v50 Steam/Premium information for editors
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- 03:26, 21 June 2013 diff hist +461 User talk:Quietust →Patch Licence
- 03:20, 21 June 2013 diff hist +221 User talk:Quietust →Adding mod raws to DFRawFunctions
- 20:43, 20 June 2013 diff hist -2 m v0.34:Whip/raw current
- 20:43, 20 June 2013 diff hist -2 v0.34:War hammer/raw current
- 20:43, 20 June 2013 diff hist -2 v0.34:Two-handed sword/raw current
- 20:43, 20 June 2013 diff hist -2 v0.34:Spear/raw current
- 20:43, 20 June 2013 diff hist -2 v0.34:Short sword/raw current
- 20:43, 20 June 2013 diff hist -2 m v0.34:Scourge/raw current
- 20:43, 20 June 2013 diff hist -2 m v0.34:Scimitar/raw current
- 20:43, 20 June 2013 diff hist -2 m v0.34:Pike (weapon)/raw current
- 20:43, 20 June 2013 diff hist -2 m v0.34:Pick/raw current
- 20:43, 20 June 2013 diff hist -2 m v0.34:Morningstar/raw current
- 20:43, 20 June 2013 diff hist -2 v0.34:Maul/raw current
- 20:43, 20 June 2013 diff hist -2 m v0.34:Mace/raw current
- 20:43, 20 June 2013 diff hist -2 m v0.34:Long sword/raw current
- 20:43, 20 June 2013 diff hist -2 m v0.34:Halberd/raw current
- 20:43, 20 June 2013 diff hist -2 v0.34:Great axe/raw current
- 20:43, 20 June 2013 diff hist -2 v0.34:Flail/raw current
- 20:43, 20 June 2013 diff hist -2 v0.34:Dagger/raw current
- 20:43, 20 June 2013 diff hist -2 v0.34:Crossbow/raw current
- 20:43, 20 June 2013 diff hist -2 v0.34:Bow/raw current
- 20:43, 20 June 2013 diff hist -2 m v0.34:Blowgun/raw current
- 20:43, 20 June 2013 diff hist -2 m v0.34:Battle axe/raw get rid of newlines current
- 20:34, 20 June 2013 diff hist +82 N Category:Masterwork:Creature raw pages Created page with "All /raw pages for CREATURE objects from the Masterwork Mod {{Category|Raw pages}}"
- 20:30, 20 June 2013 diff hist +260 User talk:Quietust →Patch Licence
- 15:47, 20 June 2013 diff hist +513 User talk:Quietust →Adding mod raws to DFRawFunctions
- 15:39, 20 June 2013 diff hist +274 User talk:Quietust →Patch Licence
- 13:20, 18 June 2013 diff hist -146 User:Jifodus/CMV file format →File Format: g_src includes the code for movieplayer, and this is how it actually works current
- 00:50, 15 June 2013 diff hist -1 m 23a:Siege engine
- 01:31, 14 June 2013 diff hist +282 v0.34:Inorganic material definition token
- 01:30, 14 June 2013 diff hist +176 v0.34:Mining →Mineral production (profit!)
- 23:25, 28 May 2013 diff hist -177 23a:Metal →List of metals: I've analyzed the relevant code, and strange moods are *not* capable of making silver armor/weapons (those can only be made of copper or iron) or zinc items
- 17:31, 25 May 2013 diff hist +27 m Template:Wikisrc
- 01:15, 21 May 2013 diff hist +173 v0.34:Trap →Weapon Trap: clarify
- 01:13, 21 May 2013 diff hist -377 v0.34:Mechanism trap jamming is explained in the Trap article
- 01:09, 21 May 2013 diff hist -36 40d:Mechanism
- 20:59, 20 May 2013 diff hist +66 Planepacked →Creation: today, we know that the moody dwarf "insanity timeout" only counts down while the dwarf is waiting inside the workshop, and it resets as soon as they go to collect the next item
- 20:56, 20 May 2013 diff hist +5,961 N 23a:Exploit many of the exploits from 40d were also possible in 23a
- 16:06, 18 May 2013 diff hist +203 v0.31:Gem suspected to be the same as 0.34, confirmed via disassembly current
- 16:01, 18 May 2013 diff hist +203 v0.34:Gem found the code in 0.34, and the ratios are *different*
- 04:39, 18 May 2013 diff hist +37 m 40d:Gem
- 04:38, 18 May 2013 diff hist +62 40d:Gem found the code in 40d, and it's mostly the same as 23a except with one notable difference: a bug seems to prevent "Cut Glass" from ever producing crafts, so it always produces gems instead
- 17:52, 17 May 2013 diff hist +15 m 23a:Trade good →Materials current
- 17:52, 17 May 2013 diff hist +112 23a:Trade good →Materials: craft types are restricted by material - shell excludes scepters, cloth/leather excludes figurines/scepters/crowns/rings, and pearl excludes scepters/crowns (though you can never make stuff out of pearl to begin with)
- 16:19, 17 May 2013 diff hist +7 m 23a:Gem
- 16:19, 17 May 2013 diff hist +24 23a:Gem found the code for this
- 18:28, 30 April 2013 diff hist -28 v0.34:Creature token No it does not - ARTIFICIAL_HIVEABLE sets creature flag 103, while VERMIN_SOIL_COLONY sets creature flag 7
- 15:58, 19 April 2013 diff hist -7 m Magma Pool Redirected page to Magma pool current
- 13:39, 11 April 2013 diff hist +286 v0.34 Talk:Dog
- 02:33, 9 April 2013 diff hist +660 23a:Immigration →How immigration is calculated