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  • {{dftext|An ambush! Curse all friends of nature!|4:1}} {{dftext|An ambush! Skulking vermin!|4:1}}
    10 KB (1,658 words) - 11:51, 9 June 2024
  • ...ue to existing injuries). The initial surgery job will be preceded by a {{DFtext|Clean Patient}} job if possible.
    2 KB (264 words) - 19:14, 9 April 2013
  • | {{DFtext|{{char|11}}}} | {{DFtext|{{char|12}}}}
    2 KB (336 words) - 12:34, 26 March 2024
  • * Whether it has {{DFtext|Outdoor access|2:1}} or {{DFtext|No outdoor access|4:1}}. * If the hive is {{DFtext|Ready to be split|2:1}}.
    10 KB (1,800 words) - 20:21, 16 June 2024
  • ...he open space. Doing this changes the tile from {{DFtext|Dark|0:0:1}} to {{DFtext|Light|6:0:1}}, despite there being a roof (you do not need to make the roof
    12 KB (2,023 words) - 01:41, 16 October 2023
  • * Whether it has {{DFtext|Outdoor access|2:1}} or {{DFtext|No outdoor access|4:1}}. * If the hive is {{DFtext|Ready to be split|2:1}}.
    5 KB (753 words) - 16:35, 8 December 2011
  • If you have no reader skill at all, you will simply be told that {{DFtext|You cannot read.|4:1}}. ...ing slabs will only give you the name of the secret it contains, such as {{DFtext|The slab reads "The secrets of life and death".|7:0}}
    3 KB (473 words) - 00:43, 21 December 2022
  • If you have no reader skill at all, you will simply be told that {{DFtext|You cannot read.|4:1}}. ...ing slabs will only give you the name of the secret it contains, such as {{DFtext|The slab reads "The secrets of life and death".|7:0}}
    3 KB (473 words) - 03:52, 20 December 2022
  • {{dftext|An ambush! Curse them!|4:1}} {{dftext|An ambush! Curse all friends of nature!|4:1}}
    10 KB (1,620 words) - 02:52, 20 December 2022
  • {{dftext|Greetings from the woodlands. We have much to discuss.|2:1}} ...cut down any [[tree]]s, you will be scolded and given a stern warning - {{dftext|You have disrespected the trees in this area, but this is what we have come
    8 KB (1,235 words) - 03:19, 20 December 2022
  • ...lls you if the guildhall is up to the desired standard - when it says '''{{dftext|Agreed to build guildhall|2:1}}''' the requirements are not yet met. ...can also hold demonstrations in the guildhall when the hall is set as '''{{dftext|All visitors welcome|2:1}}''' in the locations menu. This can be a nice boo
    4 KB (678 words) - 03:32, 20 December 2022
  • ...ame}} to save your game. You can then come back to it later by using the {{DFtext|Continue Playing}} option in the main menu. Eventually your character will become {{DFtext|Drowsy|3:1}} and this will get worse until you get sufficient sleep.
    68 KB (11,828 words) - 13:20, 3 December 2023
  • ...er's editor". Use {{k|page down}} until you find {{dftext|old_year}} and {{dftext|old_time}}, replace existent values on these two options with -1 by using {
    7 KB (1,087 words) - 03:01, 7 June 2024
  • ...st travel screen, their names will be in yellow with a brown background ({{DFtext|example|6:6:1}}). In towns and forest retreats, taverns are represented wit ...for [[coin]]s. To do this, speak to the [[tavern keeper]] and choose to {{DFtext|Ask about available services, drinks, rooms, etc.}} then choose the drink y
    11 KB (1,894 words) - 00:42, 19 January 2023
  • {{DFtext|Urist McVictim, Cheesemaker has been found dead, completely drained of bloo {{DFtext|Eman Togiocba, Human Bard vampire is visiting.|2:1}}
    37 KB (6,160 words) - 16:51, 20 April 2024
  • ...space above a chasm will always use the {{DFtext|▓|3:0:0}} tile, never a {{DFtext|∙}} tile.
    1 KB (162 words) - 03:14, 20 December 2022
  • * If a dwarf is in a {{DFtext|Dark|0:1}} tile, cave adaptation increases by 1 every [[Time|tick]] to a ma * If a dwarf is in an {{DFtext|Outside|3:1}} tile while the sun is out (i.e. not [[Weather|raining or snow
    7 KB (1,227 words) - 17:34, 25 April 2024
  • ...lls you if the guildhall is up to the desired standard - when it says '''{{dftext|Agreed to build guildhall|2:1}}''' the requirements are not yet met. ...can also hold demonstrations in the guildhall when the hall is set as '''{{dftext|All visitors welcome|2:1}}''' in the locations menu. This can be a nice boo
    6 KB (895 words) - 09:18, 23 March 2024
  • ...st travel screen, their names will be in yellow with a brown background ({{DFtext|example|6:6:1}}). In towns and forest retreats, taverns are represented wit ...for [[coin]]s. To do this, speak to the [[tavern keeper]] and choose to {{DFtext|Ask about available services, drinks, rooms, etc.}} then choose the drink y
    13 KB (2,129 words) - 08:23, 21 March 2024
  • ...er's editor". Use {{k|page down}} until you find {{dftext|old_year}} and {{dftext|old_time}}, replace existent values on these two options with -1 by using {
    7 KB (1,071 words) - 03:35, 20 December 2022

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