v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

v0.31:Murky pool

From Dwarf Fortress Wiki
Jump to navigation Jump to search
This article is about an older version of DF.

Murky pools are small pools of Template:L on the surface of the map. They can be filled with freshwater, saltwater or brackish water.

Murky pools act as a finite water source and a biome.

As a water source

A pool can be used as a water source and Template:L with the Template:L labour enabled will attempt to fish in them.

Murky pools can evaporate completely in Template:L in sufficiently hot Template:Ls, or can be Template:L, but in either case can be refilled by Template:Lwater or melting Template:L or Template:L.

Drinking from a murky pool will give dwarves an unhappy Template:L. Dwarves will not normally drink from murky pools if they can at all help it; preferring alcohol, well water, or running water from a brook/stream/river over water from a murky pool.

Using water from a murky pool to wash injuries results in a higher chance of the wound becoming Template:L

Sometimes the only Template:L visible on the map is in murky pools. In hot and scorching climates, its typically a good idea to quickly create a Template:L to collect the water from murky pools before it all evaporates.

As a biome

The Template:L pool means the area in the pool (under water) and close by the pool. This kind of biome won't be shown on the Template:L , but most biomes have some.

There are six types of pools, divided in climate and the kind of water. They are listed in the following table:

Brackish water Freshwater Saltwater
Temperate Temperate brackish pool Temperate freshwater pool Temperate saltwater pool
Tropical Tropical brackish pool Tropical freshwater pool Tropical saltwater pool

These are also used for any dwarf-made pools of water, even those that may be connected to rivers.

Removing

In order to remove a murky pool, you must first remove the water. You can do this with a Template:L, or you can let pools evaporate in hot/scorching climates, or you can just dig into your pools from the side and let the water drain away and evaporate.

The bottom of a murky pool will keep its "murky pool" status, presumably to let the game know that water should collect there during rain storms. You can't build certain structures, including farm plots, on dry "murky pool" tiles.

To de-murk those tiles, simply build a paved road on top of them, and then remove it. The floor covered by the road will become standard soil once the road is removed. Be aware that once you do this the tiles won't gather rainwater anymore.

A drained Murky Pool tile will block Template:L access.

Fauna

Only very few creatures are found in murky pools. There are:


Adventure Mode

Conducting combat around murky pools is dangerous, as you may dodge or be thrown into them and drown. Dried Murky Pools are even more dangerous, as no amount of Template:L skill can save you.

Thawing and drowning

In fortress mode, frozen murky pools will, when they thaw, do so instantly. Any dwarf standing on the ice will plunge into the water with a risk of drowning if they can not find a nearby ramp quick enough. (unless they have Adequate or better Template:L skill, the fall will Template:L them.). To reduce the chance of this happening, you can use Template:L designations: mark the ice as restricted, and put a high traffic ring around the perimeter of the pool. Or, if you don't need to Template:L from it, you can Template:L a Template:L around it or a Template:L over it.