v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
User contributions
Jump to navigation
Jump to search
- 20:34, 20 June 2013 diff hist +82 N Category:Masterwork:Creature raw pages Created page with "All /raw pages for CREATURE objects from the Masterwork Mod {{Category|Raw pages}}"
- 20:30, 20 June 2013 diff hist +260 User talk:Quietust →Patch Licence
- 15:47, 20 June 2013 diff hist +513 User talk:Quietust →Adding mod raws to DFRawFunctions
- 15:39, 20 June 2013 diff hist +274 User talk:Quietust →Patch Licence
- 13:20, 18 June 2013 diff hist -146 User:Jifodus/CMV file format →File Format: g_src includes the code for movieplayer, and this is how it actually works current
- 00:50, 15 June 2013 diff hist -1 m 23a:Siege engine
- 01:31, 14 June 2013 diff hist +282 v0.34:Inorganic material definition token
- 01:30, 14 June 2013 diff hist +176 v0.34:Mining →Mineral production (profit!)
- 23:25, 28 May 2013 diff hist -177 23a:Metal →List of metals: I've analyzed the relevant code, and strange moods are *not* capable of making silver armor/weapons (those can only be made of copper or iron) or zinc items
- 17:31, 25 May 2013 diff hist +27 m Template:Wikisrc
- 01:15, 21 May 2013 diff hist +173 v0.34:Trap →Weapon Trap: clarify
- 01:13, 21 May 2013 diff hist -377 v0.34:Mechanism trap jamming is explained in the Trap article
- 01:09, 21 May 2013 diff hist -36 40d:Mechanism
- 20:59, 20 May 2013 diff hist +66 Planepacked →Creation: today, we know that the moody dwarf "insanity timeout" only counts down while the dwarf is waiting inside the workshop, and it resets as soon as they go to collect the next item
- 20:56, 20 May 2013 diff hist +5,961 N 23a:Exploit many of the exploits from 40d were also possible in 23a
- 16:06, 18 May 2013 diff hist +203 v0.31:Gem suspected to be the same as 0.34, confirmed via disassembly current
- 16:01, 18 May 2013 diff hist +203 v0.34:Gem found the code in 0.34, and the ratios are *different*
- 04:39, 18 May 2013 diff hist +37 m 40d:Gem
- 04:38, 18 May 2013 diff hist +62 40d:Gem found the code in 40d, and it's mostly the same as 23a except with one notable difference: a bug seems to prevent "Cut Glass" from ever producing crafts, so it always produces gems instead
- 17:52, 17 May 2013 diff hist +15 m 23a:Trade good →Materials current
- 17:52, 17 May 2013 diff hist +112 23a:Trade good →Materials: craft types are restricted by material - shell excludes scepters, cloth/leather excludes figurines/scepters/crowns/rings, and pearl excludes scepters/crowns (though you can never make stuff out of pearl to begin with)
- 16:19, 17 May 2013 diff hist +7 m 23a:Gem
- 16:19, 17 May 2013 diff hist +24 23a:Gem found the code for this
- 18:28, 30 April 2013 diff hist -28 v0.34:Creature token No it does not - ARTIFICIAL_HIVEABLE sets creature flag 103, while VERMIN_SOIL_COLONY sets creature flag 7
- 15:58, 19 April 2013 diff hist -7 m Magma Pool Redirected page to Magma pool current
- 13:39, 11 April 2013 diff hist +286 v0.34 Talk:Dog
- 02:33, 9 April 2013 diff hist +660 23a:Immigration →How immigration is calculated
- 02:32, 9 April 2013 diff hist +553 40d:Immigration →How immigration is calculated
- 02:31, 9 April 2013 diff hist +579 v0.31:Immigration →Migrant wave sizes
- 02:30, 9 April 2013 diff hist +598 v0.34:Immigration →Migrant wave sizes: it was like this in 23a, and it's still like this in 0.34.11
- 21:01, 2 April 2013 diff hist +73 v0.34:Stone →Stones forming entire layers: MG -> magma symbol
- 23:54, 1 April 2013 diff hist +9 m HFS Reverted edits by Zzedar (talk) to last revision by Quietust
- 23:50, 1 April 2013 diff hist +219 v0.34:Giant crab current
- 23:46, 1 April 2013 diff hist +43 v0.34:Giant crab can't resist...
- 19:51, 16 March 2013 diff hist -18 m 40d:Workshop
- 19:50, 16 March 2013 diff hist -18 m 23a:Workshop →Using workshops
- 19:49, 16 March 2013 diff hist +95 m 23a:Workshop
- 23:40, 13 March 2013 diff hist +21 User talk:Ar-Pharazon →DF2012:Tool current
- 23:40, 13 March 2013 diff hist +122 User talk:Ar-Pharazon →DF2012:Tool: new section
- 23:38, 13 March 2013 diff hist -4 m v0.34:Tool Reverted edits by Ar-Pharazon (talk) to last revision by Loci
- 22:54, 8 March 2013 diff hist -1 v0.34:Fire imp dragonfire is 50000, so they are NOT immune to it
- 22:07, 7 March 2013 diff hist +11 m v0.34:Pond turtle cats, webs, and doors are all things that can kill vermin
- 22:06, 7 March 2013 diff hist +24 m v0.34:Pond turtle
- 22:05, 7 March 2013 diff hist +55 v0.34:Pond turtle
- 21:58, 7 March 2013 diff hist -2 m Template:RT
- 21:45, 7 March 2013 diff hist -16 Template:RT →Examples
- 21:41, 7 March 2013 diff hist 0 m Template:RT
- 21:40, 7 March 2013 diff hist 0 v0.34:Sky current
- 21:39, 7 March 2013 diff hist 0 m Template:RTS if you're going to make a shortcut for the "sky" tile, at least use the correct one! current
- 21:36, 7 March 2013 diff hist +15 Template:Ns/0 0.21.105.21a, 0.22.110.22f, 0.27.169.32a, etc.