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v0.31:Slade
This article is about an older version of DF. |
This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down! |
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Properties | ||||||||||||||||||||||||||||||||||||
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Slade is the stone that makes up the surrounding layers of Template:Ls. After dwarves dig deep enough down into Template:L veins, large, demonic caverns made of slade will open up and spew forth demons. Template:Ls are also made entirely of slade.
Slade is very, very heavy - according to the density specified in the raws, a single half-meter diameter boulder weighs around 14 metric tons; by comparison, an equivalent volume of freshly mined Template:L weighs around only 1.5 metric tons (but can somehow still be picked up by a dwarf) - making slade around 9.348 times as dense as platinum. Making slade the heaviest material in the game.
In Fortress Mode, it is not possible to mine through slade walls (although a bug allows channeling through floors from above, it does not actually remove the wall underneath it), and it cannot be imported, therefore the material is completely unusable in the game itself. If you do mine it though (though cheating), it is still unusable, as it uses the metal ore template, yet it is not an ore. And since it doesn't show up in the stone screen and is considered a economic rock[Verify] (metal ore), it cannot be used as a rock.
It is possible to use weapons made out of this extremely dense material in Arena mode - tests show that weapons and armor made out of this superdense rock are at least comparable to if not stronger than even Adamantine.
Sometimes nobles will ask for slade items in mandates. This might be a good time to organize an Template:L.
[INORGANIC:SLADE]
[STATE_NAME_ADJ:ALL_SOLID:slade][DISPLAY_COLOR:0:0:1][TILE:176]
[ITEM_SYMBOL:'*']
[DEEP_SURFACE]
[DISPLAY_COLOR:0:0:1]
[SOLID_DENSITY:200000]
[IMPACT_YIELD:4000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:4000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:4000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:4000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:4000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:4000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:1000] no swords until you can pick mats
[ITEMS_HARD]
[IS_STONE]
[UNDIGGABLE] |