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- 21:25, 27 August 2009 diff hist -10 40d:Stocks →Color Code: simpler, just call it "teal"
- 20:32, 27 August 2009 diff hist -9 40d:Marble marble doesn't appear in clusters - it forms entire LAYERS
- 20:16, 27 August 2009 diff hist +2,443 40d:Pregenerated worlds/0.28.181.40d Just generated this absolute beauty. No outdoor running water, but the rest more than makes up for it
- 17:01, 27 August 2009 diff hist +594 40d Talk:Strange mood →Material Preferences: new section
- 15:51, 27 August 2009 diff hist +322 40d Talk:Animal caretaker
- 15:51, 27 August 2009 diff hist +324 40d Talk:Animal trainer
- 15:28, 27 August 2009 diff hist +12 40d:Tilesets →Row 03 (032-047)
- 15:26, 27 August 2009 diff hist +44 m 40d:Tilesets →Row 16 (240-255)
- 15:25, 27 August 2009 diff hist +15 m 40d:Tilesets →Row 15 (224-239)
- 15:24, 27 August 2009 diff hist +48 m 40d:Tilesets →Row 06 (080-095): note these explicitly
- 15:22, 27 August 2009 diff hist +3 40d:Tilesets →Row 03 (032-047): ! isn't used only for strange moods, but also tantrum, enraged, martial trance, and several forms of insanity
- 15:09, 27 August 2009 diff hist +4 40d:Tilesets →List of text characters: I've seen many tilesets change "[" into a shirt, making item stacks look incredibly strange, so it ought to be included here
- 04:34, 27 August 2009 diff hist +273 40d Talk:Block →Blocks -> Stone
- 04:32, 27 August 2009 diff hist -491 40d:Block this is false - they don't revert to stones, but useless GLOBS
- 22:06, 26 August 2009 diff hist -7 m 40d:Dimple cup
- 22:06, 26 August 2009 diff hist +35 40d:Dimple cup dimple cups are mushrooms too
- 20:34, 26 August 2009 diff hist -2 40d:Plant and remove the extra ]] :)
- 18:36, 26 August 2009 diff hist +386 40d:Crop and the rest of them
- 18:29, 26 August 2009 diff hist +257 40d:Crop adding tiles for plants
- 18:22, 26 August 2009 diff hist +92 40d:Valley herb
- 18:21, 26 August 2009 diff hist +92 40d:Kobold bulb clustersize 1
- 18:17, 26 August 2009 diff hist +18 m 40d:Tilesets →Row 15 (224-239): missed one
- 18:16, 26 August 2009 diff hist +1 m 40d:Tilesets →Row 04 (048-063)
- 18:14, 26 August 2009 diff hist +102 40d:Tilesets →Row 15 (224-239): Φ is also kobold bulbs, and τ is used for lots of plants (think I got all of 'em)
- 18:11, 26 August 2009 diff hist +31 m 40d:Tilesets revert to proper data
- 16:58, 26 August 2009 diff hist +154 40d:Pressure plate one-time plates destroy their mechanisms, so it's bad to use masterworks. Also, there's another way to handle high traffic deathtraps - use the "permanent effect" system
- 16:48, 26 August 2009 diff hist +38 40d:Pressure plate should really have these separated, because water and magma can be configured separately on the same plate
- 16:43, 26 August 2009 diff hist +206 40d:Trap design →Land Mines: one-time pressure plates seem to destroy all of their mechanisms when used, while repeatable ones get hit by the floor and deconstruct
- 16:15, 26 August 2009 diff hist +209 40d Talk:Trap design →Bridge Land Mines
- 13:06, 26 August 2009 diff hist +411 User talk:386sky new current
- 13:03, 26 August 2009 diff hist +455 Dwarf Fortress Wiki:Spamreport
- 12:58, 26 August 2009 diff hist +71 m Template:TST revert
- 12:58, 26 August 2009 diff hist +31 40d:Tilesets If you insist on starting an edit war (and doing so to insert incorrect material), you WILL get yourself banned
- 12:54, 26 August 2009 diff hist +195 User talk:386sky new
- 12:52, 26 August 2009 diff hist +31 40d:Tilesets Undo revision 41283384 by 386sky new (Talk) Dwarf Fortress does not use Codepage 850 - it uses codepage 437
- 12:50, 26 August 2009 diff hist 0 40d:Advanced world generation →World Painter Parameters: that's not what mountains look like
- 12:49, 26 August 2009 diff hist 0 m 40d:Adamantine →Location: fix mountain characters
- 12:46, 26 August 2009 diff hist +301 N User talk:386sky new Created page with '==Tilesets== I'm not sure if you're aware of what you were doing to Tilesets, but the characters listed there are supposed to come from the Codepage 437 character table, ...'
- 12:43, 26 August 2009 diff hist +31 40d:Tilesets uhh, what the hell are you doing? the characters in here were ALREADY CORRECT! If you don't see them, then get a better font
- 02:05, 26 August 2009 diff hist +369 40d:Trap design can't believe the most obvious one was left out - this type of land mine actually does direct damage to whatever steps on it, and it's amusing too
- 23:02, 25 August 2009 diff hist +274 40d Talk:Trap design →Dragonfire Pillbox
- 20:13, 25 August 2009 diff hist +56 40d:Ice →"Melting" ice without magma: seems it's been like this for a long time
- 19:20, 25 August 2009 diff hist +581 40d Talk:Cave-in cave-ins do NOT destroy constructed walls below them. Floors? Yes. Walls? No. Fortifications? Don't know - someone else can check that
- 19:10, 25 August 2009 diff hist +35 40d:Cave-in →Results of a cave-in: I've just performed several tests, and constructed walls ARE sufficient to halt a cave-in. Also, "flow" is used to refer to multiple completely different things
- 17:21, 25 August 2009 diff hist 0 40d:Immigration "level 6" is misleading, since it's tied entirely to Embarking and refers only to the number of POINTS required to add a skill level. Dabbling is level 0, Novice is level 1, etc.
- 17:17, 25 August 2009 diff hist +185 40d:Status icons add "staring into space", as seen on HFS
- 17:07, 25 August 2009 diff hist +145 40d:Status icons add Berserk; also, I've seen enraged goblins, even wolves in Adventure mode
- 16:58, 25 August 2009 diff hist +4 m 40d:Losing →General Unhappiness
- 16:56, 25 August 2009 diff hist -73 40d:Losing →Siege: moody smiths never require fuel
- 16:46, 25 August 2009 diff hist -5 m 40d:Native platinum move this comment up