v50 Steam/Premium information for editors
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- 12:51, 10 July 2012 diff hist +10,115 v0.34:Tile types in DF memory →xx 02: add minecart tracks
- 00:21, 10 July 2012 diff hist -67 23a:Elephant they cannot open doors, and they do feel fear
- 00:19, 10 July 2012 diff hist -16 23a:Elephant →Uses for elephants
- 21:55, 9 July 2012 diff hist +22 N 23a:Coal Redirected page to 23a:Fuel current
- 21:54, 9 July 2012 diff hist +8,186 N 23a:Fire Created page with "{{av}}{{Quality|Masterwork}} '''Fire''' is not an individual item, but a condition that affects creatures and items. An item or creature is either on fire, or not. Adjacent it..." current
- 21:45, 9 July 2012 diff hist -15 40d:Fire alcohol is NOT flammable
- 21:44, 9 July 2012 diff hist +315 N 23a:Magma mist Created page with "{{av}} {{Quality|Fine}} '''Magma Mist''' is created when a cave-in falls into magma. It is yellow in color. Magma mist is extremely deadly and will generally instantly ki..." current
- 21:43, 9 July 2012 diff hist +552 N 23a:Smoke Created page with "{{quality|Unrated}}{{av}} Where there's '''smoke''', there's fire. When items burn, they release smoke into the surrounding area. The presence of smoke means that it is r..."
- 21:42, 9 July 2012 diff hist +467 N 23a:Mist Created page with "{{quality|Unrated}}{{av}} Mist is created near waterfalls that feed the cave river. Walking through it generates a happy thought for a dwarf. A carefully planned fortress..."
- 20:54, 9 July 2012 diff hist +417 N 23a:Steam I've looked at the code for steam in 23a, and it looks like it just heats things up to the boiling point of water, which doesn't actually do any significant damage
- 18:21, 9 July 2012 diff hist +7 v0.31:Strange mood →Maximum number of artifacts
- 18:21, 9 July 2012 diff hist +12 m v0.34:Strange mood →Maximum number of artifacts
- 18:20, 9 July 2012 diff hist -5 m v0.34:Strange mood →Maximum number of artifacts
- 18:19, 9 July 2012 diff hist +19 m v0.31:Entity token →Items and Animals Used
- 18:19, 9 July 2012 diff hist +19 m v0.34:Entity token →Items and Animals Used
- 18:18, 9 July 2012 diff hist +19 m 40d:Entity token →Items and Animals Used
- 18:18, 9 July 2012 diff hist +19 m 23a:Entity token →Items and Animals Used
- 18:15, 9 July 2012 diff hist -3 m 23a:Entity token →Behavior
- 18:11, 9 July 2012 diff hist +392 m 23a:Strange mood →Skills and workshops
- 18:10, 9 July 2012 diff hist -131 m 23a:Immigration →How to influence the types of dwarves that immigrate
- 20:11, 7 July 2012 diff hist +5 m User:Quietust
- 20:07, 7 July 2012 diff hist +177 m User:Quietust →Improvements: alternative patch, not yet tested
- 19:51, 7 July 2012 diff hist +21 m v0.34:Chrysoberyl only certain ones, though...
- 19:50, 7 July 2012 diff hist 0 v0.34:Chrysoberyl singular
- 13:19, 6 July 2012 diff hist +142 v0.34 Talk:Peregrine falcon
- 21:38, 3 July 2012 diff hist 0 m v0.34:Vampire
- 21:33, 3 July 2012 diff hist 0 m v0.34:Vampire than
- 21:23, 3 July 2012 diff hist +75 v0.34:Calendar →Known Ages
- 21:06, 3 July 2012 diff hist -11 m 40d:Water flow
- 21:06, 3 July 2012 diff hist +147 40d:Water flow
- 21:03, 3 July 2012 diff hist -173 m v0.31:Flow
- 21:03, 3 July 2012 diff hist -173 v0.34:Flow Bodies of water have never been called flows - they are fluids. Flows, however, can also refer to stuff like miasma, smoke, and mist
- 21:00, 3 July 2012 diff hist +2 m v0.34:Memory hacking
- 20:55, 3 July 2012 diff hist +2,959 Nm 23a:Furniture industry Created page with "{{quality|Fine|13:30, 6 July 2011 (UTC)}}{{av}} {| style="border-spacing: 0; width: 49em" |- {{Industry Block|industry=Wood industry |background=#fff| }} {{Industry Block|ind..." current
- 20:54, 3 July 2012 diff hist +4,886 N 23a:Clothing Created page with "{{Quality|Exceptional}}{{av}} '''Clothing''' is items made out of cloth or leather which is worn by sentient humanoid creatures to protect them from the elements,..."
- 20:43, 3 July 2012 diff hist +8,036 N 23a:Immigration Created page with "{{quality|Exceptional|15:30 27 December 2011 (UTC)}}{{av}} '''Immigration''' can occur during any season. A '''migrant''' is a member of a wave of immigration. Migrants will..."
- 20:01, 3 July 2012 diff hist +4,967 N 23a:Pet Created page with "{{quality|Unrated}}{{av}} '''Pets''' are tame animals that have been adopted by a dwarf. On the animals screen ({{K|z}}-Animals), you can mark most animals or vermin..."
- 19:47, 3 July 2012 diff hist -4 m 23a:Calendar →Months and seasons
- 19:47, 3 July 2012 diff hist +26 N 23a:Season Redirected page to 23a:Calendar current
- 15:36, 3 July 2012 diff hist +314 23a Talk:Strange mood
- 15:32, 3 July 2012 diff hist +2 23a:Strange mood →Skills and workshops
- 15:31, 3 July 2012 diff hist -339 23a:Strange mood →Chance: this is the definition of "random"...
- 18:58, 2 July 2012 diff hist +55 23a:Crossbow →Bolt
- 16:21, 2 July 2012 diff hist +529 N 23a Talk:Noise Created page with "I located the function for generating noise in 0.23.130.23a, 0.28.181.40d, and 0.34.11, and added a breakpoint to see how often they tripped. In both 40d and 0.34 they only tripp..." current
- 16:09, 2 July 2012 diff hist -1,611 v0.34:Noise
- 16:06, 2 July 2012 diff hist -1,914 v0.31:Noise
- 16:06, 2 July 2012 diff hist -3,467 40d:Noise
- 15:55, 2 July 2012 diff hist +3,535 N 23a:Noise Noise DID properly happen in 23a
- 13:46, 2 July 2012 diff hist +1 v0.34:Adventure Mode Redirected page to DF2012:Adventurer mode current
- 13:46, 2 July 2012 diff hist +8 v0.34:Adventure mode Redirected page to DF2012:Adventurer mode