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  • ...eeks), and doesn't require fuel. Due to their incredible value, adamantine items cannot be decorated '''or''' traded.
    3 KB (450 words) - 02:11, 13 March 2024
  • ...n the other, to avoid a sort of "industrial magic" mentality where special items lose their glamor. ...ever used, but third-party utilities can add the following enchantments to items:
    3 KB (510 words) - 14:16, 12 December 2023
  • * added specific temperature information to the map/units/items/vegetation * added temperature transfer between the environment and ground items
    4 KB (672 words) - 14:49, 13 March 2014
  • ..., [[lye]], [[potash]], [[pearlash]], [[soap]], clear and crystal [[glass]] items, and [[obsidian]] short swords). Even offering them something wood-related ...items are acceptable, even when [[charcoal]] is used in their production. Items made from [[silk]] are acceptable, as are all non-wooden plant-based produc
    4 KB (738 words) - 12:46, 5 November 2020
  • ...items are picked up so that the chasm jobs will be cancelled, allowing the items to be retrieved (after going into the Stocks screen and unmarking them).
    7 KB (1,164 words) - 15:12, 28 June 2024
  • ..., there seems to be a mechanism that makes them target other, higher value items inside instead, too. Certain "playful" [[creatures]] will also try to steal items from your hoard, if left open to more general traffic. These include [[rac
    4 KB (731 words) - 16:51, 5 February 2014
  • ...are used to make raw [[glass]] (a [[gem]]), [[block]]s, and [[furniture]] items. All furniture made at a glass furnace can also be made out of either [[met ...and then have another (ideally a [[magma glass furnace]]) churn out glass items, as the "Collect Sand" task will keep the furnace occupied and unavailable
    5 KB (557 words) - 15:45, 8 December 2011
  • ...get running and will clear excess stone from your fortress. Glass produces items with higher base [[value]] (unless you make your masons use light or dark s
    2 KB (380 words) - 15:45, 8 December 2011
  • '''Usefulness:''' It's like a drowning chamber, but any items carried by the victim will probably be destroyed. Depending on your style o '''Difficulty:''' Low-Medium. Acquiring valuable items can be annoying sometimes. Also you need guards to actually put them in jai
    6 KB (1,036 words) - 03:56, 7 March 2017
  • ...[[path]] between the stockpile and the items. And, depending on how many items you brought, patience. ...abor enabled will then deconstruct the wagon into its component logs. The items will then be scattered in a slightly wider pattern in that same location.
    2 KB (359 words) - 15:56, 8 December 2011
  • * Store various items in stockpiles ...hauling''' [[labor]] enabled (default) will participate in hauling various items to [[stockpile]]s such as bars/blocks, cloth, leather, coins, weapons, armo
    505 bytes (68 words) - 15:46, 8 December 2011
  • The only way to force a soldier to equip certain items is to lock them in a room with it. Since stockpiles cannot be restricted by ...and decides to Pickup Equipment. If the room contains all of the necessary items, your dwarf should equip them in short order.
    13 KB (2,207 words) - 03:21, 21 November 2021
  • ...en and clear glass]] items at a [[glass furnace]] ([[glass|crystal glass]] items require [[rock crystal]] in its place). To collect sand, simply issue the t
    2 KB (305 words) - 15:52, 8 December 2011
  • ...versions (and using certain utilities), it is possible to forbid specific items at any point. The opposite of forbid is [[reclaim]], which removes the forbidden status of items.
    736 bytes (111 words) - 23:33, 26 September 2021
  • ...nimal's modvalue, so items made from common animals are less valuable than items made from rare animals like a [[giant cave spider]] or a [[dragon]]. An an
    15 KB (2,489 words) - 15:17, 25 March 2014
  • ...the [[room value|value]] of a [[room]]. Each box holds a varying number of items. Dwarves may walk through tiles with boxes.
    705 bytes (113 words) - 22:35, 3 June 2024
  • ...e items in your fortress in various useful ways (such as [[melt]]ing metal items or [[chasm]]ing unwanted garbage).
    2 KB (226 words) - 15:00, 21 August 2024
  • ...ted with by the Set Building Tasks/Prefs command ( {{k|q}} ), and the View Items in Buildings command ( {{k|t}} ). Included in this are workshops, doors, tr ...ls or blocks, although some [[workshop]]s require some additional finished items as well.
    1,006 bytes (160 words) - 15:38, 8 December 2011
  • ...* Note that [[preference]]s can alter a dwarf's perception of the value of items made from a type of wood that they prefer.)'' Saplings will not grow on a tile with items on it (such as stone, food, etc). Saplings will not grow where a [[road]]
    8 KB (1,221 words) - 01:22, 20 October 2023
  • ...Legendary+5 dwarf will make masterpieces 27% of the time (and exceptional items the other 73% of the time). Skill beyond Legendary+5 does not increase the
    7 KB (917 words) - 15:42, 8 December 2011

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