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  • The "allowed items" and "allowed materials" settings do not serve any function, having been re
    734 bytes (111 words) - 21:03, 27 July 2012
  • ...in your z-menus 'stocks' section. This entry sums up an odd collection of items, some of which are derived from animals, some from plants.
    2 KB (272 words) - 02:49, 2 July 2012
  • {{Category|Items}}{{Category|Furniture}}{{Category|Traps}}
    4 KB (736 words) - 21:25, 26 July 2012
  • * Throwing items in the [[chasm]]
    4 KB (619 words) - 15:38, 30 June 2021
  • :*'''Tile Color''' corresponds to how items made from that metal are displayed in game, foreground and background color
    5 KB (749 words) - 21:36, 11 May 2022
  • ...work orders. This can be handy if you want to specify a precise number of items to be created, more than the few that will fit in a workshop's queue, but n
    2 KB (314 words) - 19:55, 11 November 2023
  • :* ''If looking for colors of items listed in the z-stocks menu, see [[Stocks#Color_Code|Stocks]].''
    28 KB (3,379 words) - 15:40, 8 December 2011
  • These items, when activated, deconstruct, and/or cannot be triggered again until re-lin
    12 KB (2,153 words) - 19:26, 27 December 2013
  • For reasons unknown, items which have been improved in any way are ineligible for most jobs. This rest
    17 KB (2,858 words) - 21:32, 11 March 2022
  • ...time to time. If the Bookkeeper gets other happiness boosts (admiring fine items, owning a particularly nice room), you are advised to ignore '''every''' ma
    5 KB (777 words) - 15:11, 6 July 2020
  • ..., and you will also be given access to the [[Stocks]] screen to manage the items in your fortress in various useful ways.
    1 KB (215 words) - 17:03, 27 March 2014
  • You can also use it to grab worn items (including weapons) to prevent them being used against you, and even snatch
    8 KB (1,433 words) - 10:40, 25 December 2014
  • ...edibly useful and will produce superior, happiness-inducing structures and items even after their chief issues are done. Also, since their highest [[strang
    23 KB (3,833 words) - 23:02, 9 January 2024
  • If a married dwarf dies, his/her spouse will inherit all owned items, including clothes.
    2 KB (319 words) - 17:36, 5 November 2023
  • Tower-caps will grow on any muddied rough stone tile, including tiles with items on them, stockpiles, farm plots, and even impassable building tiles. Fortun
    939 bytes (146 words) - 21:48, 24 April 2020
  • | The maximum number of items allowed on that body slot. If the body slot's layer value is over this, no
    4 KB (750 words) - 15:37, 8 December 2011
  • |[ADJ:]||The adjective used to describe items made of this wood.
    2 KB (252 words) - 14:19, 19 April 2024
  • Additionally, dwarves can gain up to 100 happiness from their owned items: +1 for every 128☼ (counting both the item's base value '''and''' its per
    18 KB (2,735 words) - 21:23, 29 September 2021
  • ...lready been harvested. This is because in the current version of the game, items tagged for pending tasks (including Move to Stockpile and Store in Barrel)
    14 KB (2,526 words) - 17:12, 13 December 2023
  • ===Off-Hand Items===
    5 KB (774 words) - 22:17, 31 December 2012

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