v50 Steam/Premium information for editors
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- 16:44, 4 August 2011 diff hist +31 m 40d:Water wheel Rated article "Exceptional" using the rating script
- 16:43, 4 August 2011 diff hist +31 m 40d:Magma glass furnace Rated article "Exceptional" using the rating script
- 16:40, 4 August 2011 diff hist +31 m 40d:Wagon (embark) Rated article "Exceptional" using the rating script
- 16:39, 4 August 2011 diff hist +31 m 40d:Smelter Rated article "Exceptional" using the rating script
- 16:39, 4 August 2011 diff hist +24 m 40d:Siege engineer Rated article "Fine" using the rating script
- 16:39, 4 August 2011 diff hist +31 m 40d:Shrub Rated article "Exceptional" using the rating script
- 16:39, 4 August 2011 diff hist +31 m 40d:Seed Rated article "Exceptional" using the rating script
- 16:39, 4 August 2011 diff hist +31 m 40d:Sand Rated article "Exceptional" using the rating script
- 16:38, 4 August 2011 diff hist +24 m 40d:Mechanic's workshop Rated article "Fine" using the rating script
- 13:34, 4 August 2011 diff hist 0 m 23a:Strange mood →Skills and workshops
- 13:27, 4 August 2011 diff hist +68 v0.31 Talk:Strange mood →Profession != Highest skill
- 04:03, 4 August 2011 diff hist +210 Talk:Command line current
- 19:26, 3 August 2011 diff hist -26 v0.31:Porcelain I don't think anybody would expect porcelain to not be water-tight, given porcelain's normal uses in real life (e.g. toilets)
- 20:52, 2 August 2011 diff hist +24 m 23a:Carve fortifications Rated article "Fine" using the rating script
- 20:52, 2 August 2011 diff hist +24 m 23a:Fortification Rated article "Fine" using the rating script
- 20:52, 2 August 2011 diff hist +24 m 23a:Siege engine Rated article "Fine" using the rating script
- 20:51, 2 August 2011 diff hist +323 N 23a:Carve fortifications revealing via carving fortifications didn't work in 2D
- 20:49, 2 August 2011 diff hist +1,901 N 23a:Fortification Created page with '{{quality|Unrated}}{{av}} '''Fortifications''' are arrow slits used in the defense of your {{L|fortress}}. They are probably most commonly used along the outside {{L|wall}}s of…'
- 20:38, 2 August 2011 diff hist 0 m 23a:Operator
- 20:37, 2 August 2011 diff hist +13,139 N 23a:Siege engine siege engines in 2D - no "Prepare to Fire", and no Z-levels
- 20:21, 2 August 2011 diff hist +29 m v0.31:Siege engine →Gatling Catapults
- 20:20, 2 August 2011 diff hist +104 v0.31:Siege engine →Gatling Catapults
- 14:43, 2 August 2011 diff hist +10 v0.31:Stone management →Making use of stone
- 13:14, 2 August 2011 diff hist +32 23a:Creature token →A: I suspect this was only for Adventurer mode, since all chasm creatures in 23a start hidden
- 13:12, 2 August 2011 diff hist -10 v0.31:Creature token AMBUSHPREDATOR doesn't seem to do anything anymore - in 40d, it made GCS start hidden, but this is no longer the case in 0.31
- 17:53, 1 August 2011 diff hist -124 v0.31:Honey badger doesn't really belong here
- 17:51, 1 August 2011 diff hist +142 N User talk:24.192.70.97 Created page with '==Bronze colossuses== Look at the raws, then look at rule "G" on the Community Portal. --~~~~' current
- 17:49, 1 August 2011 diff hist +12 m v0.31:Bronze colossus Reverted edits by 24.192.70.97 (Talk) to last revision by Quietust
- 03:43, 1 August 2011 diff hist +5 m v0.31:Trading →Bugs
- 03:43, 1 August 2011 diff hist -2 v0.31:Trading →{{L|Human}}s: pretty sure they're no longer restricted to bronze
- 03:41, 1 August 2011 diff hist +94 40d:Captured live fish
- 03:43, 30 July 2011 diff hist -204 v0.31:Soil Undo revision 151922 by 124.6.181.187 (Talk) die in a fire, spammer
- 01:27, 30 July 2011 diff hist +15 m v0.31:Known bugs and issues →Medicine
- 01:25, 30 July 2011 diff hist +55 m v0.31:Known bugs and issues →Labors
- 01:12, 30 July 2011 diff hist -55 m v0.31:Known bugs and issues →Labors: that was NOT a cosmetic bug - the sword really WAS made of wood, since the only items in DF that can be made of multiple materials are corpses and body parts
- 01:07, 30 July 2011 diff hist -133 v0.31:Known bugs and issues that's not a bug - it's happened since 40d and earlier; besides, all you have to do is make pig iron BARS. Consider yourself glad that your noble doesn't like Bismuth...
- 12:28, 29 July 2011 diff hist +19 m v0.31:Farming →Management
- 12:28, 29 July 2011 diff hist +28 v0.31:Farming →Management: seeds cannot be stored in barrels...
- 01:29, 29 July 2011 diff hist +486 v0.31 Talk:Legendary artifact →Limits, from DF talk
- 01:24, 29 July 2011 diff hist +463 v0.31 Talk:Legendary artifact →Artifact name & item predecided?
- 13:53, 28 July 2011 diff hist +320 23a:Entity token →Items and Animals Used
- 13:52, 28 July 2011 diff hist +345 40d:Entity token →Items and Animals Used
- 13:50, 28 July 2011 diff hist +105 v0.31:Entity token →Items and Animals Used
- 02:02, 28 July 2011 diff hist -32 m 23a:Magma glass furnace
- 02:01, 28 July 2011 diff hist +32 m 23a:Magma glass furnace damn children
- 02:00, 28 July 2011 diff hist +3 m 23a:Glass furnace
- 01:58, 28 July 2011 diff hist +30 m 23a:Sand Rated article "Exceptional" using the rating script
- 01:58, 28 July 2011 diff hist +1,826 N 23a:Sand Created page with '{{quality|Unrated}}{{av}} '''Sand''' is a special material found lining the banks of {{L|river}}s, as well as making up the entirety of {{L|sand desert}}s. == Glass == Sand is …'
- 01:52, 28 July 2011 diff hist -306 v0.31:Sand actually, that comment was already in the article, though it offered a rather poor solution
- 01:22, 28 July 2011 diff hist -102 v0.31:Sand →Glass: easier yet - a paved road will remove the grass *and* prevent it from growing back