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  • ...ce that cloth armor is overpowered in 0.40.x; however, I haven't conducted SCIENCE on it. --[[User:Button|Button]] ([[User talk:Button|talk]]) 20:18, 20 Febru ::I didn't conduct much SCIENCE (maybe 7 or 8 runs)either and maybe it's just the [[DF2014:Armor#Encumbranc
    5 KB (938 words) - 02:36, 27 October 2021
  • ...make it to the wiki. By transferring them here, you are making sure that !science! is not lost to time, buried under hundreds of other posts where no one wou
    950 bytes (171 words) - 13:13, 1 November 2021
  • ...creating one in Dwarf Fortress only takes a few minutes, and keeps the mad science down to manageable levels. So hook up the lightning rod, throw on your gogg
    5 KB (827 words) - 18:56, 5 April 2010
  • ...'' is a [[Material science|property]] of [[material]]s. As with [[Material science#Mechanical Performance Properties|yield and fracture]], there are six types
    2 KB (304 words) - 00:48, 18 January 2024
  • ...ly were extrapolating too much from a small sample size. If you have some science to back up your claims with a large enough sample size (say, 20 tests of ea ::Other people have noticed this same behavior. Science seems to be ongoing. I have replaced my edit and added a link to the threa
    10 KB (1,727 words) - 07:17, 10 August 2012
  • :I tried some [[!!SCIENCE!!]]: embark bought booze vs booze brewed by a Legendary+4 brewer. Embark b :I tried some [[!!SCIENCE!!]]: embark bought booze vs booze brewed by a Legendary+4 brewer. Embark b
    5 KB (842 words) - 16:15, 17 February 2012
  • ...normally make out of wood, but wood melee weapons and armor are [[Material science#Material and item properties|basically useless in combat]]. You can use elv ...alf-competent, metal-clad dwarven militia [see [[Material_science|Material science]] for more info]. However, elves will also employ [[Mercenary|mercenaries]]
    18 KB (2,871 words) - 03:24, 1 May 2024
  • ...el helmets. <sup>[http://www.bay12forums.com/smf/index.php?topic=116151.30 science!]</sup> ...y12forums.com/smf/index.php?topic=92852.msg2601760#msg2601760 Some dwarven science] has also been conducted on the armor values of strange mood armors made fr
    75 KB (12,156 words) - 19:50, 13 February 2023
  • :Thank you for the !!SCIENCE!!, this is awesome. Watch out for items that might have a quality level inv :--[[User:Sheepify|Sheepify]] 18:12, 30 April 2011 (UTC) the (briefly) !!SCIENCE!! Guy
    21 KB (2,772 words) - 16:18, 17 February 2012
  • ==Material vs. Material science== I moved the prior contents of this page back to [[material science]] and brought up the old [[40d:Material]] page for an introductory-level re
    484 bytes (73 words) - 00:00, 5 February 2013
  • ...is article. I believe its content is largely borrowed from the [[material science]] page. I've moved this section downward, as it is not need-to-know for mo ...be fixed now, there was an issue in an intermediate step on the [[material science]] page where the size of a dwarf was substituted as 6*10^5=600000 instead o
    9 KB (1,419 words) - 17:27, 20 December 2023
  • ...dia/843815/view/gastornis-flightless-bird-preying-on-eohippus-illustration Science Photo]. Claimed license is cc-by-sa-3.0 with no attribution. ...is Edith Widder's photo, published in [https://www.nationalgeographic.com/science/article/121009-glowing-bioluminescence-oceans-animals National Geographic].
    106 KB (14,544 words) - 15:16, 10 April 2022
  • ...[http://www.bay12forums.com/smf/index.php?topic=122258.0 Everburning Dwarf Science?] and [http://www.bay12forums.com/smf/index.php?topic=122253.0 Dwarf is on I performed some !!SCIENCE!! (literally) with a pet dragon. Dragonfire has a range of 20+ tiles, with
    3 KB (510 words) - 20:23, 1 April 2014
  • ...game, many through its direct effect on item [[weight]], but as [[material science|material properties]] go, its implementation is sometimes underwhelming - w ...t | Depends on armor type and the race it was crafted for. See [[Material science#Contact Area|here]] for some examples.
    13 KB (1,766 words) - 20:22, 15 May 2024
  • ...'' is a [[Material science|property]] of [[material]]s. As with [[Material science#Mechanical Performance Properties|yield and fracture]], there are six types
    2 KB (231 words) - 05:41, 1 September 2016
  • [http://www.bay12forums.com/smf/index.php?topic=104643 !!SCIENCE!! Thread: Operation FPS Bomb] - A pretty darn good experiment regarding FPS ...over and manipulate, far from prying eyes. That power is none other that !!SCIENCE!!
    10 KB (1,585 words) - 04:08, 9 February 2014
  • ...d discourse on medical ethics." That could have conceivably been a medical science innovation, but obviously since Sut was a philosopher, it is a philosophy i ...ed out the full implications of Toady's comment yet, it might require some SCIENCE? Anyway, I figured I would get it on the page for now and then come back t
    8 KB (1,278 words) - 19:52, 18 January 2020
  • ...protection.<sup>[http://www.bay12forums.com/smf/index.php?topic=116151.30 science!]</sup> ...y12forums.com/smf/index.php?topic=92852.msg2601760#msg2601760 Some dwarven science] has also been conducted on the armor values of strange mood armors made fr
    64 KB (10,487 words) - 21:31, 24 November 2014
  • ...se creatures have moved into a civ wiht [ALL_MAIN_POPS_CONTROLLABLE]. More Science required. ...mainly seems to be whether the tag is attached to creature or entity. More Science required.
    8 KB (1,203 words) - 09:57, 10 December 2022
  • ...'' is a [[Material science|property]] of [[material]]s. As with [[Material science#Mechanical Performance Properties|yield and fracture]], there are six types
    2 KB (229 words) - 05:41, 1 September 2016

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