v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • ...fspring takes to be born and mature), the spawning of wild animals, and/or the amount of meat and leather that traders bring. Note that the meat industry involves many materials which can [[rot]] and so requires sli
    28 KB (4,719 words) - 13:48, 23 April 2014
  • ...rol [[flow|fluids]] can save a ton of mechanisms and time, especially when the [[magma|fluid in question]] requires a wide opening. ...terials than a [[construction|constructed]] floor of the same size serving the same purpose. if you want them to raise or lower, they must be linked to a
    20 KB (3,307 words) - 03:11, 20 December 2022
  • ...a long time and may seem like a nuisance, but it is actually the heart of the game. ...activities|activities continue]] even after world generation, as you play the game. ''Dwarf Fortress'' is not only a game, it is a gigantic fantasy world
    16 KB (2,547 words) - 00:19, 30 June 2024
  • ...se it up" in any way. It is ''extremely'' dangerous, [[fun|and has led to the death of many dwarves, and many fortresses]]. '''Lava''' is the same substance. Magma is what it is called underground, while it is called
    19 KB (3,344 words) - 17:29, 4 July 2020
  • ...rol [[flow|fluids]] can save a ton of mechanisms and time, especially when the [[magma|fluid in question]] requires a wide opening. ...e direction points to the side of the bridge which will become a wall when the bridge is raised.
    14 KB (2,333 words) - 12:57, 30 June 2018
  • ...overview, evaluation, and comparison. It is aimed at new players. Most of the information available on this page is already stated on more specific pages ...estock]] and [[trap]]ping. [[Farming]] is the most stable and plentiful of the methods, usually followed by [[trading]]. Farming, trading and plant gather
    22 KB (3,752 words) - 00:53, 14 October 2023
  • ...ned; a custom creature can have a tier of 3000 and still work even if it's the only custom creature. ...dventure mode. Not having this specified in one of the entities will cause the Adventure mode option to disappear. Note that ADVENTURE_TIER is not require
    25 KB (3,946 words) - 20:25, 28 September 2024
  • :''This page is about the creature. For the structure, see [[Wagon (embark)]]'' ...eir capacity and being the only multi-tile creature, wagons are only 1/5th the size (volume) of a dwarf - no wonder they scuttle so easily.
    15 KB (2,396 words) - 15:49, 25 September 2024
  • ...ou should put a new adventure entity above the Dwarves. Not at the end of the file. ...dventure mode. Not having this specified in one of the entities will cause the Adventure mode option to disappear.
    21 KB (3,297 words) - 20:25, 28 September 2024
  • This page is an in-depth Wiki for the '''Civilization Forge [[Modding|Mod]]'''. ..., stones, gems, plants, pretty much everything. These are all additions to the basic DF, so this isn't a full conversion mod. Much of what I want to do is
    21 KB (3,661 words) - 20:14, 17 June 2019
  • ...overview, evaluation, and comparison. It is aimed at new players. Most of the information available on this page is already stated on more specific pages ...estock]] and [[trap]]ping. [[Farming]] is the most stable and plentiful of the methods, usually followed by [[trading]]. Farming, trading and plant gather
    19 KB (3,285 words) - 09:43, 26 December 2022
  • '''Farming''' is the action of growing [[crops]] for [[food]], [[alcohol]] production and [[clot ...ith {{k|u}}{{k|m}}{{k|k}}{{k|h}}). It requires [[seeds]] and a worker with the "Farming (Fields)" [[labor]] enabled.
    12 KB (2,034 words) - 03:52, 2 July 2024
  • ...worshipped by other races). They are one of the main [[civilization]]s of the game, featured in [[fortress mode]] and playable in [[adventurer mode]]. ...or various types of [[clay]] and [[sand]]. When trading with elves, unless the player seeks to intentionally antagonize them, they must be very careful to
    18 KB (2,871 words) - 12:22, 15 July 2024
  • ...also tends to have a high water table, resulting in [[aquifer]]s close to the surface. ...won't be able to fish in the ocean in this embark; you may wish to abandon the fort and start again elsewhere.
    26 KB (3,515 words) - 06:27, 14 February 2024
  • ...also tends to have a high water table, resulting in [[aquifer]]s close to the surface. ...won't be able to fish in the ocean in this embark; you may wish to abandon the fort and start again elsewhere.
    18 KB (2,532 words) - 20:05, 3 May 2023
  • '''Slade''' is the stone that makes up the surrounding layers of [[Hell|eerie cavern]]s. After dwarves dig deep enough ...nd ''9.348 times as dense as platinum'', and thus the heaviest material in the game.
    7 KB (1,169 words) - 14:24, 3 May 2024
  • '''Slade''' is the stone that makes up the surrounding layers of [[Hell|eerie cavern]]s. After dwarves dig deep enough ...nd ''9.348 times as dense as platinum'', and thus the heaviest material in the game.
    7 KB (1,161 words) - 14:24, 3 May 2024
  • ...(such as undead invasions), but much of this was stripped out by the time the first version of Dwarf Fortress was actually released. ..., and ELVES_STANDARD. The dipscript files themselves are compressed - with the [http://dffd.wimbli.com/file.php?id=4175 proper tools], editing them is fai
    7 KB (1,077 words) - 13:35, 15 September 2014
  • ...(such as undead invasions), but much of this was stripped out by the time the first version of Dwarf Fortress was actually released. ..., and ELVES_STANDARD. The dipscript files themselves are compressed - with the [http://dffd.wimbli.com/file.php?id=4175 proper tools], editing them is fai
    7 KB (1,077 words) - 13:35, 15 September 2014
  • ...(such as undead invasions), but much of this was stripped out by the time the first version of ''Dwarf Fortress'' was actually released. ..., and ELVES_STANDARD. The dipscript files themselves are compressed - with the [http://dffd.wimbli.com/file.php?id=4175 proper tools], editing them is fai
    7 KB (1,083 words) - 03:19, 20 December 2022

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)