|Urist likes grizzly bears for their strength.|
Trainable: Hunting War
|Adult:|| 200,000 cm3
| Butchering returns
(Value multiplier x3)
|This article is about the current version of DF.|
- A huge brown creature found in temperate woodland. It is known for its ferocious attack, usually when it or its young are threatened.
Grizzly bears are large, tough mammalian carnivores that inhabit forests. Grizzly bears may be drawn to your fortress in search of food; they will locate and consume any food and drink that your dwarves have carelessly left lying around. This can be particularly fun for new fortresses without a seasoned military, when their entire food and alcohol supply is destroyed in moments, and don't expect an unarmed and unarmored dwarf to win against a creature that's more than three times his size.
However, the above tactic makes them pretty easy to trap in a cage trap. Make a small food/booze stockpile and surround it with cage traps on all sides. Grizzly bears will be attracted to the food and booze, and become trapped in the cage trap. They can then be tamed.
Tame grizzly bears can be trained for war and hunting at an animal training zone. Grizzly bears are a popular choice for war animals since they are quite common in many areas, and strong enough to do some serious damage. They are also frequently available from elven caravans, as elves tend to live in temperate forests.
Much larger and stronger than your regular dog, war grizzlies can make fast work of a goblin ambush if they aren't outnumbered. Their powerful jaws can puncture straight through common iron mail, making a nice snack out of unprepared foes.
Having a couple of Elite Marksdwarves with 10 bears assigned is a splendid idea, as the bears will act as a biting meat shield, while your crossbowdwarves take care of the tougher enemies the bears can't handle.
|This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.|
In world gen, a green grizzly bear with mental problem will form a relationship with a porcupine. But this always ends in fun for the porcupine. They choose red porcupines more over regular ones.
 See also
|"Grizzly bear" in other Languages
[CREATURE:BEAR_GRIZZLY] [DESCRIPTION:A huge brown creature found in temperate woodland. It is known for its ferocious attack, usually when it or its young are threatened.] [NAME:grizzly bear:grizzly bears:grizzly bear] [CASTE_NAME:grizzly bear:grizzly bears:grizzly bear] [CHILD:1][GENERAL_CHILD_NAME:grizzly bear cub:grizzly bear cubs] [CREATURE_TILE:'B'][COLOR:6:0:0] [NATURAL] [PETVALUE:500] [PET] [TRAINABLE] [MOUNT_EXOTIC] [LARGE_ROAMING][FREQUENCY:2] [POPULATION_NUMBER:2:3] [CLUSTER_NUMBER:1:1] [BIOME:FOREST_TAIGA] [BIOME:ANY_TEMPERATE_FOREST] [CURIOUSBEAST_EATER] [CURIOUSBEAST_GUZZLER] [GRASSTRAMPLE:0] [LARGE_PREDATOR] [NO_WINTER][MEANDERER] [PREFSTRING:strength] [BODY:QUADRUPED_NECK:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ_REG:5TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE] [BODYGLOSS:PAW] [BODY_DETAIL_PLAN:STANDARD_MATERIALS] [BODY_DETAIL_PLAN:STANDARD_TISSUES] [SELECT_TISSUE:HAIR] [INSULATION:200] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE] [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR] [USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE] [USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT] [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART] [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT] [TL_MAJOR_ARTERIES] [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS] [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE] [TENDONS:LOCAL_CREATURE_MAT:SINEW:200] [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200] [HAS_NERVES] [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID] [CREATURE_CLASS:GENERAL_POISON] [GETS_WOUND_INFECTIONS] [GETS_INFECTIONS_FROM_ROT] [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE] [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID] [BODY_SIZE:0:0:20000] [BODY_SIZE:1:0:100000] [BODY_SIZE:2:0:200000] [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110] [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] [MAXAGE:20:30] [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH] [ATTACK_SKILL:BITE] [ATTACK_VERB:bite:bites] [ATTACK_CONTACT_PERC:100] [ATTACK_PENETRATION_PERC:100] [ATTACK_FLAG_EDGE] [ATTACK_PREPARE_AND_RECOVER:3:3] [ATTACK_PRIORITY:MAIN] [ATTACK_FLAG_CANLATCH] [ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK_VERB:scratch:scratches] [ATTACK_CONTACT_PERC:100] [ATTACK_PENETRATION_PERC:100] [ATTACK_FLAG_EDGE] [ATTACK_PREPARE_AND_RECOVER:3:3] [ATTACK_PRIORITY:SECOND] [DIURNAL] [HOMEOTHERM:10067] [APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:471:314:157:1900:2900] 56 kph [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph [STANCE_CLIMBER][NATURAL_SKILL:CLIMBING:15] [SWIMS_INNATE] [MUNDANE] [CASTE:FEMALE] [FEMALE] [CASTE:MALE] [MALE] [SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE] [SELECT_CASTE:ALL] [SET_TL_GROUP:BY_CATEGORY:ALL:HAIR] [TL_COLOR_MODIFIER:BROWN:1] [TLCM_NOUN:hair:SINGULAR] [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN] [TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1] [TLCM_NOUN:skin:SINGULAR] [SET_TL_GROUP:BY_CATEGORY:EYE:EYE] [TL_COLOR_MODIFIER:IRIS_EYE_BROWN:1] [TLCM_NOUN:eyes:PLURAL] [SELECT_MATERIAL:ALL] [MULTIPLY_VALUE:3]