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  • An "Open space" is a [[map tile]] state that indicates there is nothing there - no floor, no walls, no {{Category|map tiles}}
    437 bytes (70 words) - 03:46, 20 December 2022
  • ...ing about it for the current caravan - the wagons will '''not''' enter the map, but any pack animals will still show up and try to find their way to your ...t least three tiles wide, from your current trade depot to the edge of the map with no obstructions. You may need to cut down [[tree]]s, smooth [[boulder]
    1 KB (223 words) - 04:02, 20 December 2022
  • A shrub is a type of map tile, similar to [[tree]]s and [[wall]]s in that they are a tiletype that c {{Category|Map tiles}}
    3 KB (502 words) - 02:15, 29 April 2024
  • ...before you continue. It may not be possible to convert anymore unrevealed tiles after you begin. Use High value materials like iron ore or raw adamantine t ...ere that magma flow was. Go as deep as you want, the bottom Z level of the map should be very close though. Start to mine out the area. You'll find you ca
    7 KB (1,161 words) - 14:24, 3 May 2024
  • ...ow big it is is still unknown, the farthest known is 9 tiles away from the map, if the demon is killed during world generation, the vault is likely never ...om accessing the final chamber. [[DFHack]] may be used to reveal the local map (which will unreveal once the player character moves) and then teleport the
    5 KB (925 words) - 04:05, 20 December 2022
  • :Here's the first substantial update to the fortress's world map screen. New raid options are available, and it shouldn't be hard for you to *Made clean jobs continue to nearby tiles
    3 KB (500 words) - 20:48, 10 March 2018
  • * {{bugl|9593}}: Caravans/invasions sometimes get "stuck" off-map **Workaround: teleport merchants on to map with dfhack
    7 KB (1,073 words) - 03:37, 20 December 2022
  • * Left-click to select an option. This includes list items, tabs, map tiles and various controls. * Right-click on map border to move view.
    2 KB (254 words) - 03:44, 20 December 2022
  • A '''boulder''' is a [[map tile]] that occurs randomly across the surface of the world, which represen {{Category|Map tiles}}
    1 KB (234 words) - 03:11, 20 December 2022
  • Ghosts are able to pass through walls, doors, floors, and other impassable tiles. They can open [[hatch]]es (even when [[mechanism|mechanically-linked]]{{bu ...in a squad, and send this squad on another mission. While the squad is off-map, engrave a memorial slab to the ghost and place it down - when the squad co
    10 KB (1,571 words) - 03:25, 20 December 2022
  • #REDIRECT [[:Category:DF2014:Map tiles]]
    40 bytes (5 words) - 01:23, 28 December 2014
  • ...ion parameter which required there to be a large number of "minimum desert tiles", then a large number of worlds might be rejected until one (by random chan
    4 KB (578 words) - 04:08, 20 December 2022
  • The gates only take up 13x9 tiles each. ...y be a problem with more complicated designs. Invader animals path to the map edge following capture. Be careful of any flyers or building destroyers.
    14 KB (2,311 words) - 02:52, 20 December 2022
  • ...most notable for their ability to quickly and frequently exhale long (20+ tiles) jets of [[dragonfire]], a much-hotter (theoretically {{ct|50000}}, over fo ...ll cause fire to spread across '''all''' grass in the area, consuming your map in flames, causing [[tree]]s to fall, and, above all else, murdering your [
    10 KB (1,575 words) - 13:18, 21 December 2023
  • {{Category|Map tiles}}
    1 KB (212 words) - 03:20, 20 December 2022
  • ...site where at least one tile directly beneath one of its eight non-center tiles contains [[magma]] at a depth of 4/7 or greater. ...to build a magma forge, you must have first discovered''' [[magma]] on the map, whether by locating a [[volcano]] or [[magma pool]] or by discovering the
    4 KB (569 words) - 04:19, 26 December 2022
  • ...e of magma on your map, and can only function when one of its eight border tiles is above a [[channel]] filled with at least 4/7 height of magma. If this su
    5 KB (788 words) - 03:40, 20 December 2022
  • {{Category|Map tiles}}
    457 bytes (66 words) - 03:55, 20 December 2022
  • [[Armies]] physically move on the map, including those sent in to [[siege]] you. If you retire a fort and unretir ...e of trade, armies, and so on. (If the landmasses are separated by ''two'' tiles, simply embark on each one.) This can open new opportunities (and dangers)
    7 KB (1,229 words) - 03:34, 20 December 2022
  • ...layer, instead appearing as a light gray version of its normal tile on the map. These will sometimes be taken over by bandits or other outcasts after the ...een indicates the presence of a necromancer tower nearby (within 10 embark tiles on the region screen, making a 21x21 area of influence). The necromancer wi
    4 KB (718 words) - 04:04, 20 December 2022

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