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  • ...nd "material" as labeled; the color is visible immediately upon confirming the construction order. (* i.e. the first material created or imported on your map, by chronological order.{{ci
    8 KB (1,392 words) - 08:47, 11 June 2023
  • ...ain and thus cannot be stunned, can [[syndrome|poison]] creatures and have the ability to shoot [[web]]bing to ensnare their prey. ...verns, deep below the surface. They can be extremely hard to kill. Due to the material changes, however, chitin is not as great as armour as it used to b
    9 KB (1,428 words) - 02:54, 6 February 2015
  • '''Silk farming''' is the process of havesting large quantities of silk from webslinging creatures li # The webslinging creature must be aggressive toward its bait. Tame giant cave s
    9 KB (1,272 words) - 14:31, 23 November 2016
  • ...between other entities, which can result in global networks of [[trade]], the sharing of [[knowledge]], and conflicts due to disagreements, which may bre ...of civilizations in each world. All civilizations will initially be one of the five main [[race]]s, although over time, individuals of other races can joi
    11 KB (1,773 words) - 00:20, 25 January 2023
  • - "woodcutting" - normal case, the activity of cutting trees --> ...kill. As with other skills, it's developed with practice. Higher levels of the skill make felling trees quicker.
    9 KB (1,578 words) - 04:08, 20 December 2022
  • ...between other entities, which can result in global networks of [[trade]], the sharing of [[knowledge]], and conflicts due to disagreements, which may bre ...of civilizations in each world. All civilizations will initially be one of the five main [[race]]s, although over time, individuals of other races can joi
    12 KB (1,870 words) - 03:19, 24 April 2024
  • = The Outpost Bimbâsen - the Dumbzeber saga = From the Chronicles of Reg Shem.
    9 KB (1,555 words) - 13:04, 23 April 2010
  • - "woodcutting" - normal case, the activity of cutting trees --> ...kill. As with other skills, it's developed with practice. Higher levels of the skill make felling trees quicker.
    9 KB (1,580 words) - 07:07, 20 April 2024
  • ...in the world generation menu by editing advanced parameters, or by editing the file directly. Parameters are also explained at [[Advanced world generation | The name of the template you've created, not the name of the world itself.
    8 KB (1,392 words) - 20:30, 23 June 2017
  • ...allowing you to make a trade depot which is elevated above the surrounding land. ...way for the caravan to get to your depot, unless you chop down a path for the wagons.
    6 KB (1,115 words) - 07:38, 10 November 2022
  • To begin playing Dwarf Fortress, you must first create a world to play in. At the game's main menu, you can choose to either {{DFtext|Create New World!}} or This article will cover basic world generation using the first option.
    7 KB (1,143 words) - 00:22, 22 March 2014
  • ..., particularly with [[cliff]]s, [[waterfall]]s can be found. Rivers can be the lifeblood of a fortress, potentially providing a renewable source of water ...The only differences between the first four types are their appearance on the world map, their width, and possibly their rate of flow.
    16 KB (2,181 words) - 18:01, 29 January 2024
  • ...hing or weapons made of inappropriate [[material]]s, can always be sold to the next [[caravan]]. ...othing and armor are. These items will generally be low-quality, except in the case of warlords, mercenaries, or races that particularly [[Ethics|value cr
    13 KB (2,048 words) - 14:30, 15 December 2023
  • ...portant concepts. This article is for an unarmed, immediate response only, the most basic concept.)'' ...no armour or weapons, perhaps a [[thief]], perhaps a [[creature]], this is the easiest way to do it (short of relying on [[Kennel#Trainable_Animals|attack
    7 KB (1,192 words) - 03:07, 20 December 2022
  • ...dvanced Parameters}}. This article will cover basic world generation using the first option. The basic world generation menu looks like this.
    7 KB (1,085 words) - 15:28, 26 March 2022
  • ...a [[cavern]]. Rarely, a cave may lack any passage or even an entrance into the mound. ...|stealing items]] from nearby sites, their hoard will be littered all over the site. [[Dragon]]s are known to hoard jewelry; [[ettin]]s and [[giant]]s hoa
    7 KB (1,273 words) - 03:13, 20 December 2022
  • ...a [[cavern]]. Rarely, a cave may lack any passage or even an entrance into the mound. ...|stealing items]] from nearby sites, their hoard will be littered all over the site. [[Dragon]]s are known to hoard jewelry; [[ettin]]s and [[giant]]s hoa
    7 KB (1,276 words) - 23:49, 29 February 2024
  • ...[tree]], for instance). Please note that irrigating Soil will not improve the quality (ie. irrigated Sand will still be poor quality, while irrigated Roc ...ys erroneously report that there is no usable mud/soil. This is a bug - if the plot is green it will function correctly.)
    11 KB (1,554 words) - 15:33, 12 January 2024
  • ...urther irrigation will be required, unless you somehow accidentally remove the mud (by building a [[construction|constructed]] floor or chopping down a [[ ...ys erroneously report that there is no usable mud/soil. This is a bug - if the plot is green it will function correctly.)
    11 KB (1,528 words) - 03:36, 20 December 2022
  • please use the following template to add new world examples [[File:desert-world-map.png|thumb|400px|right|Shagthoomon "The Everseeing Realms"]]
    89 KB (5,482 words) - 21:56, 10 January 2023

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