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  • ...s severity goes up. While harmless in itself, unless in the lungs in which the unlucky dwarf will be unable to breathe, a resulting infection might cause ...in the venom. This will quickly cause an affected creature to bleed out if the syndrome is not immediately treated.
    4 KB (706 words) - 21:53, 26 July 2021
  • ...in the lungs, in which case the unlucky dwarf may be unable to breathe if the effect or a subsequent infection is severe.) ...in the venom. This will quickly cause an affected creature to bleed out if the syndrome is not immediately treated.
    5 KB (759 words) - 04:01, 20 December 2022
  • ...5 root words. For instance, the noun "age" and the verb "to age" are under the same root word AGE. |tar || SOMBER || LAND
    18 KB (2,676 words) - 16:46, 20 December 2022
  • ...dates, so it may be helpful to research potential candidates in advance of the liaison's offer when more information is available. ...verrun with baron(esse)s that will never leave for the sites that they are the rulers of.
    4 KB (662 words) - 20:19, 16 June 2024
  • ...if left to rot long enough after being caught. Alternatively, a few larger land animals ([[giant snail]]s, some [[forgotten beast]]s) also produce shells w ...ery]]. This process takes time, however, so make sure you do it ''before'' the strange mood strikes. Alternatively, you could use an adventurer to import
    5 KB (888 words) - 03:56, 20 December 2022
  • ...s a building used to improve the [[marksdwarf]] skill. An archery range is the [[room]] defined from an archery target. ...target. It uses one [[stone]], [[log]], [[bar]] or [[block]] and requires the [[architecture]] [[skill]] to finish.
    4 KB (632 words) - 14:31, 8 December 2011
  • ...luid and [[contaminant]] found in the bodies of most living [[creature]]s. The preferred fluid of [[Armok]], it serves as a vital part of those who posses ...{{bug|296}}. Dwarves walking on tiles with a blood smear will spread it to the next tile, where it will form a spattering of blood, then a smear, which is
    6 KB (969 words) - 21:14, 16 March 2024
  • ...in a [[kitchen]], [[still]] or [[farmer's workshop]] will be canceled with the announcement {{DFtext|...needs '''unrotten''' (item)|4:1}}. That doesn't m ...ked as rotten if they are affected by a [[syndrome]] that causes necrosis. The afflicted body part produces miasma from time to time.
    6 KB (1,005 words) - 16:33, 22 February 2024
  • ...re not guaranteed to remain where you've sent them; they become subject to the turmoil of [[world activities]] like anyone else, and may move elsewhere. Elevation of [[noble|nobility]] in your fortress is directly tied to the number of off-site holdings you control.
    5 KB (843 words) - 18:03, 28 March 2024
  • ...ure that was released with version 0.31.19 and are [[activity zone]]s that the player creates to hold tame animals, especially grazing animals. Herbivoro ...h by pressing {{K|Esc}} and idle dwarves with [[animal hauling]] will lead the animals to pasture.
    9 KB (1,229 words) - 06:09, 23 November 2022
  • ...e taken to ensure that the pasture is large enough to provide food for all the assigned animals (and any auto-assigned babies). Other sources are [[Animal Grazing animals use the {{token|STANDARD_GRAZER}} which calculates a value from this formula:
    11 KB (1,279 words) - 19:57, 9 March 2024
  • ...vant, as they will occasionally blink into and out of view on the screen. The main distinctions between vermin and [[creature]]s are that vermin i) do no Most vermin can be tamed and then adopted by dwarves, if the [[dwarf]] has a preference for a particular type, which is rare. [[Purring
    20 KB (3,052 words) - 00:36, 23 October 2018
  • ...vant, as they will occasionally blink into and out of view on the screen. The main distinctions between vermin and [[creature]]s are that vermin i) do no Most vermin can be tamed and then adopted by dwarves, if the [[dwarf]] has a preference for a particular type, which is rare. [[Purring
    19 KB (2,955 words) - 15:30, 30 June 2021
  • ...in a [[kitchen]], [[still]] or [[farmer's workshop]] will be canceled with the announcement "''...needs '''unrotten''' (item)''". That doesn't mean you o ...ked as rotten if they are affected by a [[syndrome]] that causes necrosis. The afflicted body part produces miasma from time to time.
    5 KB (857 words) - 11:49, 7 July 2014
  • ...shop''' is used to slaughter [[Tame animals|tame animals]], or to butcher the corpses or skeletons of slain wild animals. A tame animal can be designate * pressing {{key|v}}, moving the cursor over the animal and pressing {{key|p}}-{{key|s}}, or
    5 KB (826 words) - 19:21, 1 August 2013
  • ...e taken to ensure that the pasture is large enough to provide food for all the assigned animals (and any auto-assigned babies). Other sources are [[Animal Grazing animals use the {{token|STANDARD_GRAZER}} which calculates a value from this formula:
    11 KB (1,270 words) - 16:37, 11 January 2024
  • Summary: The Modest Mod is a collection of vital bugfixes and tweaks that everyone shoul See forum thread for the list of changes.<br >
    6 KB (890 words) - 12:19, 8 July 2014
  • A '''bronze colossus''' (plural: '''bronze colossuses''' from the raws) is a [[megabeast]]. When one takes up residence near a fortress, it's ...height of the Statue of Liberty. This of course assumes it is sculpted in the form of a nude male — a clothed or female figure might be shorter or tall
    5 KB (812 words) - 20:28, 4 April 2014
  • ...al Map, and the biome's information will be displayed on the right side of the screen. ...the difficulty of your game. Each biome has a different set of resources; the availability of [[tree]]s, [[sand]], certain [[plant]]s or [[animal]]s, and
    7 KB (958 words) - 18:47, 31 July 2012
  • ...al Map, and the biome's information will be displayed on the right side of the screen. ...the difficulty of your game. Each biome has a different set of resources; the availability of [[tree]]s, [[sand]], certain [[plant]]s or [[animal]]s, and
    6 KB (949 words) - 00:36, 23 June 2014

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