beak dog]]s for instance. Yearly tributes usually happen at the beginning of a seaso ...mand failed. Successfully obtaining tribute from a civilization you are at war with may result in (presumably coerced) peace, assuming a state of peace is
    3 KB (445 words) - 08:08, 17 March 2023
  • ...ways present]] for a particular civilisation). For example, adding it to [[dog]]s will lead to worlds being generated without dogs in them. Also removes t ...any task. Problematically applies to animal people based on the animal and war trained animals{{bug|9588}}.
    102 KB (15,512 words) - 00:24, 25 January 2024
  • ...one of the few ways to obtain evil animals tamed by goblins such as [[beak dog]]s for instance. Yearly tributes usually happen at the beginning of a seaso ...mand failed. Successfully obtaining tribute from a civilization you are at war with may result in (presumably coerced) peace, assuming a state of peace is
    3 KB (447 words) - 05:39, 16 January 2023
  • ...be further turned into war and hunting beasts, being a popular choice for war animals since they are large and strong enough to do some serious damage. T Much larger and stronger than your regular [[dog]], war grizzlies can make fast work of a [[goblin]] [[ambush]] if they aren't outn
    3 KB (456 words) - 03:32, 20 December 2022
  • ...potentially dangerous foe. You may want to assign a dog (preferably a war dog) to your valuable foragers and woodcutters if one appears on your map.
    494 bytes (71 words) - 20:04, 23 June 2017
  • ...rt-over. Another important difference is whether your civilization is at [[war]] with one of the neighbours; This results in early attacks on your fort an :* 2 [[dog]]s (breeding pair)
    40 KB (6,591 words) - 04:07, 22 February 2014
  • ..., effective scouting could be as simple as [[Restraint|tying]] a [[Dog|war dog]] (or even a donkey) up near the entrance of your fort. In the event of an
    8 KB (1,373 words) - 22:41, 8 April 2014
  • .... They can wound or even kill an untrained [[dog]]. A single trained [[war dog]] can kill them.
    365 bytes (54 words) - 15:06, 8 December 2011
  • ..., effective scouting could be as simple as [[Restraint|tying]] a [[Dog|war dog]] (or even a donkey) up near the entrance of your fort. In the event of an
    8 KB (1,319 words) - 22:02, 31 October 2012
  • ...potentially dangerous foe. You may want to assign a dog (preferrably a war dog) to your valuable foragers and woodcutters if one appears on your map.
    454 bytes (66 words) - 15:36, 8 December 2011
  • ...of 16 (consisting a leader and 15 followers), sometimes mounted on [[beak dog]]s, and sometimes accompanied by [[troll]]s in squads of 8 (with 1 leader a *War [[dog]]s are valuable, but shouldn't be the first line of defense, because the en
    13 KB (2,225 words) - 02:54, 21 April 2024
  • ...a 1-tile large [[building]], a chain or rope which is used to restrain a [[dog]], [[dwarf]] or other [[creature]] to a certain very limited area of moveme Restraints can be used to keep a [[war dog]] or other animal near areas where you need constant vigilance and defense.
    5 KB (759 words) - 15:01, 28 July 2021
  • ...ill walk into traps by the hundreds. They may sometimes come riding [[beak dog]]s as cavalry. It is rare for goblin sieges to last until all of them die - ...blin master thieves can avoid your traps, it's useful to chain a few war [[dog]]s at the entrance. [[Trap#Cage_Trap|Cage traps]] also seem to be more effe
    5 KB (774 words) - 12:49, 5 November 2020
  • .... They can seriously wound or even kill a trained war [[dog]], though that dog can sometimes kill them. They will scare away civilian [[dwarves]]. They ma
    730 bytes (118 words) - 15:17, 8 December 2011
  • ...ced dwarf (especially one carrying an [[artifact]] weapon). Luckily, [[Dog|war dogs]] can quickly bring down an unskilled dwarf. *Assign [[dog|wardogs]] to a potential case, or to those around them
    7 KB (1,125 words) - 16:26, 14 March 2024
  • Whenever a dog or cat gives birth, stuff all the kittens and puppies in one cage in your e *Bonus : Train the dogs inside as war dogs
    70 KB (11,448 words) - 14:39, 15 December 2020
  • ...leaders. The goblins often have fun Quests as they generally seem to be at war with other civs. * Beak dog: Basically what happens when a parrot gets combined with a velociraptor. Th
    74 KB (13,058 words) - 16:34, 13 October 2021
  • ...a 1-tile large [[building]], a chain or rope which is used to restrain a [[dog]], [[dwarf]] or other [[creature]] to a certain very limited area of moveme Restraints can be used to keep a war dog or other animal near areas where you need constant vigilance and defense. C
    4 KB (642 words) - 03:53, 20 December 2022
  • ...|trained]] -- the only "war animals" presently available in the game are [[dog]]s. Elephants maintain their previous behaviors-- they run from or ignore t If you modify your game files to make elephants trainable, War Elephants can form a terrifying assault force.
    2 KB (354 words) - 01:55, 3 June 2024

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