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- 02:30, 5 September 2012 diff hist 0 m v0.34:Decoration →Bugs: wrong bug entry
- 21:09, 3 September 2012 diff hist +24 m v0.34:Magma-safe
- 23:00, 2 September 2012 diff hist +3 v0.34:Echidna that's not how the "skin" parameter works - you specify a type, not an amount
- 00:56, 2 September 2012 diff hist -150 v0.34:Creature token I've just located the code for this and it does NOT work that way anymore - the material has a "vulnerability" which is subtracted from 100; wood and leather are 5, cloth (any type) is 10, and inorganics are 0
- 00:32, 2 September 2012 diff hist +18 m 23a:Creature token found in disassembly, exactly as described
- 13:28, 31 August 2012 diff hist +34 m 23a:Melt item →Yield: the default yield is 0.5 bars, and I believe this is used for Blocks
- 13:25, 31 August 2012 diff hist +1 v0.34:Melt item →Yield
- 13:15, 31 August 2012 diff hist +330 v0.34 Talk:Melt item
- 02:48, 31 August 2012 diff hist +51 m v0.34:Dwarf fortress mode Rated article "Exceptional" using the rating script
- 18:10, 30 August 2012 diff hist +10 v0.34:Hive if this happens, it's a Bug
- 18:10, 30 August 2012 diff hist +10 v0.31:Hive it's not clear that this actually happens
- 11:18, 30 August 2012 diff hist +2 m v0.34:Plant token it's 0.34.11, not 34.11...
- 00:54, 29 August 2012 diff hist -88 m v0.34 Talk:Strange mood →Artifact not set before beginning of construction?
- 00:52, 29 August 2012 diff hist +354 v0.34 Talk:Strange mood
- 00:26, 29 August 2012 diff hist +57 m v0.34 Talk:Strange mood
- 00:26, 29 August 2012 diff hist +102 v0.34:Strange mood
- 00:23, 29 August 2012 diff hist -340 v0.34:Strange mood this doesn't need to be stated explicitly
- 00:13, 29 August 2012 diff hist +63 m v0.34 Talk:Strange mood →Artifact not set before beginning of construction?
- 00:12, 29 August 2012 diff hist +537 v0.34 Talk:Strange mood →Artifact not set before beginning of construction?
- 18:25, 28 August 2012 diff hist +1,194 N v0.34 Talk:Fortress Created page with "==Fortress Rank== A little while ago, I found 0.34.11's code for determining migrant info, and said code also calculates the various progress triggers '''and''' what looks like c..." current
- 18:17, 28 August 2012 diff hist +3 v0.34:Entity token straight from disassembly
- 16:27, 28 August 2012 diff hist +131 v0.34:Flow →Fluid Displacement by Cave-in, aka Pistons: cave-ins push liquids up 1 additional Z-level
- 16:09, 28 August 2012 diff hist +2 v0.34:Flow →Bugs: Using "flows" as a plural noun means you're talking about miasma/smoke/etc.
- 16:08, 28 August 2012 diff hist -1,646 v0.34:Flow Tested in Arena mode - flow is ONLY generated when water spreads out, NOT when water falls downward, during pressure pathing, or when displaced by a cave-in
- 15:42, 28 August 2012 diff hist +18 v0.34:Pressure Fluids are not "flows" - also, clarify some terminology a bit
- 12:58, 28 August 2012 diff hist +88 m v0.34:Thought →Unhappy Thoughts
- 19:51, 25 August 2012 diff hist +64 v0.34:Weapon
- 19:47, 25 August 2012 diff hist -3 40d:Olmman who inhabiting? current
- 22:29, 24 August 2012 diff hist -1 m v0.34 Talk:Manager
- 22:29, 24 August 2012 diff hist +244 m v0.34 Talk:Manager
- 22:24, 24 August 2012 diff hist +271 v0.34 Talk:Manager
- 18:27, 24 August 2012 diff hist +212 23a:Quickstart guide
- 23:42, 22 August 2012 diff hist +42 m v0.34:Personality trait
- 23:42, 22 August 2012 diff hist +42 m v0.31:Personality trait
- 23:41, 22 August 2012 diff hist -1,109 v0.31:Personality trait →Personality-Trait-Like Characteristics
- 23:41, 22 August 2012 diff hist -1,101 v0.34:Personality trait These messages actually have NOTHING to do with cave adaptation - cave adaptation is linked to the CAVE_ADAPT counter, while those messages are linked to the MOUNTAIN counter, both described on the Syndrome page
- 02:25, 21 August 2012 diff hist +447 v0.34 Talk:Elf
- 23:36, 20 August 2012 diff hist -7 v0.34:Armor -/xample
- 20:17, 20 August 2012 diff hist +7 m v0.31:Trap →Weapon Trap
- 20:17, 20 August 2012 diff hist +48 m v0.34:Trap →Weapon Trap
- 20:17, 20 August 2012 diff hist +41 m v0.31:Trap →Weapon Trap
- 20:16, 20 August 2012 diff hist +313 40d:Trap →Stone-fall Trap
- 20:15, 20 August 2012 diff hist +42 v0.31:Trap →Mechanism Quality
- 20:15, 20 August 2012 diff hist +42 v0.34:Trap Stone fall traps? Very likely. Cage traps? No.
- 20:13, 20 August 2012 diff hist +238 v0.34:Trap
- 20:13, 20 August 2012 diff hist +238 v0.31:Trap
- 20:12, 20 August 2012 diff hist +72 m 40d:Trap →Upright Spear/Spike
- 20:10, 20 August 2012 diff hist +133 40d:Trap
- 20:10, 20 August 2012 diff hist -3 m 23a:Trap
- 18:26, 20 August 2012 diff hist 0 m v0.34:Designations menu "reg"?