REACHED_PEAK
|
See calendar
|
ERA_CHANGE
|
ENDGAME_EVENT_1
|
Discovery of the HFS
|
ENDGAME_EVENT_2
|
FEATURE_DISCOVERY
|
Discovery of caverns and their various features
|
STRUCK_DEEP_METAL
|
Striking adamantine
|
STRUCK_MINERAL
|
Striking a mineral while mining
|
STRUCK_ECONOMIC_MINERAL
|
COMBAT_TWIST_WEAPON
|
Used in combat, most often in adventure mode (also in the arena)
|
COMBAT_LET_ITEM_DROP
|
COMBAT_START_CHARGE
|
COMBAT_SURPRISE_CHARGE
|
COMBAT_JUMP_DODGE_PROJ
|
COMBAT_JUMP_DODGE_STRIKE
|
COMBAT_DODGE
|
COMBAT_COUNTERSTRIKE
|
COMBAT_BLOCK
|
COMBAT_PARRY
|
COMBAT_CHARGE_COLLISION
|
COMBAT_CHARGE_DEFENDER_TUMBLES
|
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
|
COMBAT_CHARGE_ATTACKER_TUMBLES
|
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
|
COMBAT_CHARGE_TANGLE_TOGETHER
|
COMBAT_CHARGE_TANGLE_TUMBLE
|
COMBAT_CHARGE_RUSH_BY
|
COMBAT_CHARGE_MANAGE_STOP
|
COMBAT_CHARGE_OBSTACLE_SLAM
|
COMBAT_WRESTLE_LOCK
|
COMBAT_WRESTLE_CHOKEHOLD
|
COMBAT_WRESTLE_TAKEDOWN
|
COMBAT_WRESTLE_THROW
|
COMBAT_WRESTLE_RELEASE_LOCK
|
COMBAT_WRESTLE_RELEASE_CHOKE
|
COMBAT_WRESTLE_RELEASE_GRIP
|
COMBAT_WRESTLE_STRUGGLE
|
COMBAT_WRESTLE_RELEASE_LATCH
|
COMBAT_WRESTLE_STRANGLE_KO
|
COMBAT_WRESTLE_ADJUST_GRIP
|
COMBAT_GRAB_TEAR
|
COMBAT_STRIKE_DETAILS
|
COMBAT_STRIKE_DETAILS_2
|
COMBAT_EVENT_ENRAGED
|
COMBAT_EVENT_STUCKIN
|
COMBAT_EVENT_LATCH_BP
|
COMBAT_EVENT_LATCH_GENERAL
|
COMBAT_EVENT_PROPELLED_AWAY
|
COMBAT_EVENT_KNOCKED_OUT
|
COMBAT_EVENT_STUNNED
|
COMBAT_EVENT_WINDED
|
COMBAT_EVENT_NAUSEATED
|
MIGRANT_ARRIVAL_NAMED
|
|
MIGRANT_ARRIVAL
|
The arrival of migrants
|
DIG_CANCEL_WARM
|
The cancellation of a mining task due to potentially dangerous stone.
|
DIG_CANCEL_DAMP
|
AMBUSH_DEFENDER
|
Discovering an ambush
|
AMBUSH_RESIDENT
|
AMBUSH_THIEF
|
AMBUSH_THIEF_SUPPORT_SKULKING
|
AMBUSH_THIEF_SUPPORT_NATURE
|
AMBUSH_THIEF_SUPPORT
|
AMBUSH_MISCHIEVOUS
|
AMBUSH_SNATCHER
|
AMBUSH_SNATCHER_SUPPORT
|
AMBUSH_AMBUSHER_NATURE
|
AMBUSH_AMBUSHER
|
AMBUSH_INJURED
|
AMBUSH_OTHER
|
AMBUSH_INCAPACITATED
|
CARAVAN_ARRIVAL
|
Arrival of a caravan
|
NOBLE_ARRIVAL
|
Arrival of a noble
|
D_MIGRANTS_ARRIVAL
|
Arrival of a migrant wave
|
D_MIGRANT_ARRIVAL
|
D_MIGRANT_ARRIVAL_DISCOURAGED
|
D_NO_MIGRANT_ARRIVAL
|
The failure of migrants to show up in Fortress mode
|
ANIMAL_TRAP_CATCH
|
A vermin was caught in an animal trap
|
ANIMAL_TRAP_ROBBED
|
Failure to catch a vermin
|
MISCHIEF_LEVER
|
Fun caused by a certain mischievous creature
|
MISCHIEF_PLATE
|
MISCHIEF_CAGE
|
MISCHIEF_CHAIN
|
DIPLOMAT_ARRIVAL
|
Arrival of a diplomat
|
LIAISON_ARRIVAL
|
Arrival of an outpost liaison
|
TRADE_DIPLOMAT_ARRIVAL
|
|
CAVE_COLLAPSE
|
Cave-in
|
BIRTH_CITIZEN
|
Birth of a baby
|
BIRTH_ANIMAL
|
Birth of an animal
|
STRANGE_MOOD
|
A citizen has entered a strange mood
|
MADE_ARTIFACT
|
An artifact was created
|
NAMED_ARTIFACT
|
A soldier named his equipment.
|
ITEM_ATTACHMENT
|
A soldier has become attached to his equipment.
|
VERMIN_CAGE_ESCAPE
|
A vermin escapes from a cage/animal trap
|
TRIGGER_WEB
|
|
MOOD_BUILDING_CLAIMED
|
A moody dwarf has claimed a workshop
|
ARTIFACT_BEGUN
|
A dwarf has began construction of an artifact
|
MEGABEAST_ARRIVAL
|
Arrival of a megabeast
|
BERSERK_CITIZEN
|
A citizen has gone berserk
|
MAGMA_DEFACES_ENGRAVING
|
An engraving has melted in a magma
|
ENGRAVING_MELTS
|
MASTERPIECE_ARCHITECTURE
|
Construction of a masterpiece building
|
MASTERPIECE_CONSTRUCTION
|
MASTER_ARCHITECTURE_LOST
|
A masterpiece building has been destroyed
|
MASTER_CONSTRUCTION_LOST
|
ADV_AWAKEN
|
|
ADV_SLEEP_INTERRUPTED
|
|
ADV_REACTION_PRODUCTS
|
|
CANCEL_JOB
|
Job cancellations
|
ADV_CREATURE_DEATH
|
Killing a creature in adventure mode
|
CITIZEN_DEATH
|
Death of a citizen in fortress mode
|
PET_DEATH
|
The death of a pet, causing a negative thought for its owner
|
FALL_OVER
|
Falling over
|
CAUGHT_IN_FLAMES
|
Catching fire
|
CAUGHT_IN_WEB
|
Being caught in a web
|
UNIT_PROJECTILE_SLAM_BLOW_APART
|
Fall damage
|
UNIT_PROJECTILE_SLAM
|
UNIT_PROJECTILE_SLAM_INTO_UNIT
|
Falling onto a creature
|
VOMIT
|
Vomiting
|
LOSE_HOLD_OF_ITEM
|
Losing hold of an item
|
REGAIN_CONSCIOUSNESS
|
Regaining consciousness
|
FREE_FROM_WEB
|
Freeing from a web
|
PARALYZED
|
A creature is paralyzed
|
OVERCOME_PARALYSIS
|
A creature is no longer paralyzed
|
NOT_STUNNED
|
A creature is no longer stunned
|
EXHAUSTION
|
Exhaustion
|
PAIN_KO
|
Unconsciousness caused by pain
|
BREAK_GRIP
|
Breaking a wrestling grip
|
NO_BREAK_GRIP
|
Being unable to break a wrestling grip
|
BLOCK_FIRE
|
Blocking a fire attack
|
BREATHE_FIRE
|
A creature breathes fire
|
SHOOT_WEB
|
A creature shoots webs
|
PULL_OUT_DROP
|
|
STAND_UP
|
Standing up
|
MARTIAL_TRANCE
|
Going into a martial trance
|
MAT_BREATH
|
A creature spits a glob of a substance
|
NIGHT_ATTACK_STARTS
|
Bogeymen attack
|
NIGHT_ATTACK_ENDS
|
NIGHT_ATTACK_TRAVEL
|
GHOST_ATTACK
|
|
LAIR_HUNTER
|
|
TRAVEL_SITE_DISCOVERY
|
Discovering a site
|
TRAVEL_SITE_BUMP
|
You can't travel through a certain site
|
ADVENTURE_INTRO
|
Beginning an adventure
|
CREATURE_SOUND
|
You hear the sound of a creature. See Capybara for details
|
CREATURE_STEALS_OBJECT
|
A creature stole an item
|
FOUND_TRAP
|
Discovery of a trap in adventure mode
|
BODY_TRANSFORMATION
|
Transformation into a werebeast or otherwise
|
INTERACTION_ACTOR
|
See Interaction token#VERB
|
INTERACTION_TARGET
|
See Interaction token#TARGET_VERB
|
UNDEAD_ATTACK
|
|
CITIZEN_MISSING
|
A citizen has gone missing
|
PET_MISSING
|
A pet has gone missing
|
MARKET_CHATTER
|
|
STRANGE_RAIN_SNOW
|
The appearance of unusual weather
|
STRANGE_CLOUD
|
SIMPLE_ANIMAL_ACTION
|
|
FLOUNDER_IN_LIQUID
|
Floundering in water
|
TRAINING_DOWN_TO_SEMI_WILD
|
A trained animal has reverted to a semi-wild state (Fortress mode). If the animal is not trained properly, it will become wild and possibly attack your dwarves.
|
TRAINING_FULL_REVERSION
|
An animal has reverted to a wild state (follows the previous announcement)
|
ANIMAL_TRAINING_KNOWLEDGE
|
See Animal trainer
|
SKIP_ON_LIQUID
|
|
DODGE_FLYING_OBJECT
|
Dodging a shot arrow
|
REGULAR_CONVERSATION
|
|
CONFLICT_CONVERSATION
|
|
FLAME_HIT
|
|
EMBRACE
|
|
BANDIT_EMPTY_CONTAINER
|
|
BANDIT_GRAB_ITEM
|
|
COMBAT_EVENT_ATTACK_INTERRUPTED
|
|
COMBAT_WRESTLE_CATCH_ATTACK
|
|
FAIL_TO_GRAB_SURFACE
|
Failing to grab a tile
|
LOSE_HOLD_OF_SURFACE
|
Losing hold of a surface while climbing
|
TRAVEL_COMPLAINT
|
|
LOSE_EMOTION
|
|
REORGANIZE_POSSESSIONS
|
A soldier reorganizes his equipment
|
PUSH_ITEM
|
|
DRAW_ITEM
|
Drawing out a weapon
|
STRAP_ITEM
|
Strapping a weapon
|
GAIN_SITE_CONTROL
|
|
FORT_POSITION_SUCCESSION
|
|
STRESSED_CITIZEN
|
|
CITIZEN_LOST_TO_STRESS
|
|
CITIZEN_TANTRUM
|
A citizen starts tantruming
|
MOVED_OUT_OF_RANGE
|
An attacked creature has moved out of range
|
CANNOT_JUMP
|
You are unable to jump
|
NO_TRACKS
|
|
ALREADY_SEARCHED_AREA
|
|
SEARCH_FOUND_SOMETHING
|
|
SEARCH_FOUND_NOTHING
|
|
NOTHING_TO_INTERACT
|
|
NOTHING_TO_EXAMINE
|
|
YOU_YIELDED
|
You assume a submissive posture
|
YOU_UNYIELDED
|
You no longer assume a submissive posture
|
YOU_STRAP_ITEM
|
You strap a weapon
|
YOU_DRAW_ITEM
|
You draw out a weapon
|
NO_GRASP_TO_DRAW_ITEM
|
You have no free grasp to draw out a weapon
|
NO_ITEM_TO_STRAP
|
|
NO_INV_TO_REMOVE
|
|
NO_INV_TO_WEAR
|
You have nothing left to wear
|
NO_INV_TO_EAT
|
You have nothing to eat/drink
|
NO_INV_TO_CONTAIN
|
You have no suitable container for an item
|
NO_INV_TO_DROP
|
You gave nothing to drop
|
NOTHING_TO_PICK_UP
|
There is nothing to pick up
|
NO_INV_TO_THROW
|
You have nothing to throw
|
NO_INV_TO_FIRE
|
|
CURRENT_SMELL
|
Smelling in adventure mode
|
CURRENT_WEATHER
|
Checking weather in adventure mode
|
CURRENT_TEMPERATURE
|
Checking temperature in adventure mode
|
CURRENT_DATE
|
Checking time in adventure mode
|
NO_GRASP_FOR_PICKUP
|
You have no free grasp to pick up an item
|
TRAVEL_ADVISORY
|
|
CANNOT_CLIMB
|
You are unable to climb
|
CANNOT_STAND
|
You are unable to stand up
|
MUST_UNRETRACT_FIRST
|
|
CANNOT_REST
|
|
CANNOT_MAKE_CAMPFIRE
|
|
MADE_CAMPFIRE
|
You make a campfire
|
CANNOT_SET_FIRE
|
|
SET_FIRE
|
You set a fire
|
DAWN_BREAKS
|
Change of a time of day
|
NOON
|
NIGHTFALL
|
NO_INV_INTERACTION
|
|
EMPTY_CONTAINER
|
|
TAKE_OUT_OF_CONTAINER
|
|
NO_CONTAINER_FOR_ITEM
|
|
PUT_INTO_CONTAINER
|
|
EAT_ITEM
|
You eat an item
|
DRINK_ITEM
|
You drink an item
|
CONSUME_FAILURE
|
You lick an item
|
DROP_ITEM
|
You drop an item
|
PICK_UP_ITEM
|
You pick up an item
|
YOU_BUILDING_INTERACTION
|
Interaction with a building in adventure mode
|
YOU_ITEM_INTERACTION
|
Interaction with an item in adventure mode
|
YOU_TEMPERATURE_EFFECTS
|
|
RESOLVE_SHARED_ITEMS
|
|
COUGH_BLOOD
|
Coughing blood
|
VOMIT_BLOOD
|
Vomiting blood
|
POWER_LEARNED
|
Learning a new power
|
YOU_FEED_ON_SUCKEE
|
Sucking blood
|
PROFESSION_CHANGES
|
Changing a profession
|
RECRUIT_PROMOTED
|
|
SOLDIER_BECOMES_MASTER
|
A soldier has mastered a weapon skill
|
MERCHANTS_UNLOADING
|
The merchants are unloading their goods
|
MERCHANTS_NEED_DEPOT
|
The merchants need a trade depot
|
MERCHANT_WAGONS_BYPASSED
|
The merchants' wagons have bypassed the site
|
MERCHANTS_LEAVING_SOON
|
The merchants will leave soon
|
MERCHANTS_EMBARKED
|
The merchants are leaving the site
|
PET_LOSES_DEAD_OWNER
|
|
PET_ADOPTS_OWNER
|
|
VERMIN_BITE
|
A vermin bites/stings a creature
|
UNABLE_TO_COMPLETE_BUILDING
|
Dwarves were unable to construct a building
|
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
|
|
CITIZEN_SNATCHED
|
A child has been abducted by a snatcher
|
VERMIN_DISTURBED
|
|
LAND_GAINS_STATUS
|
|
LAND_ELEVATED_STATUS
|
|
MASTERPIECE_CRAFTED
|
Crafting a masterwork
|
ARTWORK_DEFACED
|
A masterwork was destroyed
|
ANIMAL_TRAINED
|
|
DYED_MASTERPIECE
|
An item has been masterfully dyed
|
COOKED_MASTERPIECE
|
Cooking a masterful meal
|
MANDATE_ENDS
|
A noble ended a mandate
|
SLOWDOWN_ENDS
|
|
FAREWELL_HELPER
|
|
ELECTION_RESULTS
|
|
SITE_PRESENT
|
|
CONSTRUCTION_SUSPENDED
|
Construction of a building was suspended
|
LINKAGE_SUSPENDED
|
|
QUOTA_FILLED
|
|
JOB_OVERWRITTEN
|
|
NOTHING_TO_CATCH_IN_WATER
|
A fisherman can't catch anything in the water
|
DEMAND_FORGOTTEN
|
|
NEW_DEMAND
|
|
NEW_MANDATE
|
|
PRICES_ALTERED
|
|
NAMED_RESIDENT_CREATURE
|
|
SOMEBODY_GROWS_UP
|
Somebody has grown up
|
GUILD_REQUEST_TAKEN
|
|
GUILD_WAGES_CHANGED
|
|
NEW_WORK_MANDATE
|
|
CITIZEN_BECOMES_SOLDIER
|
|
CITIZEN_BECOMES_NONSOLDIER
|
|
PARTY_ORGANIZED
|
|
POSSESSED_TANTRUM
|
A dwarf possesed by a ghost is throwing a tantrum
|
BUILDING_TOPPLED_BY_GHOST
|
A building was toppled by a ghost
|
MASTERFUL_IMPROVEMENT
|
An item has been masterfully decorated
|
MASTERPIECE_ENGRAVING
|
A masterpiece engraving was created
|
MARRIAGE
|
|
NO_MARRIAGE_CELEBRATION
|
|
CURIOUS_GUZZLER
|
An animal drank stockpiled booze
|
WEATHER_BECOMES_CLEAR
|
The weather clears
|
WEATHER_BECOMES_SNOW
|
It starts snowing
|
WEATHER_BECOMES_RAIN
|
It starts raining
|
SEASON_WET
|
|
SEASON_DRY
|
|
SEASON_SPRING
|
Change of a season
|
SEASON_SUMMER
|
SEASON_AUTUMN
|
SEASON_WINTER
|
GUEST_ARRIVALv0.42.01
|
Arrival of a visitor
|
CANNOT_SPEAKv0.42.01
|
You are unable to speak
|
RESEARCH_BREAKTHROUGHv0.42.01
|
|
SERVICE_ORDER_DELIVERYv0.42.01
|
|
PERFORMANCE_START_FAILUREv0.42.01
|
|
BEGIN_ACTIVITYv0.42.01
|
|
MIDDLE_OF_ACTIVITYv0.42.01
|
|
ACTIVITY_SECTION_CHANGEv0.42.01
|
|
CONCLUDE_ACTIVITYv0.42.01
|
|
LEARNED_WRITTEN_CONTENTv0.42.01
|
|
LEARNED_ART_FORMv0.42.01
|
|
PERFORMER_UPDATEv0.42.01
|
|
BUILDING_DESTROYED_OR_TOPPLEDv0.42.01
|
A creature destroyed a building
|
DEITY_CURSEv0.42.01
|
Being cursed by a deity
|
COMPOSITION_COMPLETEv0.42.01
|
|
COMPOSITION_FAILEDv0.42.01
|
|
NEW_APPRENTICESHIPv0.42.01
|
|
PETITION_IGNOREDv0.42.01
|
|
CANNOT_CHOP_TREEv0.43.01
|
|
CHOP_TREEv0.43.01
|
|
CANNOT_CONSTRUCTv0.43.01
|
|