v50 Steam/Premium information for editors
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- 03:35, 14 July 2012 diff hist +13 m 23a:Gem only happens if you pass the 62.5% chance of success you get when mining gems with a Legendary miner
- 03:09, 14 July 2012 diff hist +109 23a:Hunting →Caveats
- 17:44, 13 July 2012 diff hist +90 23a:Building designer interestingly, glass buildings gave Jeweler skill back in 23a
- 17:41, 13 July 2012 diff hist +41 23a:Building designer →Experience granted
- 13:41, 13 July 2012 diff hist +8 m User:Quietust →DFRawFunctions
- 13:33, 13 July 2012 diff hist -54 v0.31:Creature token
- 13:33, 13 July 2012 diff hist -54 v0.34:Creature token memory analysis confirms this
- 13:33, 13 July 2012 diff hist +31 40d:Creature token
- 11:17, 13 July 2012 diff hist -185 v0.34:Stairs →Planning stairs: this is somewhat irrelevant - the bottom of the map is made of Slade, and you can't dig through that
- 16:37, 12 July 2012 diff hist +6 User:Quietust →Improvements
- 16:36, 12 July 2012 diff hist +283 User:Quietust →Improvements: standard embarks don't have many subterranean creatures - this should help solve that, though it might have side effects
- 21:33, 11 July 2012 diff hist -7 m 23a:Tree
- 21:33, 11 July 2012 diff hist +823 23a:Tree →List of Trees: not much tree variety in 23a, though it's fairly straightforward to add new ones from 40d :)
- 19:53, 11 July 2012 diff hist -7 m 23a:Tree →List of Trees
- 19:53, 11 July 2012 diff hist +35 m 23a:Oak current
- 17:57, 11 July 2012 diff hist +39 23a:Adamantine
- 17:55, 11 July 2012 diff hist +33 m 23a:Raw adamantine →Too Deep...
- 17:53, 11 July 2012 diff hist +147 m 23a:Losing
- 17:45, 11 July 2012 diff hist -6 23a:Tree →Elven Diplomats
- 17:45, 11 July 2012 diff hist 0 23a:Losing
- 17:44, 11 July 2012 diff hist +8 23a:Dwarven weapon
- 17:44, 11 July 2012 diff hist +81 23a:Trading
- 17:40, 11 July 2012 diff hist -20 23a:Anvil
- 17:39, 11 July 2012 diff hist +6 23a:Human
- 17:36, 11 July 2012 diff hist +134 23a:Cave river
- 17:35, 11 July 2012 diff hist -11 23a:Magma flow →Initial Flood: mining skill IS checked
- 17:33, 11 July 2012 diff hist +71 23a:Magma flow →Magma Monsters: only 1 lava creature
- 17:32, 11 July 2012 diff hist -5 m 23a:Cave river →Waterfalls and sinks
- 17:32, 11 July 2012 diff hist +70 23a:Cave river →River monsters
- 17:31, 11 July 2012 diff hist -153 23a:Chasm →War dogs
- 17:28, 11 July 2012 diff hist +65 23a:Chasm →Chasm monsters: limits
- 17:26, 11 July 2012 diff hist +1 m 23a:River
- 17:25, 11 July 2012 diff hist -880 Template:World
- 17:24, 11 July 2012 diff hist +981 N Template:V0.34 world Created page with "<center> {| class="infobox" style="background-color: #f9f9f9; border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 60%;" ! colspa..."
- 17:24, 11 July 2012 diff hist +981 N Template:V0.31 world Created page with "<center> {| class="infobox" style="background-color: #f9f9f9; border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 60%;" ! colspa..."
- 17:24, 11 July 2012 diff hist +993 N Template:40d world Created page with "<center> {| class="infobox" style="background-color: #f9f9f9; border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 60%;" ! colspa..."
- 17:24, 11 July 2012 diff hist +825 N Template:23a world Created page with "<center> {| class="infobox" style="background-color: #f9f9f9; border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 60%;" ! colspa..."
- 17:19, 11 July 2012 diff hist +835 23a:Region interestingly, a given 2D fortress could only ever have ONE type of large creature in the magma flow, and one of them was broken current
- 17:08, 11 July 2012 diff hist +141 23a:Entity token →Items and Animals Used: EVIL && !CAN_LEARN && (LARGE_CAVERIVER || LARGE_CHASM) == siege minions
- 16:40, 11 July 2012 diff hist +186 m 23a:Creature token →A
- 16:30, 11 July 2012 diff hist +61 23a:Creature token
- 16:29, 11 July 2012 diff hist +1,918 23a:Region →Surroundings
- 15:56, 11 July 2012 diff hist -63 m 23a:Creature savage creatures can only show up in savage regions
- 15:54, 11 July 2012 diff hist -155 23a:Creature token in 23a, GOOD/EVIL/SAVAGE were all mutually exclusive (a [SAVAGE][EVIL] creature couldn't show up anywhere), and BENIGN had no effect on population selection
- 20:09, 10 July 2012 diff hist +12 m v0.34:Mining
- 14:49, 10 July 2012 diff hist -188 23a:Strange mood →Failure: magma workshops cannot lose power in this version
- 14:40, 10 July 2012 diff hist +6 m 23a:Strange mood Rated article "Exceptional" using the rating script
- 14:36, 10 July 2012 diff hist +7 m 23a Talk:Strange mood
- 13:00, 10 July 2012 diff hist +69 23a:Tile types in DF memory
- 12:57, 10 July 2012 diff hist +109 m v0.34:Tile types in DF memory →xx 01