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- 19:10, 21 July 2012 diff hist +46 40d:Room →Specific room quality grades: actually, Fine is enough to count as Legendary
- 18:46, 21 July 2012 diff hist +20 m v0.34:List of Dwarven Thoughts effective building value, rather
- 18:45, 21 July 2012 diff hist -12 m v0.34:List of Dwarven Thoughts it's the building value
- 15:39, 21 July 2012 diff hist +183 User:Quietust →Bugfixes
- 13:30, 21 July 2012 diff hist +84 23a:Creature token →V: 23a has lots of population types, but none of them are populated by VERMIN_RIVER creatures
- 13:16, 21 July 2012 diff hist +91 23a:Creature token →V: if the trap isn't made of glass, VERMIN_FLIES gives it a 25% chance per frame of escaping
- 13:14, 21 July 2012 diff hist +103 23a:Creature token →I: 5% chance per frame of escaping from a trap made of wood, amber, coral, leather, or glass, and a 25% chance of escaping from a plant/silk trap; in practice, only wooden traps are common, and glass traps only come from moods
- 13:10, 21 July 2012 diff hist +7 23a:Creature token →G: wood, amber, coral, and leather traps get a 0.5% chance per frame, while plant/silk trals get a 1% chance per frame; in practice, only wooden animal traps will exist
- 13:00, 21 July 2012 diff hist +288 v0.34 Talk:Door
- 16:09, 20 July 2012 diff hist +60 m v0.34:Pixie Reverted edits by Daonitre (talk) to last revision by QuietBot current
- 16:08, 20 July 2012 diff hist +88 v0.34:Fairy Undo revision 175638 by Daonitre (talk) Er, that wasn't intended to be D material - it's completely true, and even noted in the raws
- 21:53, 19 July 2012 diff hist +15 m 23a:Raw adamantine →Too Deep...
- 21:53, 19 July 2012 diff hist +13 23a:Raw adamantine →Too Deep...
- 21:33, 19 July 2012 diff hist +44 N 23a:Too deep Redirected page to 23a:Raw adamantine#Too Deep... current
- 21:33, 19 July 2012 diff hist 0 m 23a:Armor →Quality/Material equivalence
- 21:32, 19 July 2012 diff hist +210 23a:Armor →Quality/Material equivalence
- 21:31, 19 July 2012 diff hist -69 23a:Armor I've located and verified the code itself for this part
- 23:35, 18 July 2012 diff hist -83 23a:Weapon →Quality/Material equivalence
- 16:25, 18 July 2012 diff hist +1 m 23a:Weapon →Damage calculation
- 16:24, 18 July 2012 diff hist +43 Nm 23a:Damage Redirected page to 23a:Weapon#Damage calculation current
- 16:22, 18 July 2012 diff hist +107 23a:Weapon →Material damage modifiers: there's code to give 100% damage for Chitin, but you can never make weapons out of it...
- 16:18, 18 July 2012 diff hist 0 m 23a:Adamantine
- 16:18, 18 July 2012 diff hist +73 23a:Adamantine
- 16:15, 18 July 2012 diff hist +16 23a:Adamantine
- 16:15, 18 July 2012 diff hist +16 23a:Steel
- 16:15, 18 July 2012 diff hist +15 23a:Bronze
- 16:14, 18 July 2012 diff hist +15 23a:Silver
- 16:14, 18 July 2012 diff hist +15 23a:Copper current
- 16:14, 18 July 2012 diff hist +16 23a:Iron
- 16:13, 18 July 2012 diff hist +447 23a:Armor user straight from the code - armor user helps not only with encumbrance, but it also provides defense bonuses during combat
- 15:37, 18 July 2012 diff hist +24 m 23a:Silver
- 15:37, 18 July 2012 diff hist +24 23a:Copper confirmed from disasm
- 13:31, 18 July 2012 diff hist +118 v0.34:Announcement →Game-changing announcements: artifacts too
- 13:26, 18 July 2012 diff hist 0 v0.34:Announcement away with the "circus" crap
- 13:24, 18 July 2012 diff hist +9 v0.34:Crossbow friendly fire does not happen in DF
- 03:17, 18 July 2012 diff hist +8 23a:Alchemist (noble)
- 03:16, 18 July 2012 diff hist +127 23a:Soaper current
- 03:12, 18 July 2012 diff hist +28 N 23a:Migrant Created page with "#REDIRCT 23a:Immigration"
- 03:10, 18 July 2012 diff hist +4 m v0.34:Alchemy
- 22:34, 16 July 2012 diff hist +262 User talk:Sciguy1121
- 21:42, 16 July 2012 diff hist -353 23a:Important advice
- 21:37, 16 July 2012 diff hist +13 40d:Important advice
- 21:36, 16 July 2012 diff hist +13 v0.31:Important advice
- 21:36, 16 July 2012 diff hist +13 v0.34:Important advice this is bogus
- 21:33, 15 July 2012 diff hist +165 v0.31 Talk:Well →Mud Contaminant Rumors are FALSE
- 20:44, 14 July 2012 diff hist +277 23a:Creature token
- 15:35, 14 July 2012 diff hist +51 m v0.34:Strange mood →Eligibility: clarify
- 15:33, 14 July 2012 diff hist +210 v0.34:Strange mood →Maximum number of artifacts
- 15:26, 14 July 2012 diff hist +124 v0.34 Talk:Immigration →Strange moods
- 14:13, 14 July 2012 diff hist +93 v0.34:Ramp →Movement Using Ramps