v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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- 18:10, 30 August 2012 diff hist +10 v0.31:Hive it's not clear that this actually happens
- 11:18, 30 August 2012 diff hist +2 m v0.34:Plant token it's 0.34.11, not 34.11...
- 00:54, 29 August 2012 diff hist -88 m v0.34 Talk:Strange mood →Artifact not set before beginning of construction?
- 00:52, 29 August 2012 diff hist +354 v0.34 Talk:Strange mood
- 00:26, 29 August 2012 diff hist +57 m v0.34 Talk:Strange mood
- 00:26, 29 August 2012 diff hist +102 v0.34:Strange mood
- 00:23, 29 August 2012 diff hist -340 v0.34:Strange mood this doesn't need to be stated explicitly
- 00:13, 29 August 2012 diff hist +63 m v0.34 Talk:Strange mood →Artifact not set before beginning of construction?
- 00:12, 29 August 2012 diff hist +537 v0.34 Talk:Strange mood →Artifact not set before beginning of construction?
- 18:25, 28 August 2012 diff hist +1,194 N v0.34 Talk:Fortress Created page with "==Fortress Rank== A little while ago, I found 0.34.11's code for determining migrant info, and said code also calculates the various progress triggers '''and''' what looks like c..." current
- 18:17, 28 August 2012 diff hist +3 v0.34:Entity token straight from disassembly
- 16:27, 28 August 2012 diff hist +131 v0.34:Flow →Fluid Displacement by Cave-in, aka Pistons: cave-ins push liquids up 1 additional Z-level
- 16:09, 28 August 2012 diff hist +2 v0.34:Flow →Bugs: Using "flows" as a plural noun means you're talking about miasma/smoke/etc.
- 16:08, 28 August 2012 diff hist -1,646 v0.34:Flow Tested in Arena mode - flow is ONLY generated when water spreads out, NOT when water falls downward, during pressure pathing, or when displaced by a cave-in
- 15:42, 28 August 2012 diff hist +18 v0.34:Pressure Fluids are not "flows" - also, clarify some terminology a bit
- 12:58, 28 August 2012 diff hist +88 m v0.34:Thought →Unhappy Thoughts
- 19:51, 25 August 2012 diff hist +64 v0.34:Weapon
- 19:47, 25 August 2012 diff hist -3 40d:Olmman who inhabiting? current
- 22:29, 24 August 2012 diff hist -1 m v0.34 Talk:Manager
- 22:29, 24 August 2012 diff hist +244 m v0.34 Talk:Manager
- 22:24, 24 August 2012 diff hist +271 v0.34 Talk:Manager
- 18:27, 24 August 2012 diff hist +212 23a:Quickstart guide
- 23:42, 22 August 2012 diff hist +42 m v0.34:Personality trait
- 23:42, 22 August 2012 diff hist +42 m v0.31:Personality trait
- 23:41, 22 August 2012 diff hist -1,109 v0.31:Personality trait →Personality-Trait-Like Characteristics
- 23:41, 22 August 2012 diff hist -1,101 v0.34:Personality trait These messages actually have NOTHING to do with cave adaptation - cave adaptation is linked to the CAVE_ADAPT counter, while those messages are linked to the MOUNTAIN counter, both described on the Syndrome page
- 02:25, 21 August 2012 diff hist +447 v0.34 Talk:Elf
- 23:36, 20 August 2012 diff hist -7 v0.34:Armor -/xample
- 20:17, 20 August 2012 diff hist +7 m v0.31:Trap →Weapon Trap
- 20:17, 20 August 2012 diff hist +48 m v0.34:Trap →Weapon Trap
- 20:17, 20 August 2012 diff hist +41 m v0.31:Trap →Weapon Trap
- 20:16, 20 August 2012 diff hist +313 40d:Trap →Stone-fall Trap
- 20:15, 20 August 2012 diff hist +42 v0.31:Trap →Mechanism Quality
- 20:15, 20 August 2012 diff hist +42 v0.34:Trap Stone fall traps? Very likely. Cage traps? No.
- 20:13, 20 August 2012 diff hist +238 v0.34:Trap
- 20:13, 20 August 2012 diff hist +238 v0.31:Trap
- 20:12, 20 August 2012 diff hist +72 m 40d:Trap →Upright Spear/Spike
- 20:10, 20 August 2012 diff hist +133 40d:Trap
- 20:10, 20 August 2012 diff hist -3 m 23a:Trap
- 18:26, 20 August 2012 diff hist 0 m v0.34:Designations menu "reg"?
- 01:01, 20 August 2012 diff hist +343 N User talk:Lidhuin
- 00:59, 20 August 2012 diff hist +23 v0.31:Quarry bush they could only be edible if seeds themselves were capable of being edible raw, which they aren't current
- 00:58, 20 August 2012 diff hist -128 v0.34:Quarry bush no, they are NOT edible
- 00:56, 20 August 2012 diff hist +322 N v0.34 Talk:Quarry bush Created page with "==Edible rock nuts== The quarry bush SEED material may have [EDIBLE_RAW], but only certain types of items can ever be considered to be edible raw, and seeds are '''not''' one of ..."
- 00:52, 20 August 2012 diff hist +10 v0.34:Quarry bush They may be marked as [EDIBLE_RAW], but I'm pretty sure dwarves never actually try to eat SEEDS items...
- 18:06, 19 August 2012 diff hist +130 m 40d:Changes in v0.27 →Miscellaneous: actual criteria
- 17:39, 19 August 2012 diff hist +10 m 40d:Changes in v0.27 →Adamantine: killing the demon only affected RAW adamantine
- 17:38, 19 August 2012 diff hist +21 40d:Changes in v0.27 →Materials differences: all mining yields varied by skill even in 23a, just with lower maximum values
- 17:33, 19 August 2012 diff hist +99 m 40d:Changes in v0.27
- 17:31, 19 August 2012 diff hist +1 m 40d:Changes in v0.27 →Miscellaneous